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At the end of my (rather successful - 30k tons including an Auxillary Cruiser, using the Hollywood Living Crew Fatigue Option) first patrol, I was thinking that I hadn't seen any neutrals. This was a major factor early-war in 1.02. On my return to Wlihelmshaven, in very rough seas, I had a contact - Small Cargo vessel, long range - headed WNW, outbound from Norway. In the past (1.02), this vessel usually would have been Norwegian, and therefore untouchable. I plotted an intercept course, and, when I got within 2k m, I submerged, not wanting to be spotted, for a clean shot, if this vessel was fair game. I needed to make it count, because I only had 1 stern torpedo left. The seas were playing havoc on my crew, trying to maintain periscope depth. I had a very hard time making out the nationality, but finally, at about 700m, and during a lull in the waves, I could make out the flag. It was Polish! This ship was trying to make it to Britain, after the downfall of Poland. The Polish vessel was having a hard time in the rough weather, and I maneuvered for my shot, goinng for a shallow, impact pistol run. Needless to say, there is one less Polish cargo ship going to make it to Britain.
Great MOD! Montbrun |
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Besides, an option to allow that should be available on the next SH3 Cmdr release. Should I fix it? |
My first patrol in 1944 could be my last!!!!!! :rotfl:
Great Work! Hitch |
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I tweak the Flotilla Emblem for the first patrol, then unlock the other emblems with default :hmm: By the way I also found out that there is a problem with the cfg file of the Sh3Commander. There was a fix for the TypII boat, but the link is not working anymore :nope: I am trying to get in contact with GouldJG to fix this issue. EDIT: I have maybe a temporary fix. I've downloaded the 8hours shift version, copy pasted the [Compartment] part and pasted it over the old compartment of the Medals and renown.cfg with the notepad. It raised the efficiency of the torpedo room. |
Jonz bud just installed your mod and played it for a whyle, and a
"problem" came out... Since i thought your mods sound files where litle soft for me, i whanted to includ mi old sound files that i've joyened toghether for almost to m. The problem came after install mi personalised sound files mod, was durig the Naval Academy 3th exame, that you've got to shot down at list 5 planes...and after a while the game CTD...tryed a cople of times and allways the same thing and this windows error message: __________________________________________________ ___ Error report: AppName: sh3.exe AppVer: 1.4.0.1 ModName: sound.act ModVer: 0.0.0.0 Offset: 00006c13 C:\DOCUME~1\G-Zone\CONFIG~1\Temp\6249_appcompat.txt __________________________________________________ ___ Than just to check i took of the person. sond folder and everything was ok.... :doh: The question is, can it be some incompatebility with your mod ? Or maybe cause the sound are from diferent mods? Thanks man the mod looks perfect bro! :up: :up: |
Sorry bro, forgot another question ...
Is it compat. with your Mod the sliding console?? :rock: :up: |
Have not seen you mod, but congrates on bringing it to the community. Iknow how hard of a task it is :up:
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JonZ |
[quote="JonZ"]
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It is not just one sound mod, Jonz, it's a compilation of sounds that i have been puting toghether acording mi taste and mad a big mod Personalised for ni private use... :rock: I'm making a new one anyhow, but the problem i think was mostly with the planes geting down, crashing... Sorry for this almost useless info bro, but i really think it was this one sound that is in fact called Big oil explosion and that i've got it into mi compilation cause it had screems in midlle mixed with the explosion, ... :doh: :up: |
I'll quote Average Joe on this:
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http://www.subsim.com/phpBB/viewtopic.php?t=49256 |
Thanks a lot Jonz,...Just finished a new sound compilation that doesn't include folder i used and sounds, so been downloading on U-boat realsim. for about an hour and i think it stayed much better.... :up:
No weard explos. sounds .... :D I really think it was that blasted sound....It hapend the same with the NYGM Mod...with the same sound... :up: CA |
Jonz
There are almost 2 several ship types, which are not included in your great mod, like Essex Fleet Carrier and Converted Whale Factory. I use them and they are very nice. ;) |
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One last question: are you using the last improved convoys RND file from 2005-10-08?
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I am doing some graphics editing right now, using both Pascals, Ace and Totenkopf mod. Both combine, I think it can be a great addition. JonZ |
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JonZ |
OK...I went ahead and did a full re-install and manually installed. I tried the JSGME way first, but alas no go. This is how I did my install:
I did a fresh SHIII, patch 1.4b, Sh3Com, everything. Installed data file into SHIII folder. Dropped the Mod folder into the freshly installed JSGME. Dropped the SH3Com folder into the Sh3Com/conf folder. Started a new patrol in '42 and everything is working fine for me. Why I had to do the manual way I'll never figure out. I had no other mods installed. Hell, I'm happy as a clam that it is working normally. I didn't see the Hollywood Mod alternattive though when I loaded SH3Com. :hmm: I could have missed something or because of the way I had to use to activate the new Mod could have something to do with it. Oh well, it's working rather well and without glitches. I'm going sailing...... :rotfl: |
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JonZ |
jonz wrote:
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http://img67.imageshack.us/img67/365/bridge2rh.th.jpg http://img80.imageshack.us/img80/9029/bridge28xf.th.jpg Crew http://img67.imageshack.us/img67/3866/crew0fo.th.jpg Chief Engineer http://img67.imageshack.us/img67/204/ce8ae.th.jpg Navigator http://img80.imageshack.us/img80/3944/na5gn.th.jpg Weapon Officer http://img67.imageshack.us/img67/4998/wo6il.th.jpg Watch Officer http://img80.imageshack.us/img80/8849/wo28el.th.jpg JonZ |
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