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-   -   IuB 1.03 beta, PATCH 1.1 available! (20-03-06) (https://www.subsim.com/radioroom/showthread.php?t=90510)

Montbrun 03-15-06 04:35 PM

At the end of my (rather successful - 30k tons including an Auxillary Cruiser, using the Hollywood Living Crew Fatigue Option) first patrol, I was thinking that I hadn't seen any neutrals. This was a major factor early-war in 1.02. On my return to Wlihelmshaven, in very rough seas, I had a contact - Small Cargo vessel, long range - headed WNW, outbound from Norway. In the past (1.02), this vessel usually would have been Norwegian, and therefore untouchable. I plotted an intercept course, and, when I got within 2k m, I submerged, not wanting to be spotted, for a clean shot, if this vessel was fair game. I needed to make it count, because I only had 1 stern torpedo left. The seas were playing havoc on my crew, trying to maintain periscope depth. I had a very hard time making out the nationality, but finally, at about 700m, and during a lull in the waves, I could make out the flag. It was Polish! This ship was trying to make it to Britain, after the downfall of Poland. The Polish vessel was having a hard time in the rough weather, and I maneuvered for my shot, goinng for a shallow, impact pistol run. Needless to say, there is one less Polish cargo ship going to make it to Britain.

Great MOD!

Montbrun

JonZ 03-15-06 06:35 PM

Quote:

Originally Posted by Hitch
JonZ,

Victory!!! :rock: The offending file is "Medals and renown.cfg" included in "SH3 Commader (sic) Files."

Any news on the emblem problem?

Thanks!

Hitch

I've found the emblem problem. I can fix it, but I liked the fact that you have to earn it on first completed patrol :shifty:
Besides, an option to allow that should be available on the next SH3 Cmdr release.

Should I fix it?

Hitch 03-15-06 07:12 PM

My first patrol in 1944 could be my last!!!!!! :rotfl:

Great Work!

Hitch

JonZ 03-15-06 07:38 PM

Quote:

Originally Posted by Hitch
My first patrol in 1944 could be my last!!!!!! :rotfl:

Great Work!

Hitch

How about this:

I tweak the Flotilla Emblem for the first patrol, then unlock the other emblems with default :hmm:

By the way I also found out that there is a problem with the cfg file of the Sh3Commander.
There was a fix for the TypII boat, but the link is not working anymore :nope:

I am trying to get in contact with GouldJG to fix this issue.


EDIT: I have maybe a temporary fix.

I've downloaded the 8hours shift version, copy pasted the [Compartment] part and pasted it over the old compartment of the Medals and renown.cfg with the notepad. It raised the efficiency of the torpedo room.

JCWolf 03-15-06 09:04 PM

Jonz bud just installed your mod and played it for a whyle, and a

"problem" came out...


Since i thought your mods sound files where litle soft for me, i whanted to includ mi old sound files that i've joyened toghether for almost to m.

The problem came after install mi personalised sound files mod, was durig the Naval Academy 3th exame, that you've got to shot down at list 5 planes...and after a while the game CTD...tryed a cople of times and allways the same thing and this windows error message:

__________________________________________________ ___
Error report:


AppName: sh3.exe AppVer: 1.4.0.1 ModName: sound.act
ModVer: 0.0.0.0 Offset: 00006c13



C:\DOCUME~1\G-Zone\CONFIG~1\Temp\6249_appcompat.txt

__________________________________________________ ___

Than just to check i took of the person. sond folder and everything was ok.... :doh:


The question is, can it be some incompatebility with your mod ?

Or maybe cause the sound are from diferent mods?


Thanks man the mod looks perfect bro! :up: :up:

JCWolf 03-15-06 09:08 PM

Sorry bro, forgot another question ...


Is it compat. with your Mod the sliding console?? :rock: :up:

Der Teddy Bar 03-15-06 09:19 PM

Have not seen you mod, but congrates on bringing it to the community. Iknow how hard of a task it is :up:

JonZ 03-15-06 09:46 PM

Quote:

Originally Posted by jcwolf
Jonz bud just installed your mod and played it for a whyle, and a

"problem" came out...

Can you tell me what sound mod it is?

Quote:

Originally Posted by Der Teddy Bar
Have not seen you mod, but congrates on bringing it to the community. Iknow how hard of a task it is :up:

Installing Tonnage war right now ;) :up:

JonZ

JCWolf 03-15-06 10:39 PM

[quote="JonZ"]
Quote:

Originally Posted by jcwolf
Jonz bud just installed your mod and played it for a whyle, and a

"problem" came out...

Can you tell me what sound mod it is?






It is not just one sound mod, Jonz, it's a compilation of sounds that i have been puting toghether acording mi taste and mad a big mod
Personalised for ni private use... :rock:

I'm making a new one anyhow, but the problem i think was mostly with the planes geting down, crashing...

Sorry for this almost useless info bro, but i really think it was this one sound that is in fact called Big oil explosion and that i've got it into mi compilation cause it had screems in midlle mixed with the explosion, ... :doh: :up:

JonZ 03-15-06 10:45 PM

I'll quote Average Joe on this:

Quote:

FWIW, I won't mess with any sound-settings in SH3, (changing format, or attributes such as quality, bit-rate, stereo/mono, etc).

It's easy to crash the whole game, merely by changing a mono .wav file to stereo.

The only changes I would make is perhaps a sound-patch/mod that fixes default sound-files, and only if needed.

You might try a test, changing sound quality of a often used sound-file (i.e., upping kHz quality). You'll know pretty fast if it's acceptable or not.
I'm not sure of anything as I never modified sound files yet, but that can be a part of your problem.

http://www.subsim.com/phpBB/viewtopic.php?t=49256

JCWolf 03-15-06 11:24 PM

Thanks a lot Jonz,...Just finished a new sound compilation that doesn't include folder i used and sounds, so been downloading on U-boat realsim. for about an hour and i think it stayed much better.... :up:


No weard explos. sounds .... :D

I really think it was that blasted sound....It hapend the same with the NYGM Mod...with the same sound... :up:


CA

Roger 03-15-06 11:33 PM

Jonz

There are almost 2 several ship types, which are not included in your great mod, like Essex Fleet Carrier and Converted Whale Factory. I use them and they are very nice. ;)

Roger 03-15-06 11:37 PM

Quote:

Originally Posted by JonZ
Quote:

Originally Posted by Roger
I love this mod!!! maybe it´s the best one ever, but which uniform mod is the best one...Pascals or Totenkopfs? :-?

I love the Totenkopf versions because textures looked less cartoonish than the Pascal. I am however not sure about the colors. I could easily fix the color with Photoshop.

I think I will use the RuB Color shemes in the next release.

I agree with you, Totenkopfs is beutiful, but I think Pascals "eagles" are better and more realistic.

Roger 03-16-06 12:20 AM

One last question: are you using the last improved convoys RND file from 2005-10-08?

JonZ 03-16-06 12:24 AM

Quote:

Originally Posted by Roger
There are almost 2 several ship types, which are not included in your great mod, like Essex Fleet Carrier and Converted Whale Factory. I use them and they are very nice. ;)

I am not planning to include additionnal ships, it is not my intentions right now.

Quote:

Originally Posted by Roger
I agree with you, Totenkopfs is beutiful, but I think
Pascals "eagles" are better and more realistic.

Your wish will be granted.

I am doing some graphics editing right now, using both Pascals, Ace and Totenkopf mod. Both combine, I think it can be a great addition.

JonZ

JonZ 03-16-06 12:25 AM

Quote:

Originally Posted by Roger
One last question: are you using the last improved convoys RND file from 2005-10-08?

Affirmative sir.

JonZ

Herr Karl 03-16-06 12:37 AM

OK...I went ahead and did a full re-install and manually installed. I tried the JSGME way first, but alas no go. This is how I did my install:

I did a fresh SHIII, patch 1.4b, Sh3Com, everything.

Installed data file into SHIII folder.
Dropped the Mod folder into the freshly installed JSGME.
Dropped the SH3Com folder into the Sh3Com/conf folder.

Started a new patrol in '42 and everything is working fine for me.

Why I had to do the manual way I'll never figure out. I had no other mods installed. Hell, I'm happy as a clam that it is working normally.
I didn't see the Hollywood Mod alternattive though when I loaded SH3Com. :hmm:

I could have missed something or because of the way I had to use to activate the new Mod could have something to do with it.

Oh well, it's working rather well and without glitches.

I'm going sailing...... :rotfl:

JonZ 03-16-06 12:43 AM

Quote:

Originally Posted by Herr Karl
OK...I went ahead and did a full re-install and manually installed. I tried the JSGME way first, but alas no go.

Did you tried the latest JSGME?? Most people fixed their install problem with the latest JSGME, it seems to handle the bigger mods better now.

JonZ

Roger 03-16-06 01:10 AM

jonz wrote:

Quote:

am doing some graphics editing right now, using both Pascals, Ace and Totenkopf mod. Both combine, I think it can be a great addition.
:rock:

JonZ 03-16-06 02:11 AM

Quote:

Originally Posted by Roger

:rock:

K, tell me if I'm on the good path of success:


http://img67.imageshack.us/img67/365/bridge2rh.th.jpg

http://img80.imageshack.us/img80/9029/bridge28xf.th.jpg

Crew
http://img67.imageshack.us/img67/3866/crew0fo.th.jpg

Chief Engineer
http://img67.imageshack.us/img67/204/ce8ae.th.jpg

Navigator
http://img80.imageshack.us/img80/3944/na5gn.th.jpg

Weapon Officer
http://img67.imageshack.us/img67/4998/wo6il.th.jpg

Watch Officer
http://img80.imageshack.us/img80/8849/wo28el.th.jpg

JonZ


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