![]() |
Hi BigWalleye,
just to be clear, your SHC mod will not work in GWX because the *.zon files of the submarines do not contain the pump. The NYGM slow-sinking mod requires changes to the *.zon files. Have you tested negative Flotability values in NYGM? I wonder whether this has any impact because an 'empty' should not get 'more empty'. Regards, LGN1 |
Quote:
I don't understand what you mean by Quote:
I apologise if this does not answer your question. I am trying to undertand what you meant. And sadly, Steve, LGN1 is correct. In GWX3, the Flotability parameter has no effect on the boat's ability to hover like a Huey. Took it to 80 m, stopped, and it stayed right there for hours. |
Interesting. It doesn't bother me too much, though, as I never stop underwater and use that anyway. It is, however, something that was built into Aces Of The Deep twenty years ago. "Captain, we can't maintain depth without running the pumps!"
|
Hi BigWalleye,
sorry for the late reply. I was confused by the word 'flotability'. I thought it was connected to 'floodable' and thus, meant that the compartment could be flooded by a certain amount. In this case a negative value was a mystery for me. Regards, LGN1 |
Quote:
Merry Christmas! |
All times are GMT -5. The time now is 04:29 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.