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-   -   Dragable Chronometer in ALL screens (Ver. 1.1 available) (https://www.subsim.com/radioroom/showthread.php?t=90060)

noe 03-12-06 05:13 PM

hi,

I have a problem with getting this mod to work.

I installed it manually by editing necessary files.

The chronometer is visible on all screens in upper left corner but I can't move it. :shifty:

http://img57.imageshack.us/img57/9139/abc0rk.th.jpg

My game is:
sh3 1.4
tonnage war mod 1.03 (with original rudder gauge)
CA's instrument patch
6 dials sim feeling mod

Is dragable chrono compatibile with mods in list above??

panthercules 03-13-06 08:33 PM

Quote:

Originally Posted by noe
hi,

I have a problem with getting this mod to work.

I installed it manually by editing necessary files.

The chronometer is visible on all screens in upper left corner but I can't move it. :shifty:

http://img57.imageshack.us/img57/9139/abc0rk.th.jpg

My game is:
sh3 1.4
tonnage war mod 1.03 (with original rudder gauge)
CA's instrument patch
6 dials sim feeling mod

Is dragable chrono compatibile with mods in list above??

I'm running it fine with NYGM-TW - not sure about those other two, but this problem sounds like the one I had when I first tried to install this mod - check a few pages back in this thread and you will see some posts about the problem caused by copy/pasting the text from this thread into your files - doing that inserts an extra space at the end of each line, which keeps this from working correctly.

Once I put the file in Word and turned on the show codes feature, I was able to spot and remove the extra spaces at the ends of the lines and it's been working great ever since.

Good luck - this mod is an awesome fix to one of my longest-standing wish list items, and it's great when it works.

Tonnage_Ace 03-14-06 06:25 AM

Does the watch work when I'm operating the hydrophone? That seems to be the only function for me as I can figure out the speed of the ship accurately.

Cdre Gibs 03-14-06 06:37 AM

Ok, I have tried to follow this thread but I'm now totaly confused.

Does the watch actualy work - ie:
Its at 0m,0s - I fire a Torp it starts counting?

I fire another torp, it resets to 0m,0s and starts counting for torp N°2?

I then click on Torp N° 1 in the scope view lets say and the watch changes back to torp N° 1's elasped time?

Same deal if I click on Torp N°2?

After time run can I reset it back to 0m,0s?

If I leave it after time run, and fire another torp lets say hours or days later, will it reset back to 0m,0s and begin time count?

And last but not least, is there a proper Fob version rather than the wood box thingo?

Thx.

PS: Ohh and if so on the Fob version, I only have HTv1.47 so it would need to be compat with that. Then correct link for all bits an destructions would be nice.

JonZ 03-14-06 11:03 AM

The Timing of the chrono only keeps track of the late action you made on the default Chronometer (or Fired Torpedos icons) on Periscopes and Uzo screens.

For the no-wooden case chrono, read first page, first post. It somewhere near the end.

Cdre Gibs 03-14-06 11:46 AM

Hmm, K, thx for answering. Its not for me then. Good luck with it tho hey.

JonZ 03-14-06 03:05 PM

Quote:

Originally Posted by Cdre Gibs
Hmm, K, thx for answering. Its not for me then. Good luck with it tho hey.

Understandable.

My first wish when I created the chrono was to be able to use it anywhere, but found out that the actions binded to the chrono seems to be hardcoded and no one have really found an alternative method to make it work.

I hoped that once this mod released, someone with better skills find a way to make the stop watch more interactive.

JonZ

panthercules 03-23-06 12:44 AM

Grey Wolves has incorporated this great draggable chrono mod (all hail JonZ :rock: ), BUT it used the boxed version of the stopwatch, which (purely as a matter of personal taste) I don't happen to like as much as the stock stop watch graphic.

I had asked in one of the GW threads about how to get the stock chrono graphic back, but hadn't gotten an answer back yet so I decided to see if I could figure it out using the info that JonZ added in the first post of this thread.

As it turns out, it was laughably (and thankfully) easy to do this. When I actually took a look at the GW menu_1024_768.ini file, they had very clearly commented exactly where the draggable chrono lines started and ended. And all I had to do was copy the lines from JonZ's first post in this thread, clean out the extra spaces (and fix the carriage return markers) that result from copying and pasting from these forum postings, change the "G3F Ixxx" numbering to match up with the starting G3F numbers of the draggable chrono section in the GW menu_1024_768.ini file, and then copy and paste that new text replacing everything in the draggable chrono section of that GW file, and Voila!

For those who want the stock chrono graphic back but don't want to screw with all the manual clean up issues of copying/pasting from these forum posts, I saved down my cleaned up replacement text as a simple .txt file and uploaded it to rapidshare here:

http://rapidshare.de/files/16194119/..._back.txt.html

You can download that file and open it up, select all and copy the text, then open up the GW menu_1024_768.ini file, find the JonZ draggable chrono section, highlight all of the text entries between the start and end comment lines, and hit "paste", then exit and save the GW file and you're done. [NOTE - there are a different number of "G3F" entries in the original GW section and the replacement text, but it doesn't matter - just paste down the new replacement text so it's the only thing between the start/end comment lines, and it should work fine (at least it did when I tested it on my GW install) - be sure to "roll back" SH3 Commander before you do this if you're using it, and you might want to backup your copy of the GW menu_1024_768.ini file before you get started, just in case]

The watch does seem to start off in a weird place on the screen when you first load the game, but I always dragged it down to a different place than it's default location anyway, so it's no big deal to just drag it out of the middle of the screen and put it wherever you usually keep it when you're not actually using it (I like to hide it down at the bottom far right corner underneath the TC settings part of the HUD with only the tip of the knob/ring showing, and drag it out from there when I need it).

Thanks to JonZ for this great mod, and to the GW team for including it in their fantastic package. :up:

Anachronous 03-23-06 05:05 AM

Thanks for that. I have exactly the same setup. Its nice to have an official version. :)

Reece 03-23-06 06:11 AM

Hi Jonz, I got the Chronometer up ok :up: but found that I would like to have it up only in the attack map so I tried replacing all occurances of '0x3f' with '0x32' in both the dials.cfg & menu_1024_768.ini files but now on loading game I get the "Menu Item Not Found Error" a number of times. in your explanation below I assume the '0x3f' addresses are for your additional entries only not the whole of menu_1024_768.ini & Dials.cfg?

**** Quote ****

IF YOU WANT THE CHRONO TO SHOW IN A SPECIFIC SCREEN.
__________________________________________________ __


What you have to do if you want to show the chronometer in a specific room/screen is simple.

All you have to do is to do exactly what the previous manual installation instruction shows you.

Notice that all the references number are a mix of hexadecimal addressing, ie 0x3F000000.

the 3Fxxxxxx or [G3F ixxx] is the reference number of the room/screen interface (ItemID and ParentID). Thus, you

only have to replace the 3F by the referenced number of the screen you want, both in the

Menu_1024x768.ini and Dials.cfg file.

Here is the list of the screen references ingame:

3F;Page layout
24;Page gui event camera
25;Page recognition manual
28;Page UZO
2B;Page obs periscope
26;Page attack periscope
27;Page binocular
3B;Page TDC
31;Page navigation map
32;Page attack map
33;Page interior
34;Page exterior
35;Page captain log
36;Page mission order
37;Page radio messages

Therefore, if you want the Stop Watch to show only in binocular,
replace all the 0x3fxxxxxx by 0x27xxxxxx in Dials.cfg and Menu_1024x768.ini files.
**** End Quote ****

Not sure otherwise what is wrong. :cry:

Thanks,
Reece.

JonZ 03-23-06 09:43 AM

make sure it placed under [G32 ixxx] series too.

JonZ 03-30-06 12:30 AM

New Version of the casing

Quote:

I love JonZ's mod and I know he spent a lot of time/effort making that box (and it looks nice), but something about a box that doesn't have a place for the watch knobs/buttons looks funny to me
:oops:

Well no more.

I took a new reference, based on a popular movie :roll:

http://img138.imageshack.us/img138/5...eterv116ys.jpg

http://img146.imageshack.us/img146/3186/chronoss7vu.jpg

First
Download tga files replacements here:
http://rapidshare.de/files/16764339/..._v1.1.zip.html


Then do these modifications on your current menu_1024_768.ini files (if you have the wooden case already installed).


[G3F Ixxx]
Name=Dial
Type=1031;Stat bmp array
ItemID=0x3FF00000
ParentID=0x3F000000
Pos=80,990,214,248
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Chronometer.tga
Crop 0=0,0.03125,0.8359375,0.96875
MatFlags=0x29
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F Ixxx]
Name=Reflection
Type=1030;Static bmp
ItemID=0x3FF00006
ParentID=0x3FF00000
Pos=0,13,256,256
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Reflex.tga
MatFlags=0x29
TexFmt=0x9
MatFlags=0x29

[G3F Ixxx]
Name=Center
Type=1030;Static bmp
ItemID=0x3FF00001
ParentID=0x3FF00000
Pos=109,-126,4,4
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Chrono.tga
Crop 0=0.0625,0.960938,1,0.984375
MatFlags=0x29
TexFmt=0x9

[G3F Ixxx]
Name=Sec
Type=1031;Stat bmp array
ItemID=0x3FF00002
ParentID=0x3FF00000
Pos=106,-68,10,120
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Chrono.tga
Crop 0=0.3125,0,0.3125,0.9375
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=false
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F Ixxx]
Name=Min
Type=1031;Stat bmp array
ItemID=0x3FF00003
ParentID=0x3FF00000
Pos=107,-82,8,40
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Chrono.tga
Crop 0=0,0,0.25,0.3125
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=false
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F Ixxx]
Name=Estim Sec
Type=1031;Stat bmp array
ItemID=0x3FF00004
ParentID=0x3FF00000
Pos=106,-68,10,120
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Chrono.tga
Crop 0=0.6875,0,0.3125,0.9375
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F Ixxx]
Name=Estim Min
Type=1031;Stat bmp array
ItemID=0x3FF00005
ParentID=0x3FF00000
Pos=107,-82,8,40
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Chrono.tga
Crop 0=0,0.492188,0.25,0.3125
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF


Et voila!

JonZ

KptnLt Eric Karle 03-30-06 04:01 PM

Well I finally overcame my reluctance to mess around with .ini and .cfg files and installed this mod just now. WOW, this is wonderful, You really have done a marvelous job with this Chrono JonZ, I salute you sir, thanks a lot, this adds a huge amount to the sim.

I don't have a problem with not being able to start it on every page. I have combined it with FLB sales 999's wonderful Navimap Mod and my own humble Navimap table mod and my game has lept forward in immersiveness. Thanks again for a wonderful addition.

GC1CEO 08-28-07 05:01 PM

Since the link no longer works and I want a standalone version of it, where can I obtain this mod? I have looked over UBoat.Simulations but nothing (unless its named differently)

lutzow 08-29-07 04:06 AM

Quote:

Originally Posted by GC1CEO
Since the link no longer works and I want a standalone version of it, where can I obtain this mod? I have looked over UBoat.Simulations but nothing (unless its named differently)

Your chronometer seems to be vanished...Maybe this one - maded by
Pascal - will be ok?
http://files.filefront.com/Pascal+gwxchronometrezip/;6506558;;/fileinfo.html

SquareSteelBar 08-30-07 10:20 AM

Quote:

Originally Posted by GC1CEO
Since the link no longer works and I want a standalone version of it, where can I obtain this mod? I have looked over UBoat.Simulations but nothing (unless its named differently)

JonZ Draggable Chronometer v1.1

Magic1111 11-30-11 02:19 PM

Quote:

Originally Posted by SquareSteelBar (Post 634353)

Hi Folks!

Sorry for "bump" this old Thread, but can anybody please reupload the MOD for me, because all Download-Links are dead!

Many thx in advance!

Best regards,
Magic

Hitman 11-30-11 03:30 PM

Now this is a really old thread :o

I don't have the mod separately, but you can easily extract it from any supermod (GWX, NYGM) as all feature the chronometer :up:

SquareSteelBar 11-30-11 03:47 PM

JonZ Draggable Chronometer v1.1

Magic1111 12-01-11 07:35 AM

Quote:

Originally Posted by Hitman (Post 1796826)
Now this is a really old thread :o

I don't have the mod separately, but you can easily extract it from any supermod (GWX, NYGM) as all feature the chronometer :up:

Quote:

Originally Posted by SquareSteelBar (Post 1796843)

@ Hitman: Yes, really old, but I´ve needed the Original-MOD!

@ SSB: Many thx, that´s exactly what I´m looking for! :up:

Best regards,
Magic:salute:


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