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Thank you very much! Just installed it and having fun with it!
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I was looking through the various vessel files and noticed you have quite a few files for the Netherlands Dolfijn class. Is this sub going to be added to the game??? That would be awesome. |
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I am really enjoying this MOD however I have already suffered 2 crashes when an enemy submarine shot down and destroyed one of the SH-60B helicopters.
The moment the helo is impacted by the missile, the game crashes. |
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Does anyone know what the various options available for the towed array do?
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I am loving the new update so far.
To the devs: I would do unsavory things for another more modern campaign (2004 is a great campaign) |
New Typhoon dc 4 dm
finally got round do doing the new typhoon class damage control for DotMod & CWA as the typhoon is a multi hull construction Submarine ive made the flooding different so the first 2 RAISED UP compartments so the torpedo room then further back & raised up the control room FLOOD from top to BOTTOM then the others are like normal they FLOOD BOTTOM to TOP
this combined with the different lay out i give boomers as missile bays are not taken in to account in Cold waters as when it was made No player Usable SSBN,s were available. So this is a good representation of this class of Vessel. Steel Shark |
Smoke and Wake Effect - Austin and Iwo Jima
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I notice the smoke and wake effects are way off of the Austin and Iwo Jima class ships. I have made some corrections to them. For the Austin: //Wake and Smoke MeshPosition=0,0,0 Material=FALSE BowWaveParticle=ships/particles/bowwave PropWashParticle=ships/particles/bowwave CavitationParticle=ships/particles/civ_ms_sl7_cavitation CavitationParticlePosition=0,0.070,0.630 FunnelSmokeParticle=ships/particles/civ_ms_act_1_smokeemitter FunnelSmokeParticlePosition=0.135,-0.035,1.007 FunnelSmokeParticle=ships/particles/civ_ms_act_1_smokeemitter FunnelSmokeParticlePosition=-0.135,-0.035,0.76 MeshPosition=0,0,1.00 MeshHullWake=civ_ms_sl7_hullwake MeshPosition=0,0,-0.022 MeshSternWake=civ_ms_sl7_sternwake AssetBundle=bundles/vessels/usn_lpd_austin.unity3d ModelFile=assets/models/usn_lpd_austin.fbx ParticleBowWavePosition=0,0,1.222 ParticlePropWashPosition=0,-0.091,-1.22 ParticleHullFoamPosition=0,0,0.822 ParticleHullFoamParameters=DEFAULT_CLIPPER ParticleSternFoamPosition=0,0,-1.995 ParticleSternFoamParameters=DEFAULT_CLIPPER KelvinWaves=7.3,4.6 For the Iwo Jima class: //Wake and Smoke MeshPosition=0,0,0 Material=FALSE BowWaveParticle=ships/particles/bowwave PropWashParticle=ships/particles/bowwave CavitationParticle=ships/particles/civ_ms_encounter_cavitation CavitationParticlePosition=0,0.04,0.035 FunnelSmokeParticle=ships/particles/civ_ms_act_1_smokeemitter FunnelSmokeParticlePosition=0.145,0.04,0.84 MeshPosition=0,0,-1 MeshHullWake=civ_ms_sl7_hullwake MeshPosition=0,0,-0.822 MeshSternWake=civ_ms_sl7_sternwake ParticleBowWavePosition=0,0,1.25 ParticlePropWashPosition=0,-0.091,-1.22 ParticleHullFoamPosition=0,0,0 ParticleHullFoamParameters=DEFAULT_CLIPPER ParticleSternFoamPosition=0,0,-1.83 ParticleSternFoamParameters=DEFAULT_CLIPPER KelvinWaves=7.3,4.7 |
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Thankyou everyone, appreciate the bug Reports, we do read these and act on them.
Davidtman your fix is in while we sort out proper cavitation etc. |
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I also updated the smoke particles on all the Oliver Hazard Perry Frigates/Adelaide class: FunnelSmokeParticlePosition=0,0.03531,-0.30. If you are interested I added working two Phalanx CWIS guns to the 1984 Iwo Jima. The Iwo Jima Class had two CWIS's in addition to the two Sea Sparrow launchers. I do not do 3D modeling so I had to use the available parts. I used the Sea Sparrow platform that the launcher sits on, flipped it upside down and aligned it to the hull, then set the CWIS on it. https://imgur.com/1H4H5nR https://imgur.com/0g2kLcQ |
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Type 21: FunnelSmokeParticle=ships/particles/wp_skr_riga_smokeemitter FunnelSmokeParticlePosition=0.0,0.075,-0.171 County Class: FunnelSmokeParticle=ships/particles/wp_skr_riga_smokeemitter FunnelSmokeParticlePosition=0.0,0.105,-0.127 FunnelSmokeParticle=ships/particles/wp_skr_riga_smokeemitter FunnelSmokeParticlePosition=0.0,0.108,0.252 |
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