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-   -   Dolphins, a lot of them ... Take a look! (https://www.subsim.com/radioroom/showthread.php?t=84530)

drEaPer 12-27-05 06:58 AM

Could you be so kind and tell me what HT stands for?
If I search the forum for "HT" I will find alot, but not what Im looking for :)

Marhkimov 12-27-05 07:47 AM

HT is Harbor Traffic...

Do a search, and I believe you will find some of Rubini's posts. Then download from his rapidshare links. :up:

don1reed 12-27-05 02:53 PM

Excellent, Rubini...at first, I thought the Mullet were running... :lol:

Scire 12-27-05 03:44 PM

Hi Kapitanleutnant's

lot of dolphins sighted in La Spezia harbour!
Take care of them! :up:

Tikigod 02-19-06 09:10 AM

1) Has anyone looked into getting the sounds to work for this mod yet? or is it not possible?
These values are all located in the DLF.dsd file of the Dolphin directory...

Ship.NF_boat.Shipwake
Ship._hyd_propeller_4
Ship.NF_boat._mix
Ship.NF_boat.Engine
Ship.NF_boat._hyd
Ship.NF_boat.Propeller
Identifier Propeller

anyone know what they point to? what links a ship or environmental object to a sound? is it through the executable?


2) Can a "dolphins spotted" announcement by watch officer be implemented? I see there are assignments that can be created for it in the dlf.sns file.

; sensor configuration file

[Sensor 1]
NodeName=O01
LinkName=NULL
StartDate=19380101
EndDate=19451231

;Hydrophone
[Sensor 2]
NodeName=H01
LinkName=NULL
StartDate=19380101
EndDate=19451231

;Sonar
[Sensor 3]
NodeName=N01
LinkName=NULL
StartDate=19380101
EndDate=19451231

;Radar
[Sensor 4]
NodeName=R01
LinkName=NULL
StartDate=19380101
EndDate=19451231

;RadioDF
[Sensor 5]
NodeName=D01
LinkName=NULL
StartDate=19380101
EndDate=19451231

;Radar Warning
[Sensor 6]
NodeName=C01
LinkName=NULL
StartDate=19380101
EndDate=19451231

Rubini 02-19-06 10:03 AM

Tikigod,

Thanks for the interest in dolphins stuff!
Some months ago when the dolphin stuff was fresh, I contact Sergei a lot of times (he made the dolphins movement and wakes) about sounds, waypoints and contact report. But he said me that all he achieve is what we have now: ahead movement and wakes. Some time ago a good guy here (i don't remember who) contact me with whale sound to be implemented on the game. He just rename one sound on the game with the whale sound. And then we could listen whales on the hydrophone...
But we don't achieve to put this on dolphins. Maybe you can try and a new light can be on... :up:

Cheers,

Rubini.

Tikigod 02-19-06 10:33 AM

What do you use to open a .dsd file to read it correctly? I get alot of garbage when i open it in text editor....

Rubini 02-19-06 10:58 AM

The last time I open it was with a HexEditor. Perhaps you can ask TimeTraveller to build a file for his great SH3 Mini Tweaker program. :hmm:

Rubini.

Tikigod 02-19-06 10:55 PM

I'm working on high resolution textures for the dolphins in the current harbor traffic. Here are some screens of what they look like so far. I'm trying to get them really wet looking. Then I will probably make a few different types of them. I still don't know if I want to go light or dark. That is why it is half and half. Its an awkward 3-d model to work with...for instance the model bends close to where the eye is supposed to be.....but, I almost have it in the right spot. I think at least they are starting to look more natural than the default ones (example on page 1 of this post.)

http://i4.photobucket.com/albums/y14...8/dolphin1.jpg

http://i4.photobucket.com/albums/y14...8/dolphin6.jpg

http://i4.photobucket.com/albums/y14.../dolphin10.jpg

http://i4.photobucket.com/albums/y14.../dolphin11.jpg

http://i4.photobucket.com/albums/y14.../dolphin12.jpg

http://i4.photobucket.com/albums/y14.../dolphin16.jpg
http://i4.photobucket.com/albums/y14.../dolphin18.jpg
http://i4.photobucket.com/albums/y14.../dolphin19.jpg
http://i4.photobucket.com/albums/y14.../dolphin20.jpg

Rubini 02-20-06 12:24 AM

:o

Rubini 02-20-06 12:27 AM

Tikigod,

Awesome work. :rock:
Perhaps the eyes can be tweak a bit. And colours...maybe in the middle (the mix of the two). But it's great!

Rubini.

Tikigod 02-20-06 03:31 AM

Quote:

Originally Posted by Rubini
Tikigod,

Awesome work. :rock:
Perhaps the eyes can be tweak a bit. And colours...maybe in the middle (the mix of the two). But it's great!

Rubini.

yeah I will blend the above one as default....but i would like to have different variations maybe SH3 Commander can randomize? like for instance have white one's for arctic regions, darker ones in others and the default bottlenose for general areas like tropics etc. I dont know how you would regionalize them other than using jsgme before you go to your mission to swap all of them. Would be cool to make different animal types maybe seals etc...can new objects be made? because maybe you can make them as different objects and have them located in those regions like seals and belugas in arctic and other stuff in tropics....maybe simulate whale migrating patterns for different times of the year I dunno.

I wish we could at least get the sounds to work for these dolphins

Achtung Englander 02-20-06 05:22 AM

Hi

this looks great - when is expected to be out ?

thanks
AE

Tikigod 02-20-06 05:37 AM

Check this out Rubini...has all different species of dolphin with patterns and what waters they are found in around the world. You just click on dolphin you want to learn about and there is Range Map towards bottom right. We could get really geeky with this mod (if we haven't already)
http://www.acsonline.org/factpack/map-dolphins.html



Achtung- I'll have it out soon within next day or so.

Rubini 02-20-06 08:33 AM

Tikigod,

At this point I want to remember you about some problems with dolphins in the game...
1.They don't have sounds,
2.They don't follow waypoints,
3.They don't have that "delete on last wypoint" property.

So, these problems (mainly waypoints) drastically limit their usage on the campaign game. Look, you only will see a dolphin near the start patrol point because they will go ahead forever...If we colud add a waypoint feature for them... :hmm:

Rubini.

Anvart 02-21-06 04:34 PM

Hi, All.
I think, Dolphin's body is not proportional. Rear part must to be
more longer. I think, to correct it's not difficulty.
Sorry my english.

Anvart :yep:

Imabiggles 02-21-06 05:33 PM

Yet another use for the flak gun - they taste like chicken I hear.

Anvart 02-27-06 06:32 PM

Hi, Rubini.
See pics:
http://img508.imageshack.us/img508/6281/dolphin9gp.jpg
Why it occurs, can be it is necessary increase quantity (number)
of polygons?



Anvart

:hmm:

Tikigod 02-27-06 08:17 PM

yeah anvart, that happends with mine too.. I think its just a rough 3-d model that was never finished...so it has very simple and low polygons. It looks like they were just fooling around to see how it would look an animate before refining it...the actual areas where you see the dolphins bend are kinda awkward...like there is very rigid movement and not that smooth flow that a dolphin has with its kick. its pretty good though for being incomplete. It could have been worse.

Rubini 03-01-06 11:04 AM

Anvart,

Thanks for the pics and comments. The history about dolphins in SH3 is like Tikigod said. It's a pity, but this is what we have. If we could make them follow waypoints then could be interesting to do a better dolphin. But if not, then I think that is not a good idea to waste more efforts here...

Rubini.


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