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-   Dangerous Waters (https://www.subsim.com/radioroom/forumdisplay.php?f=181)
-   -   So, where is the patch ? (https://www.subsim.com/radioroom/showthread.php?t=83828)

Amizaur 09-03-05 04:42 PM

Unfortunately DbgView does not work in MP games, probably to avoid cheating.

Pigfish 09-03-05 05:21 PM

OK makes sense to me now. The bottom pic has two user subs, a multiplayer pic. :up:

Anyway heres a test pic of myself in a Seawolf with my sail showing and all masts up. I let it go 15 minutes gametime and no attack. Even pinged active for the heck of it. They just fly around waiting to be shot down.

http://prozny.com/_new/AITEST2.JPG

For me playing solo I am definetly invisible from AI with just sail showing.

LuftWolf 09-03-05 05:24 PM

Based on the fact that human controlled platform sensors can detect sails and masts, I am sticking to the theory that SCS intentionally disabled sail and mast detection for AI platforms to enable players who wanted to shoot down AI aircraft with their SAM launcher to do so. :hmm: :88)

Has anyone tested sails and masts with AI ship radars and lookouts (visual sensor)?

Fish 09-03-05 05:54 PM

Quote:

Originally Posted by LuftWolf
Based on the fact that human controlled platform sensors can detect sails and masts, I am sticking to the theory that SCS intentionally disabled sail and mast detection for AI platforms to enable players who wanted to shoot down AI aircraft with their SAM launcher to do so. :hmm: :88)

Has anyone tested sails and masts with AI ship radars and lookouts (visual sensor)?

I think you are right, LW.
@Pigfish, did you cavitate during your test?

Pigfish 09-03-05 05:57 PM

Quote:

Originally Posted by LuftWolf
Based on the fact that human controlled platform sensors can detect sails and masts, I am sticking to the theory that SCS intentionally disabled sail and mast detection for AI platforms to enable players who wanted to shoot down AI aircraft with their SAM launcher to do so. :hmm: :88)

Has anyone tested sails and masts with AI ship radars and lookouts (visual sensor)?

I hope this is fixed in the patch-not too realistic for solo players.

Anyway did some quick tests using Ludgers editor. I set passive and active SLs to zero, my sub with sail exposed and masts up and a couple of very close Udaloys ignored me. Seems niether AI visual or radar work on a 'sailed' sub, surface or air.

I did get attacked when settings were normal but I think they found me with active in that case.

LuftWolf 09-03-05 06:04 PM

Thanks for the extra test pigfish. :up:

mike_espo 09-04-05 10:24 AM

Yep. I did a replenishment scenario a while back.....had a trigger set when I (in my Kilo) was sighted visually, never got the female confirm voice :huh:

Went back to mission editor, and found the problem to be that the AI is blind.

Had to set another trigger when the Kilo got within a certain distance, about 2 nm to set off the visual cue,

I remember sailing rings around the AO...within a few hundred yards and no trigger...... :o

As for some reason, I cannot play online, this feature is kinda important.....


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