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-   -   Taking requests for the final SH3 Commander (https://www.subsim.com/radioroom/showthread.php?t=87145)

JScones 12-28-05 09:46 AM

Thx Marhkimov. :up: The Transports "needs Serg mod". What/where's that (be gentle, I'm not a skins person).

Anyway, for those wanting the ability to remove things, below is a list of everything that could possibly be removed. I've added my thoughts, but will be happy to stand corrected. Basically, I'm still in early 1941 so haven't experienced some of the upgrades available! Anyway, from the list below, what are things that you would like to totally remove from your boat that you cannot remove in SH3. If you can remove it in SH3, it's excluded - so keep that in mind (and let me know!). A short reason why would be good too.

Conning Tower (Z01) - can be downgraded within SH3. Wouldn't want to remove it for obvious reasons!!
Deck gun (M01) - definitely!
Flak Gun (A01) - maybe as it's linked to base conning tower type so can't be removed on it's own?
Flak Gun (A02) - linked to conning tower type, so refer to first line
Flak Gun (S01) - linked to conning tower type, so refer to first line
Flak Gun (S02) - linked to conning tower type, so refer to first line
Flak Gun (S03) - linked to conning tower type, so refer to first line
SuperChargerUpg - can be downgraded within SH3. Wouldn't want to remove it for obvious reasons!!
BatteriesUpg - can be downgraded within SH3. Wouldn't want to remove it for obvious reasons!!
HydrophoneUpg - can be downgraded within SH3. Wouldn't want to remove it for obvious reasons!!
SonarUpg - ?
RadarUpg - ?
RadarWarningReceiverUpg - ?
Decoy_LauncherUpg - ?
SnorkelUpg - ?
SonarCoatingsUpg - ?
RadarCoatingsUpg - ?
Alberich (ALB) - can this be removed in SH3?
Tarnmatte (TAR) - can this be removed in SH3?

simsurfer 12-28-05 03:08 PM

With the new SH Commander will the player be able to pick say a IXC boat in the year 1939??

Gawd I hope so...love that boat :-)

Camaero 12-28-05 03:14 PM

By removing your deck gun in the game, does it make your boat faster from being streamlined? Or is it just a visual thing?

rulle34 12-28-05 03:48 PM

There is a discussion going on about wave height in this threadhttp://www.subsim.com/phpBB/viewtopic.php?t=46709, and one option in the new SH 3 Commander could be to have waveheight changed due to season, lets say 1.0 in jun-jul, 1.25 in aug-sept, 1,5 in oct-nov, 2.0 in dec-jan (winterstorms), 1,5 in feb-mar, 1,25 in apr-may etc.
This could simulate weater-conditions during a full year and be an option you could choose.

What do you think?

CCIP 12-28-05 03:55 PM

Quote:

Originally Posted by Camaero
By removing your deck gun in the game, does it make your boat faster from being streamlined? Or is it just a visual thing?

It seems to be. There doesn't seem to be any drag values related to the equipment :hmm:

Hartmann 12-28-05 03:59 PM

Quote:

Originally Posted by Camaero
By removing your deck gun in the game, does it make your boat faster from being streamlined? Or is it just a visual thing?

you can test it yourself.
in the torpedo mission in the academy you command a VII boat without deck gun. i think that runs a 1 knt faster but the difference is too low.

baxter 12-28-05 08:12 PM

I would like to be able to remove the snorkel for realism purposes. If you start a career in the later part of the war you automatically get one. In reality snorkels were slow in being installed in a lot of boats (as per Iron Coffins)...as late as June 44 there were still type VII boats without them. It would add another dimension to the game during that period.

CWorth 12-28-05 08:58 PM

Quote:

Originally Posted by JScones
Thx Marhkimov. :up: The Transports "needs Serg mod". What/where's that (be gentle, I'm not a skins person).

Get them here...called "Additional Merchants version 2"

I know RUB already has them installed.

Sergbutos Mods Homepage

JScones 12-28-05 11:34 PM

Quote:

Originally Posted by rulle34
There is a discussion going on about wave height in this threadhttp://www.subsim.com/phpBB/viewtopic.php?t=46709, and one option in the new SH 3 Commander could be to have waveheight changed due to season, lets say 1.0 in jun-jul, 1.25 in aug-sept, 1,5 in oct-nov, 2.0 in dec-jan (winterstorms), 1,5 in feb-mar, 1,25 in apr-may etc.
This could simulate weater-conditions during a full year and be an option you could choose.

What do you think?

Something like this would take me about 20 minutes to build - I'd just add a new wave height called "Seasonal" which if selected would pick the height to use based on the start month of the next patrol. Nothing onerous. But before I started, I want confirmation that:
1. it will be used by more than just a few people
2. the rules outlined above are realistic/acceptable (especially to people who understand the weather conditions of the Atlantic/Mediterranean) and are more than just arbitrary. This is important as I don't like adding things just "because I can". I'd like some certainty that such an option would somewhat reflect the real conditions of the sea at those times (as far as SH3 allows anyway). I'm happy for you guys to debate it out...

Sorry, but I have to prioritise what I include now.

Kalach 12-28-05 11:45 PM

I was just reading about the wave height a moment ago and thought it was a great idea.
I have no idea how historicly accurate the wave heights are but a seasonal change sounds good.
Well you've got at least 2 people for it ;)

A torpedo loadout option would be nice to have, I was using Wolfies Tweek Pack before to set up my torps but I think Commander changes them back.

"Keep up the good work" :up:

JScones 12-29-05 12:19 AM

Quote:

Originally Posted by Kalach
I was just reading about the wave height a moment ago and thought it was a great idea.
I have no idea how historicly accurate the wave heights are but a seasonal change sounds good.
Well you've got at least 2 people for it ;)

I've no problem adding it - just want to be certain on the values used for the respective months.

Quote:

Originally Posted by Kalach
A torpedo loadout option would be nice to have, I was using Wolfies Tweek Pack before to set up my torps but I think Commander changes them back.

Not since release 2.2 - Release 2.1 and prior included modified Basic.cfg files which would override any personalised game versions, but these were removed in Release 2.2.

Kalach 12-29-05 06:02 AM

Just remembered the other thing I needed :)
I've noticed that quite often I have way too many people with the same name - four members of the Hansen family in my last boat...
So I added a bunch of names to the relevent file and it gave me much better variety.
[thinking] That was in V2.1 so I'm not sure if I can still do this... proberly... SH3 is on the other comp so I can't check right now... [/thinking]
Anyway, I was wondering if you (or myself even) could add more names to the list? I added quite a few, but some of them were rediculos..
Maybe we could have a thread for "crew name suggestions" :-j

JScones 12-29-05 06:26 AM

Quote:

Originally Posted by Kalach
Just remembered the other thing I needed :)
I've noticed that quite often I have way too many people with the same name - four members of the Hansen family in my last boat...
So I added a bunch of names to the relevent file and it gave me much better variety.
[thinking] That was in V2.1 so I'm not sure if I can still do this... proberly... SH3 is on the other comp so I can't check right now... [/thinking]
Anyway, I was wondering if you (or myself even) could add more names to the list? I added quite a few, but some of them were rediculos..
Maybe we could have a thread for "crew name suggestions" :-j

Hehe...Thinks of Marhkimov...

Marhkimov did have an exhaustive list, albeit somewhat "unique" ("Bonifaz", "Danny" etc), which I believe he was going away to work on and perhaps have it cleared by someone like Gizzmoe or Nico for 1920's relevance before releasing it as an SH3 Commander add-on...but I haven't heard anything since late October...

Anyway, you can add names to the list yourself by editing any of the three .lst files. Repeat names that are common to increase the likelyhood of selection.

rulle34 12-29-05 08:03 AM

About crew names, here is a link to a site where you can find all real names of crew of different german subs during WWII
http://www.ubootwaffe.net/crews/crews.cgi

This can be used to cut and paste names manually in crew config or be used for making real crewnames. It even gives you the opportunity to have real crews depending on what number of submarine you have in SH 3 Commander. Guess this will take a lot of work..but its possible and will give new immersion of the game. :yep:

JScones 12-29-05 08:28 AM

Perhaps someone could simply ask Hubertus Weggelaar or Horst Schmeisser for an e-copy of all the names, seeing as they are obviously in a searchable database already? I couldn't imagine that the names would be "protected".

At least then all that would need doing would be a simple split into first and last name lists.

So, would someone conversant in the German lingo like to volunteer to contact one of them?

BTW I could imagine this site being popular after the next release of SH3 Commander when players get the ability to import their own crew configurations based on real boats if they wanted to!

Schultzy 12-29-05 03:51 PM

Just adding my vote for the seasonal waves idea. No idea if it's accurate, but i would really like it as an option, if not too much trouble! Cheers! :up:

simsurfer 12-29-05 04:06 PM

Quote:

Originally Posted by rulle34
About crew names, here is a link to a site where you can find all real names of crew of different german subs during WWII
http://www.ubootwaffe.net/crews/crews.cgi

What a kick ass web site, holy cow, thanks for that link!!

simsurfer 12-29-05 04:09 PM

About hte only think I would like to see added would be the ability to do crew transfers while in game, both men getting transfered off and new men/officers comming aboard.

Another option would be to be able to pick your u-boat at the bigging of a career and any u-boat if one wishes, like a IXC boat in '39.

Keep up the great work, love your mod.

Marhkimov 12-29-05 04:11 PM

Currently I have my own name lists (which are very large), and I have since gotten rid of all of the un-German names (Danny, Bonnifaz, etc.).


But if anyone remembers the last time when I tried to release them, too many people complained about it. "Not realistic enough, whah whah, boo hoo." So I've kinda decided to keep my lists to myself.

The names that I use now are IMO realistic Germanic names, but Beery and a few others said that they should be of Northern Germanic descent, and blah blah this, and blad blah that... Oh gosh, I don't have time to argue with that.

If anyone knows me, they'll know that I like realism, but not to the point where I have to research regional names and such. If anyone wants to know, I used an Etymology database of historical Germanic names, spanning from the beginning of time... So how could anyone call me unrealistic? Dammit, my names are German and IMO that's all that counts.


But I do see the link to historical u-boat crew names... I'll check that out. :hmm:

HEMISENT 12-29-05 09:03 PM

I would definately use the seasonal wave height option.
Also, TimeTravellers random crush depth tool would be a nice addition


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