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Hi,
a quick question. I have your mod enabled on top of h.sie fixes and experienced something mildly strange. I was hunting a ship in foggy weather, when it was sighted it was at a bearing of about 25° and a range of about 700 m. I didn't have it locked and asked the WO about range to nearest contact, his reply: "nearst contact at bearing 312, range 3400 m". I repeated the question a few times and his estimates were allway different and never anywhere near correct. When the ship passed out of sight (it was neutral) I asked him again, his reply: "nearest contact at bearing 374, range 76326464 (not the exact number he said but something like this)". Is this the fog messing with something? In retrospect I think it's possible that the officer did not have a watch qualification, but I'm not sure? |
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The algorithm used for wo_experience can't come up with such huge differences. It just alters the SH3 range finding a bit. My guess is that there is something wrong with the wo_targeting part of it. The memory area where the locked ship is supposed to be, is freed and are being used for something else. The estimates in such case, will seem to be totally random. Why isn't the locked target cleared, since no ship is locked? I'll have a look on it tonight. Thanks for reporting. Updates 151029:I can't find the cause of this, or reproduce the problem with the information given. This doesn't mean that the bug doesn't exists.160111: |
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I think this would be very nice even if it is not connected with any antenna position (for players without moving antenna). Regards, LGN1 PS: I think it's already possible to receive messages at periscope depth, but not sending :hmmm: |
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I guess features from version D would be of most benefit. H.Sie never released this version although it has some great additions (e.g., a dynamic response to the players' actions). If you have specific questions about H.Sie's work, please feel free to ask me. I might be able to support a bit. Regards, LGN1 |
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Lets you set the reduced view range when its dark, to make spotting of ships act more realistic. This path is based on H.sies Night Vision Fix. |
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But in data/Cfg/Sim.cfg or Sim.cfg, there is already a parameter for visual detection called Light factor. So, what's new ? How was it working before ?
Another question : may the different improvments of your work be enabled one by one ? |
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Do you need a fix for reducing view range at dark nights, or does changes in sim.cfg work for you? Yes. You can enable or disable each one of them. Except for the repair fix, which is not compatible with h.sies paches. It will be auto-disabled in such cases. |
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can you get the WatchOfficer automatically on bridge when boat is surfacing ? |
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Visibility reported in meters (randomized and approximate) would be cool. Now with different mods the visibility is really variable and hard to know from the weather report. Nighttime medium visibility could be perhaps 2 km in NYGM and perhaps double that in vanilla / GWX.
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You can choose this Option on/off via h.sie OptionsSelector! :03: |
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I would like to get in touch with someone that's good with graphics - for a small upcoming patSH3r-feature. Not necessarily 3D-graphics in this particular case.
PM me. |
How is your work going, Fader? It's great work you're doing. I hope we'll see more features in your patch :)
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I wonder if it would be possible to implement a feature to auto-dive to listen on hydrophone at regular periods when cruising around looking for things to attack. You'd enable it by pressing some key combination in navigation map, and then it'd basically repeat this until time compression drops below 64 for any reason:
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wait X |
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