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Sorry for the incovenience :salute: |
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Thank you for your paticence and stay tuned for updated from me anytime soon :salute: |
@gap no problem, took a week off from SH III/Wings3D from burnout. ( normally I start something new and avoid what i'm tired of ) not this time! 1942-45 RN Flower Class Corvettes are real close to being done! RCN versions next. Then backdated versions. Type A bridge and short Fo'c's'le, minimal AA, Minesweeping gear.Type B bridge long Fo'c's'le extended bridge wings, upgraded AA, removed MS gear, added ASW Capability ( more throwers ) backdated versions all with mast forward of bridge with a different rigging and mast stay combination. So Beta testing is my only future. ( takes longer than a new model )
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If you are interested just PM me the necessary information and the shipfiles and the data is in the works. |
Gap please empty your PM-Storage.
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Any progress? for WAC 5.0
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Niume anticipated me: during the last few days I have been wondering if you had made any progress with your mod. Since the last time we have discussed about it, I have added a few new models to my collection of 3D ASW ordnance. Models I have (more or less) ready so far are:
Moreover, I recommend you to read carefully the following short essay I have found on the lethality/damage radii of underwater ordnance: http://www.alternatewars.com/BBOW/Su..._Lethality.htm other useful rediangs on the same topic: Andrzej Grzadziela - Model of Impact Underwater Detonation, Journal of KONES Powertrain and Transport, Vol. 19, No. 2 2012 David Sulfredge, Robert Morris, Robert Sanders - Calculating the Effect of Surface or Underwater Explosions - Oak Ridge National Laboratory, January 2005 E. Kowsarinia, Y Alizadeh, H. S. Salavati Pour - Experimental Evaluation of Blast Wave Parameters in Underwater Explosions of Hexogen Charges - 2011 Frederick A. Costanzo - Underwater Explosion Phenomena and Shock Physics - Naval Surface Warfare Center Carderock Division, UERD, February 2010 Robert H. Cole - Underwater Explosions - Princeton University Press (1948) Schneider, Nathan A. - Prediction of surface ship response to severe underwater explosions - Monterey, California. Naval Postgraduate School, June, 2003 Warren D. Reid - The Response of Surface Ships to Underwater Explosions - DSTO (1996) Of course we cannot simulate the complexity of real shokwave damage but at level required for gaming purposes we can get relatively close to it, and the articles above contain most of what we need to know on the real thing :03: |
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No, until now because of the trouble with rowi58 who is behaving like a child I was very annoyed and lost interest in SH3 at times. Meanwhile, the disappointment over his behavior is gone and I focus again on SH3. I will DL WAC this week and adapt the modfiles to it if the mod looks like an improvement over ccom, what I think should be the case... @gap I'm online today for the first time in many months, so I have to look at your mod first before I could say anything about it and the useness of the models. But they sound really interesting and useful! Are they made with the same file structure like the Stock-DCs? |
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Yes you are very clear. I think that I was unclear. I answer tomorrow because the names for the different labels in the file structure I need to explain my error aren't coming to my mind... |
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In Stock a DC Node in the DC_R_KG.dat is structured in the following order: DCRack -> DCRack_base_L -> DCRack_barrel01 -> SHD_DCRack_barrel01 -> DCRack_BarrelFall01 -> SHD_DCRack_BarrelFall01 -> DCRack_BarrelFall -> SHD_DCRack_BarrelFall -> crik -> stopper -> parghie -> SHD_DCRack_base_L -> DC_man -> DC_man_cask My question was if you have structured your models that the existing 3D-models are replaced through these and work so or whether the file structure is built up differently. Quote:
Quite apart from that I´m always thankful for any help and suggestion in improving the mod an my knowledge of the game so I´m happy that a person with your know how want to help me:yeah: |
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nodes whose name starts with "SHD", can be ignored at this stage, as they are used for dynamic shadows that are disabled/buggy in SHIII. Quote:
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EDIT: I have just checked for information the website of the Historic Naval Ships Association and I have found the following documents on US DC tracks and projectors: http://archive.hnsa.org/doc/destroye...ctor/index.htm (alternative link: https://maritime.org/doc/destroyer/d...ctor/index.htm) http://archive.hnsa.org/doc/destroye...tor1/index.htm (alternative link: https://maritime.org/doc/destroyer/d...tor1/index.htm) http://archive.hnsa.org/doc/destroye...rack/index.htm (alternative link: https://maritime.org/doc/destroyer/depthtrack/index.htm) The pamphlet on the DC racks is dated September 1952 though. Possibly some racks developped after the end of WWII are listed there, and some early racks considered obsolete but still in use during the war have been omitted :hmmm: EDIT 2: found on navweaps.com some additional information on DC racks/projectors used by the main nations involved in WWII: UK USA USSR France Germany Italy Japan |
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I have only found this link for drawings about Racks in the past, but I´m searching for more: http://ship-model-today.de/sd072.htm Thanks again! P.S.: I don´t know, if that is useful, but I have found these drawings/pictures of Racks and K-Guns: http://www.navweaps.com/Weapons/WAMUS_ASW.php http://www.ship-model-today.de/auk-009.jpg https://www.ussslater.org/tour/weapons/racks/racks.html https://www.ussslater.org/tour/weapo.../dpthchrg.html https://www.ussslater.org/tour/weapons/k-gun/k-gun.html |
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Glad to see some action in this thread. Though i barely understand whats going on but I must say keep going!
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Love it. Always was a big complaint that They use unrealistic ASW in the game.
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