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Talked with my co-founder for 2 hours tonight. It sounds like this is gonna become something alot faster than I anticipated. He already has the ability to make ships patrol and fire at enemys and have planes fly overhead in patrol areas + the ocean stuff. I need to catch up fast.
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Todays goal: learn to make GUIs in Unreal Engine, my teammemeber has the basic game logic more or less finished already, so we've assigned me to learning how to code/script the GUI.
Also switched to a private bitbuket repo. We will still be releasing certain things though open-source. |
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Ok need your guys input. To get an alpha out faster we are thinking of skipping most of the explorable interior at least for now and leave it as a 2d side view of all the compartments in one of the corners where you can see the crew and yourself moving and interact with things but the 3D exterior view is still viewable at the same time and if you wish you can switch to full screen 2D side view of the interior or 3D first perseon view of the bridge and attack center + control room.
Opinions? I dont have any pictures cause I forgot to take a printscreen during one of our Skype calls but you guys are going to be pleasantly suprised. |
It is a start! I'm perfectly fine with this approach :yep:
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The main reason I'm going along with it (for now) is that it would be must faster to implement. Maybe once he sees my video of a half hour of everytyhing about silent hunter 5 he will change his mind. But it will lengthen the devlopment time signficantly every compartment we need to add. |
The ocean script, with our own scripts to make the boats have AI, and my model and thats about it for now.
http://i.imgur.com/ig7z5pB.png http://i.imgur.com/4a51dw5.png http://i.imgur.com/eErTj9s.png http://i.imgur.com/lZi5wll.png http://i.imgur.com/7JliaVe.png http://i.imgur.com/EFJmlKZ.png http://i.imgur.com/iDlYDIj.png |
Can a moderator apply the title change to my OP? OR am I stuck with the original and would have to start a new thread?
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PM the forum moderator if he doesnt see this :)
Nice project, good luck with it will be watching :rock: |
We are working on getting the physics of a submarine working right and then will be releasing a demo which will just be the campaigns tutorial level
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Nice work here !
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Nice work! I'm amazed at how rapidly things are progressing.
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Thanks guys. Any input is welome. What do you WANT in a subsim. What should be OMITTED in a subsim?
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From my point of view as realism-nut two things:
- A random at least, and dynamic if possible campaign is something that any enthusiast will rquest :) Adds the element of uncertainty (As in real life) and loads of replay value. - Ability to operate yourself as many systems as possible, or let the AI do it. Of course a great physics model with believable dynamics is always welcomed, but that one doesnt need to be ultimately perfect, just a good one should suffice. A good example of the style of game/campaign I'm thinking of, is "Red Storm Rising" :rock: |
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I want to operate as many systems as possible, more will get added in time. We are going to start with propulsino and weapons, then sonar. Have to replay it! Been a looooong time. We want some sort of intense story with a spirital kindve feeling. "Why am I fighting this war. Why must I extinquish these evils?" Today im getting starting on the alpha GUI and optomizing the code. My partner is working on the boat physics and player control. I'm making characters in my spare time. Expect a downloadable demo within a couple/few weeks. Tops. |
http://youtu.be/RgfiOfVJpk0
Diving, periscope depth, surfacing etc. at all stopped. Simulating blowing tanks and opening vents. Its a skype call so the quality is terrible and the underwater FX dont kick in till its real deep but it shows the basics. |
Is anyone really even following this? considering posting a new thread now that the following features are implemented:
Diving, surfacing, keepig depth, periscope depth, changing speed, down/up angle, underwater caustics & damage models. We are going to use a struct for buyouancy test points, hundreds of them all over the boat so that we can simulate damage very realistically. Will take a video tonight. Or do you guys prefer pictures? |
http://youtu.be/WwMPDPYsVNI showing off some of the new features.
A screencapture no texture yet. Well except the ocean normal map and foam maps. http://i.imgur.com/rmrz0I7.png?1 |
It's coming together nicely!
The submerging and surfacing physics need a little more tweaking but I'm seeing all the hard work you guys have been doing come to fruition. :up: |
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