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-   -   DSubs - abstract multiplayer subsim (https://www.subsim.com/radioroom/showthread.php?t=240394)

Captain Reyes 11-14-20 08:39 PM

Outstanding design

Overview:
https://www.youtube.com/watch?v=yFpp-zXyWsg

Tutorial:
https://www.youtube.com/watch?v=hfVhq7GteYc

Boris-Barboris 11-15-20 12:20 AM

Quote:

Originally Posted by Captain Reyes (Post 2707102)
Outstanding design

Tutorial:
https://www.youtube.com/watch?v=hfVhq7GteYc




Haha, nice, thanks for kind words.



Oof, that tutorial was rough, disilusioned me quite a bit =), and here I thought my explanations were good. If that's what it takes for an subsim-experienced person to complete, can't imagine the struggle for a person completely new to subsims. I guess much more work should go into the tutorial later.



In Windows10 you can snap window to half of your screen by pressing Win+Left/Right.


No, it's obviously too cruel to place maneuvering bots into tutorials, they were all swimming in straight line. I need to state that in text hints, I guess.

Captain Reyes 11-15-20 03:31 AM

Tutorial video is currently undergoing cut in order to remove confusing parts. An hint about tgtīs bearing/course or a greater starting distance could help not to get entangled with the tgt right from the beginning. A truth mode switch (sp only) could help understand what is actually going on thus assist in learning. However It is a sim so some investment and trial and error is natural process.

xnonix 11-16-20 03:45 AM

Quote:

Originally Posted by Captain Reyes (Post 2707135)
The tutorial stream is currently undergoing cut in order to remove confusing parts and make it a better learning resource- An hint about tgtīs bearing/course or a greater starting distance could help not to get entangled with the tgt right from the beginning. A truth mode switch (sp only) could help understand what is actually going on thus assist in learning. However It is a sim so some investment and trial and error is natural process and I didnīt find it unpleasant to figure the tut out.

Basically every subsimmer in our community that watched the stream was excited about DSubs.

Nice video Capt. Reyes. Nice video! I'm totally hooked to the sim since one month or so! Welcome!

Captain Reyes 11-16-20 05:58 AM

Quote:

Originally Posted by xnonix (Post 2707348)
Nice video Capt. Reyes. Nice video! I'm totally hooked to the sim since one month or so! Welcome!

Thanks, glad that you liked it!

Definitely a promising project.

Boris-Barboris 11-26-20 02:00 PM

v0.2.5


https://github.com/Boris-Barboris/ds...ses/tag/v0.2.5



* Tornado supercavitating torp for Lima and November.
* Kilo bot now spawns in the circular arena.
* Circular arena reloads your boat fully when there are no enemy bots.
* Bots lead their shots much better and use spiral pattern.
* Death/victory screen shows your kills.
* Boost Minoga active sonar sensitivity to better lock on Stork.
* Torpedo active sonar ping frequency in search mode increased.
* CIC trim contact data to last 900s available.
* Older ray data samples are less bold on tactical map.
* Fix contacts extrapolating during pause.

Sybie 01-19-21 07:30 AM

Quote:

Originally Posted by Boris-Barboris (Post 2709539)


This is gorgeous! Play it every day, the waterfall and physics behind are fantastic. Hope you continue this project.


Cheers:up:

Boris-Barboris 01-19-21 07:34 AM

Quote:

Originally Posted by Sybie (Post 2722639)
This is gorgeous! Play it every day, the waterfall and physics behind are fantastic. Hope you continue this project.


Cheers:up:


Thank you!
Will do, albeit slowly.

Sybie 01-25-21 12:13 PM

Having the second window staying on top would be nice. So I can have the main map fullscreen and the 2nd. window smaller (ie. sonar) always visible ontop.

Boris-Barboris 02-07-21 07:29 AM

Cathare28, sory for the drop, I did a maintenance reboot, try again in 5 minutes.

Sybie 02-15-21 10:22 AM

Finally got you Boris! :Kaleun_Wink::arrgh!:

Boris-Barboris 02-15-21 10:22 AM

Quote:

Originally Posted by Sybie (Post 2730229)
Finally got you Boris! :Kaleun_Wink::arrgh!:

)) Nice passive torp, yeah, didn't know it was that close already.

Sybie 02-23-21 09:36 AM

:salute: @Boris So you are programming on your own or is there some cooperation with other guys? The detail of sonar is so good, I can only imagine where this sim could lead over time. Bravo!


Just want to encourage you with this and make it more public. :)

Boris-Barboris 02-23-21 10:14 AM

Quote:

Originally Posted by Sybie (Post 2732106)
:salute: @Boris So you are programming on your own or is there some cooperation with other guys? The detail of sonar is so good, I can only imagine where this sim could lead over time. Bravo!


Just want to encourage you with this and make it more public. :)


I'm alone, yes. I would like to publish it on itch.io and ask a couple of youtubers for review after I've made a simple campaign. So far I've only made 1 mission out of 6 planned and it is going pretty slow due to my real-life obligations.


I'll release it, I have to, since I've gone that far. All I can suggest is to not burn out from the mechanics this early, so you don't hate it's guts when at least some people from the outside world join and will need a community. Assuming they will, of course.

Sybie 02-27-21 06:05 AM

Q: Does the aspect of my own sub play any role in how the enemy can detect my engine noise? I would assume if I drive away from the bandid, my engine/propeller points right towards him, its louder. If I'm heading towards him, I should be quietest. Is this modeled?


Thnx

Boris-Barboris 02-27-21 06:08 AM

Quote:

Originally Posted by Sybie (Post 2732852)
Q: Does the aspect of my own sub play any role in how the enemy can detect my engine noise? I would assume if I drive away from the bandid, my engine/propeller points right towards him, its louder. If I'm heading towards him, I should be quietest. Is this modeled?


Thnx


Correct, though the loudest aspect is broadside. But it's not really that big of a difference, maybe can shave off a couple of hundred meters of detection range. Active sonar reflection to aspect is more pronounced.

Boris-Barboris 03-28-21 02:46 PM

v0.3.0 update, client open-sourced
 
Small update:
https://github.com/Boris-Barboris/ds...ses/tag/v0.3.0
  • support for completed flag of available scenario. Server-side persistence is not yet implemented.
  • support for displaying and starting campaign missions in loadout menu.
  • fixed zombie animals: they were not removed from the simulator on death.
  • shift hotkey + drag LMB contact's tail ray to translate solution.
  • proximity fuse logic interpolation to account for low simulator update frequency.
  • fix weapon aiming handle incorrect dragging offset.
  • increase animal mass in order to increase torpedo detonation probability.
Client sources are published at https://github.com/Boris-Barboris/dsubs_client

I'm toiling at the campaign right now.
I was also making documentation efforts for common and client parts of the code.

Sybie 04-05-21 08:35 AM

Awsome, will test it right away. :Kaleun_Applaud::yeah:



Quote:

Originally Posted by Boris-Barboris (Post 2739235)
Small update:
https://github.com/Boris-Barboris/ds...ses/tag/v0.3.0
  • support for completed flag of available scenario. Server-side persistence is not yet implemented.
  • support for displaying and starting campaign missions in loadout menu.
  • fixed zombie animals: they were not removed from the simulator on death.
  • shift hotkey + drag LMB contact's tail ray to translate solution.
  • proximity fuse logic interpolation to account for low simulator update frequency.
  • fix weapon aiming handle incorrect dragging offset.
  • increase animal mass in order to increase torpedo detonation probability.
Client sources are published at https://github.com/Boris-Barboris/dsubs_client

I'm toiling at the campaign right now.
I was also making documentation efforts for common and client parts of the code.


Boris-Barboris 05-03-21 03:31 AM

Hello guys!


There was a suggestion to schedule some kind of a PvP match on the arena on the weekend, and I'm inclined to give it a chance.


We will start 0900 UTC Saturday May 8th. I'll start a voice chat in Discord (in the OP post) for casual smalltalk and exchange of experience. Feel free to join us!

Boris-Barboris 05-12-21 07:51 AM

Well, that went well (congrats to Squirrel and his Lima), so we'll try again this Saturday at the same time: 0900 UTC.

Hop in the Dsubs Discord for further announcements, so I don't flood the topic.
Thanks to all the participans, you've found 3 new bugs in just about 1 hour!



https://cdn.discordapp.com/attachmen...68/unknown.png


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