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-   -   ATMOSPHERE MOD v2.0 (https://www.subsim.com/radioroom/showthread.php?t=86260)

Marhkimov 01-04-06 07:11 AM

Oh.. ummm.

At this point in time, the best thing to do if you want clear water is to use TT's mini tweeker to make the modifications. If you don't have it, you can get it here:

http://www.delraydepot.com/tt/sh3.htm

Run the tweek tool, and load up the scene.dat file, then navigate to "Underwater", and change "UnderwaterFogEnd".

Set it to 18 if you want clear water. Set it to 1 if you want really dark and murky water. Or set it anywhere in between.


Hope that helps! :up:

GT182 01-04-06 09:27 PM

Question about sensor files in Atmosphere mod and U-boat Reflections mod.

Can the Sensor files be deleted without causing problems? I have a sensor mod that I'm using and don't want changed by adding either of of these 2 mods.

Gammel 01-05-06 04:09 AM

Code:

data\Library\Sensors.dat
- *NEW* Snorkel wakes & reflections added (also sensors.val). -Sergbuto
- Max visual distance alterred. -Rulle34,Manuel Ortega
- RWR ranges(player u-boat only) enhanced. -Jungman

quoted from the atmospheric mod 2.0.

anyone knows if there´s a sensors.dat file out with segbuto´s wakes and reflection fixes included
that is based an a 1.4b stock file?

Marhkimov 01-05-06 08:00 AM

Quote:

Originally Posted by GT182
Question about sensor files in Atmosphere mod and U-boat Reflections mod.

Can the Sensor files be deleted without causing problems? I have a sensor mod that I'm using and don't want changed by adding either of of these 2 mods.

If you delete the sensor file, the only necessary step you will need to take is to make sure the visual range settings are correct. Use the mini tweeker to see what the visual range of Atmosphere mod, and set your file to the same.

Marhkimov 01-05-06 09:55 AM

Quote:

Originally Posted by Gammel
Code:

data\Library\Sensors.dat
- *NEW* Snorkel wakes & reflections added (also sensors.val). -Sergbuto
- Max visual distance alterred. -Rulle34,Manuel Ortega
- RWR ranges(player u-boat only) enhanced. -Jungman

quoted from the atmospheric mod 2.0.

anyone knows if there´s a sensors.dat file out with segbuto´s wakes and reflection fixes included
that is based an a 1.4b stock file?

Oh, I see what you want. You want to use the updated Atmosphere file fo your stock 1.4b game?

You can see if Sergbuto still has his original download. Or if he doesn't, you can always just resort to using the sensor file from Atmosphere 8km mod.

Gammel 01-05-06 10:27 AM

Thx Marhkimov!

But the sensor fix is also included in the 8km version of the atmospheric mod, right?

I´d like a sensors.dat (val) file only with sergbutos reflection fixes and without the rwr fix. can´t find it at sergbutos page.

please excuse my english ;)

Edit:

i´ve found the file by sergbuto on my harddrive! :dead:
It´s called "UboatReflections_v2.0_cablefix.7z"

GT182 01-05-06 10:57 AM

Marhkimov, no I already have a sensor mod installed from a friend that tweeked his own and don't want it to change. I like the one I have now as it works good for me, that was why I asked if deleting the one in Atmosphere mod was ok. ;) And yes I'm running 1.4b without RUB or IUB. Just mods that I've picked out and installed.

I don't have the Tweeker yet, and actually don't need it yet. One of these days I might work up the nerve to install it. If it ain't broke, don't fix it right away, or break it until later on. ;) LOL

I'd like to put in the UboatReflections_v2.0_cablefix.7z too but don't want the Sensor files from there either.

gAiNiAc 01-08-06 12:46 AM

Sorry if this is a stupid question......

What exactly does this mod do?

Does it extend visual range out to 16 klicks?

Does it improve the graphics of the game?

Marhkimov 01-08-06 01:17 AM

Quote:

Originally Posted by gAiNiAc
What exactly does this mod do?

Does it extend visual range out to 16 klicks?

Basically, this mod improves on the default SH3 environment.

More specifically, there are two versions of atmosphere mod: an 8km version and a 16km version. Both are identical, except for the max visibility range.

Obviously, the 8km version allows you to see other ships at 8km, and the 16km version allows you to see other ships at 16km.


Quote:

Originally Posted by gAiNiAc
Does it improve the graphics of the game?

This depends.

The 8km version should not affect your graphics much, if at all.

The 16km version will definately hit your FPS. I wouldn't recommend this version unless you have an above average system.

In any case, you should at least try the 8km version.


Hope this helps! :up:
Marhkimov.

gAiNiAc 01-08-06 11:17 AM

:up:

SOunds good Marhkimov, I've got an above average system (Alienware!!) so it shouldn't be a problem!!

Thanks again!

MArtin

gAiNiAc 01-08-06 11:18 AM

:up:

SOunds good Marhkimov, I've got an above average system (Alienware!!) so it shouldn't be a problem!!

Thanks again!

MArtin

sultanoswing 01-09-06 12:23 AM

Markhimov - how does this mod relate to your Ocean MADNESS v2 mod? I'm using RuB 1.45 with the Ocean MADNESS v2 for stock or RuB mod, and really like that mod, but I'd REALLY like to use the 16km RuB version of this mod, if it contains the nice graphics enhancements of Ocean MADNESS v2.

Cheers,
SoS

Marhkimov 01-09-06 12:59 AM

Quote:

Originally Posted by sultanoswing
Markhimov - how does this mod relate to your Ocean MADNESS v2 mod? I'm using RuB 1.45 with the Ocean MADNESS v2 for stock or RuB mod, and really like that mod, but I'd REALLY like to use the 16km RuB version of this mod, if it contains the nice graphics enhancements of Ocean MADNESS v2.

The Atmosphere Mod is meant to be compatible with the Ocean MADNESS Mod.

You can use any of the Atmosphere Mods (8km or 16km) and then you can install on top of it the correct version of Ocean MADNESS Mod.

Good luck, and if you have any questions, you know where to ask! :up:


Cheers!
Marhkimov.

Dibo 01-10-06 04:16 PM

thanks for this Mod, but I can`t download the two dark-versions.

what is the different between the four Downloads and the Rub 1.45-version???

Marhkimov 01-10-06 04:21 PM

Sorry, I need to delete the rapidshare links. They are getting old.


You can actually find the same mods here at this site: http://www.u-boot.realsimulation.com/

search in the general MODS section. look for these:
Atmosphere_Mod_8_Km_version_2_0_DARK.rar
Atmosphere_Mod_8_Km_version_2_0_LIGHT.rar
Atmosphere_Mod_16_km_version_2_0_DARK.rar
Atmosphere_Mod_16_km_version_2_0_LIGHT.rar


Then search for this mod as well:
Marhks_Ocean_MADNESS_v2.7z


Cheers!
Marhkimov.

GT182 01-10-06 04:37 PM

Marhkimov, I got it in without using the Sensors sections. I'm using my Sensor mod, and all is well... so far. ;)

Marhkimov 01-10-06 04:44 PM

Quote:

Originally Posted by GT182
Marhkimov, I got it in without using the Sensors sections. I'm using my Sensor mod, and all is well... so far. ;)

The sensor file is really only needed if you are using the 16km version...

Otherwise, there's no big deal if you are using the 8km version and decided not to use the provided sensor file.

Church SUBSIM 02-19-06 07:30 AM

I am using Rub 1.45 and HT 1.47.

I am using the Rub 1.45 fix for this Atmosphere 2.0 mos and it works great. The only issue I have is that the moon seems to have a clipping effect when there is movement.

Does anyone else have this issue?

<--- issue resolved --->

Salvadoreno 03-04-06 05:23 PM

eerr whats going on here?!

http://img371.imageshack.us/img371/7...ight1ix.th.jpg

Dutch 03-04-06 05:36 PM

Are you running SH3 Commander?

Before you install any mods I believe you have to use the rollback feature in Commander then install the mods or else the mods may act goofy.


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