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-   -   DotMod Releases (https://www.subsim.com/radioroom/showthread.php?t=251398)

rik007 07-19-22 12:36 PM

Thank you very much! Just installed it and having fun with it!

TORDO222 07-20-22 07:49 AM

Quote:

Originally Posted by easy (Post 2818491)
@ Tordo, about "Zwaardvis":

Thank You very much for your effort!
Now I understand fully how to implement a Zwaardvis to The Campaigns.

Thanks to you, it wasn`t too hard! :Kaleun_Cheers:

You're welcome!. Greetings!. Marcelo:up:

TORDO222 07-20-22 07:52 AM

Quote:

Originally Posted by Davidtman (Post 2818667)
the new release is on Github for download...I know what I am doing when I get home......

Excellent contribution!. Good job!. And we look forward to future improvements. Cordial Greetings!. Marcelo:up:

TORDO222 07-20-22 07:58 AM

Quote:

Originally Posted by Firebar (Post 2818672)
https://github.com/DotModGroup/ColdW...es/tag/v0.4a-1

The latest DotMod release is now available!

Hello colleague!. What’s new about your proposal to bring improvements in voices in CW?. We are attentive. Greetings! Marcelo:up:

Davidtman 07-20-22 11:59 AM

Quote:

Originally Posted by Firebar (Post 2818672)
https://github.com/DotModGroup/ColdW...es/tag/v0.4a-1

The latest DotMod release is now available!

Hey Firebar,

I was looking through the various vessel files and noticed you have quite a few files for the Netherlands Dolfijn class. Is this sub going to be added to the game??? That would be awesome.

Firebar 07-20-22 06:12 PM

Quote:

Originally Posted by Davidtman (Post 2818976)
Hey Firebar,

I was looking through the various vessel files and noticed you have quite a few files for the Netherlands Dolfijn class. Is this sub going to be added to the game??? That would be awesome.

Yes that is right, we were hoping to get it released in 0.4a but it wasnt complete enough so we pulled it for now.

Davidtman 07-21-22 08:05 AM

Quote:

Originally Posted by Firebar (Post 2819050)
Yes that is right, we were hoping to get it released in 0.4a but it wasnt complete enough so we pulled it for now.

Are there any plans to add Japanese subs? If the South China Sea became hot then Japan will definitely have a big role in that conflict.

Furia 07-21-22 08:43 AM

I am really enjoying this MOD however I have already suffered 2 crashes when an enemy submarine shot down and destroyed one of the SH-60B helicopters.
The moment the helo is impacted by the missile, the game crashes.

Davidtman 07-21-22 10:25 AM

Quote:

Originally Posted by Furia (Post 2819114)
I am really enjoying this MOD however I have already suffered 2 crashes when an enemy submarine shot down and destroyed one of the SH-60B helicopters.
The moment the helo is impacted by the missile, the game crashes.

Reply to one of Firebar's messages and let him know. He is one of the Dev's.

gaussian 07-21-22 01:00 PM

Does anyone know what the various options available for the towed array do?

mhj1992 07-21-22 02:31 PM

I am loving the new update so far.

To the devs: I would do unsavory things for another more modern campaign (2004 is a great campaign)

steel shark 07-23-22 03:16 PM

New Typhoon dc 4 dm
 
finally got round do doing the new typhoon class damage control for DotMod & CWA as the typhoon is a multi hull construction Submarine ive made the flooding different so the first 2 RAISED UP compartments so the torpedo room then further back & raised up the control room FLOOD from top to BOTTOM then the others are like normal they FLOOD BOTTOM to TOP

this combined with the different lay out i give boomers as missile bays are not taken in to account in Cold waters as when it was made No player Usable SSBN,s were available.

So this is a good representation of this class of Vessel.


Steel Shark

Davidtman 07-23-22 09:57 PM

Smoke and Wake Effect - Austin and Iwo Jima
 
Quote:

Originally Posted by Firebar (Post 2819050)
Yes that is right, we were hoping to get it released in 0.4a but it wasnt complete enough so we pulled it for now.

Good day Firebar.

I notice the smoke and wake effects are way off of the Austin and Iwo Jima class ships. I have made some corrections to them.

For the Austin:

//Wake and Smoke
MeshPosition=0,0,0
Material=FALSE
BowWaveParticle=ships/particles/bowwave
PropWashParticle=ships/particles/bowwave
CavitationParticle=ships/particles/civ_ms_sl7_cavitation
CavitationParticlePosition=0,0.070,0.630
FunnelSmokeParticle=ships/particles/civ_ms_act_1_smokeemitter
FunnelSmokeParticlePosition=0.135,-0.035,1.007
FunnelSmokeParticle=ships/particles/civ_ms_act_1_smokeemitter
FunnelSmokeParticlePosition=-0.135,-0.035,0.76

MeshPosition=0,0,1.00
MeshHullWake=civ_ms_sl7_hullwake

MeshPosition=0,0,-0.022
MeshSternWake=civ_ms_sl7_sternwake

AssetBundle=bundles/vessels/usn_lpd_austin.unity3d
ModelFile=assets/models/usn_lpd_austin.fbx

ParticleBowWavePosition=0,0,1.222
ParticlePropWashPosition=0,-0.091,-1.22
ParticleHullFoamPosition=0,0,0.822
ParticleHullFoamParameters=DEFAULT_CLIPPER
ParticleSternFoamPosition=0,0,-1.995
ParticleSternFoamParameters=DEFAULT_CLIPPER
KelvinWaves=7.3,4.6


For the Iwo Jima class:

//Wake and Smoke
MeshPosition=0,0,0
Material=FALSE
BowWaveParticle=ships/particles/bowwave
PropWashParticle=ships/particles/bowwave
CavitationParticle=ships/particles/civ_ms_encounter_cavitation
CavitationParticlePosition=0,0.04,0.035
FunnelSmokeParticle=ships/particles/civ_ms_act_1_smokeemitter
FunnelSmokeParticlePosition=0.145,0.04,0.84

MeshPosition=0,0,-1
MeshHullWake=civ_ms_sl7_hullwake

MeshPosition=0,0,-0.822
MeshSternWake=civ_ms_sl7_sternwake

ParticleBowWavePosition=0,0,1.25
ParticlePropWashPosition=0,-0.091,-1.22
ParticleHullFoamPosition=0,0,0
ParticleHullFoamParameters=DEFAULT_CLIPPER
ParticleSternFoamPosition=0,0,-1.83
ParticleSternFoamParameters=DEFAULT_CLIPPER
KelvinWaves=7.3,4.7

TORDO222 07-25-22 05:55 AM

Quote:

Originally Posted by Davidtman (Post 2819513)
I notice the smoke and wake effects are way off of the Austin and Iwo Jima class ships. I have made some corrections to them.

For the Austin:

//Wake and Smoke
MeshPosition=0,0,0
Material=FALSE
BowWaveParticle=ships/particles/bowwave
PropWashParticle=ships/particles/bowwave
CavitationParticle=ships/particles/civ_ms_sl7_cavitation
CavitationParticlePosition=0,0.070,0.630
FunnelSmokeParticle=ships/particles/civ_ms_act_1_smokeemitter
FunnelSmokeParticlePosition=0.135,-0.035,1.007
FunnelSmokeParticle=ships/particles/civ_ms_act_1_smokeemitter
FunnelSmokeParticlePosition=-0.135,-0.035,0.76

MeshPosition=0,0,1.00
MeshHullWake=civ_ms_sl7_hullwake

MeshPosition=0,0,-0.022
MeshSternWake=civ_ms_sl7_sternwake

AssetBundle=bundles/vessels/usn_lpd_austin.unity3d
ModelFile=assets/models/usn_lpd_austin.fbx

ParticleBowWavePosition=0,0,1.222
ParticlePropWashPosition=0,-0.091,-1.22
ParticleHullFoamPosition=0,0,0.822
ParticleHullFoamParameters=DEFAULT_CLIPPER
ParticleSternFoamPosition=0,0,-1.995
ParticleSternFoamParameters=DEFAULT_CLIPPER
KelvinWaves=7.3,4.6


For the Iwo Jima class:

//Wake and Smoke
MeshPosition=0,0,0
Material=FALSE
BowWaveParticle=ships/particles/bowwave
PropWashParticle=ships/particles/bowwave
CavitationParticle=ships/particles/civ_ms_encounter_cavitation
CavitationParticlePosition=0,0.04,0.035
FunnelSmokeParticle=ships/particles/civ_ms_act_1_smokeemitter
FunnelSmokeParticlePosition=0.145,0.04,0.84

MeshPosition=0,0,-1
MeshHullWake=civ_ms_sl7_hullwake

MeshPosition=0,0,-0.822
MeshSternWake=civ_ms_sl7_sternwake

ParticleBowWavePosition=0,0,1.25
ParticlePropWashPosition=0,-0.091,-1.22
ParticleHullFoamPosition=0,0,0
ParticleHullFoamParameters=DEFAULT_CLIPPER
ParticleSternFoamPosition=0,0,-1.83
ParticleSternFoamParameters=DEFAULT_CLIPPER
KelvinWaves=7.3,4.7

Since we are on the topic of bugfixes and bugs, I leave you this:the model of helicopter SH-34J/WESSEX,appears flying "back".That is, the tail rotor in the direction of movement. The rest of the helicopters,as far as we’ve tested the mod, are presented and move in the right way . Greetings

Firebar 07-25-22 12:32 PM

Thankyou everyone, appreciate the bug Reports, we do read these and act on them.

Davidtman your fix is in while we sort out proper cavitation etc.

Davidtman 07-25-22 02:25 PM

Quote:

Originally Posted by Firebar (Post 2819817)
Thankyou everyone, appreciate the bug Reports, we do read these and act on them.

Davidtman your fix is in while we sort out proper cavitation etc.

The cavitation and Kelvin waves were way off. They should both be corrected in the code I provided. The Austin Class sldo only had one smoke effect which was way off line from the exhaust stack. I aligned it properly and added a second smoke effect for the second exhaust stack.

Davidtman 07-25-22 08:48 PM

Quote:

Originally Posted by Firebar (Post 2819817)
Thankyou everyone, appreciate the bug Reports, we do read these and act on them.

Davidtman your fix is in while we sort out proper cavitation etc.

The underwater damage effects on the Iwo Jima are way off. I have not had to time try and fix it yet, maybe tomorrow.

I also updated the smoke particles on all the Oliver Hazard Perry Frigates/Adelaide class: FunnelSmokeParticlePosition=0,0.03531,-0.30.

If you are interested I added working two Phalanx CWIS guns to the 1984 Iwo Jima. The Iwo Jima Class had two CWIS's in addition to the two Sea Sparrow launchers. I do not do 3D modeling so I had to use the available parts. I used the Sea Sparrow platform that the launcher sits on, flipped it upside down and aligned it to the hull, then set the CWIS on it.

https://imgur.com/1H4H5nR
https://imgur.com/0g2kLcQ

TORDO222 07-26-22 06:33 AM

Quote:

Originally Posted by Firebar (Post 2819817)
Thankyou everyone, appreciate the bug Reports, we do read these and act on them.

Davidtman your fix is in while we sort out proper cavitation etc.

As always, what comes out requires polishing and adjustments. Being markedly unfriendly, CW requires above-average knowledge on several items. We hope that in successive updates, all problems will be solved.Greetings!. Marcelo:up:

Davidtman 07-26-22 08:37 PM

Quote:

Originally Posted by Firebar (Post 2819817)
Thankyou everyone, appreciate the bug Reports, we do read these and act on them.

Davidtman your fix is in while we sort out proper cavitation etc.

The smoke particle effects were way off on the UK Type 21 frigate and the County Class Destroyer. The corrections are below.

Type 21:
FunnelSmokeParticle=ships/particles/wp_skr_riga_smokeemitter
FunnelSmokeParticlePosition=0.0,0.075,-0.171

County Class:
FunnelSmokeParticle=ships/particles/wp_skr_riga_smokeemitter
FunnelSmokeParticlePosition=0.0,0.105,-0.127
FunnelSmokeParticle=ships/particles/wp_skr_riga_smokeemitter
FunnelSmokeParticlePosition=0.0,0.108,0.252

Firebar 07-27-22 07:02 PM

Quote:

Originally Posted by Davidtman (Post 2820061)
The smoke particle effects were way off on the UK Type 21 frigate and the County Class Destroyer. The corrections are below.

Type 21:
FunnelSmokeParticle=ships/particles/wp_skr_riga_smokeemitter
FunnelSmokeParticlePosition=0.0,0.075,-0.171

County Class:
FunnelSmokeParticle=ships/particles/wp_skr_riga_smokeemitter
FunnelSmokeParticlePosition=0.0,0.105,-0.127
FunnelSmokeParticle=ships/particles/wp_skr_riga_smokeemitter
FunnelSmokeParticlePosition=0.0,0.108,0.252

Thankyou, appreciate all of those. I've put the RN stuff in for sure.


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