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-   -   Banished (https://www.subsim.com/radioroom/showthread.php?t=208727)

Arclight 02-25-14 05:08 PM

Aparently no on the crop thing;
Quote:

I figured crop rotation would be a good addition to farming. Soil quality would be a resource to manage, just like everything else. Every few years, depending on the crop, a fallow crop could be planted and left to die and rot in the field which would restore the soil.

If I was building a farm simulator only, this would be fine. But the player is also balancing many other resource producing areas, building things, placing roads, and generally forgetting to switch to a fallow crop every once in a while. This can be devastating to the town if the food production is balanced closely with food consumption. It’s also annoying to click on 30 fields and change settings.
http://www.shiningrocksoftware.com/2...tion-isnt-fun/

CCIP 02-25-14 05:14 PM

That could be solved with an "auto rotation" option. Maybe something for a future version/mod!

Arclight 02-26-14 06:12 AM

He kinda dismissed that with the "if you're going to automate it then what's the point of having it?" argument.

I tend to agree on some level, in that it leaves a player free to just have fun with the game. But considering Banished has a fair level of challenge and simulation, I'd really like to see a system implemented as well. Lends a little complexity to the otherwise pretty simple "make field, grow crop" farming in there now.

Normally I'm not that big on mods, but in this case I'd really like to see some expanded and deeper mechanics. Not that it's too simplified as it is, just that I'd like to see more things to tinker with.

CCIP 02-26-14 06:45 AM

Yup, no harm in that!

And to be fair, something like Settlers 2 (which still feels like one of the most similar games to this, and the reason why I immediately 'got' Banished) is even more simplified as far as mechanics, so I really have no big issues about that. Honestly, I don't think of Banished as a 'sim' in any hard sense, so I don't mind the simplifications. What I love about Banished is that it struck a really fine balance and manages to be both simple and really challenging at the same time.

The mod kit will do awesome things for this game though, I'm sure of it. Another thing I'd love to see is a little more complexity with things like professions and skills of the citizens, rather than "everyone can do everything".

Betonov 02-26-14 09:27 AM

Quote:

Originally Posted by CCIP (Post 2178972)
Another thing I'd love to see is a little more complexity with things like professions and skills of the citizens, rather than "everyone can do everything".

Tropico series has a nice system. One gains experience in a profession over time, educated people gain experience faster.
Just a system where people will get jobs based on distance from home and skill

Herr-Berbunch 02-26-14 12:43 PM

If anyone is currently deciding to buy this it's cheaper from the website ( http://www.shiningrocksoftware.com/buy/ ) rather than Steam, at least for me using GBP -

Steam is £15 = $25

Dev's website is $20 - £12

Prices are rounded up/down accordingly, but only by a matter of pence or cents, not even a quarter.

You still get a Steam key for it, and prolly the dev gets more cash. :yeah:

This info prolly doesn't count for anything during a Steam sale.

Egan 02-26-14 01:04 PM

Quote:

Originally Posted by kranz (Post 2178721)
watched the trailer...
wow....
20 Euro....
wow...
I mean, seriously?

Yeah, and it's stupidly addictive. It's one of those games thats easy to pick up but much more difficult to master. I don't actually play that many games any more, but I've been caning this since I got it. Going to have to stop, actually - it's eating into my time far, far too much.

RickC Sniper 02-26-14 02:44 PM

Is there a place in the game statistics showing how many and what types of seeds you have?

If you farm, say wheat, does the harvest itself generate seeds you need for replanting or must you acquire all your seeds by trading?

Currently I'm getting food by fishing\hunting\gathering but my population has grown right to the point where I can begin to think about farming.

Also....I know foresters restore a forested area that I've cleared resources from by replanting trees....but how much time does it take for the trees to mature?

Perhaps I messed up by just raping a perfectly good forest but I was desperate for wood. :ping:

Betonov 02-26-14 03:15 PM

When you build the town hall you gain acces to town statistics and a list of seeds/cattle.

And once you buy one seed you can sow anytime.
Don't buy 2 seeds it seems, waste of trade resources.

RickC Sniper 02-26-14 04:18 PM

Quote:

Originally Posted by Betonov (Post 2179152)
When you build the town hall you gain acces to town statistics and a list of seeds/cattle.

And once you buy one seed you can sow anytime.
Don't buy 2 seeds it seems, waste of trade resources.


Thank you!

Betonov 02-26-14 04:22 PM

No problem.

I just wish I COULD STOP PLAYING THIS GAME !!!!!!!!!!
I'll go on heroin, it's less addictive

Flamebatter90 02-28-14 09:06 AM

How is this compared to, say, Gnomoria? It does sound like another Lite-Dwarf Fortress type of game, but does seem to have it's fair share of problems too.

CCIP 02-28-14 11:13 AM

Nah, I wouldn't really compare it to Dwarf Fortress and related games. There are some similarities, but mechanically and in spirit it's closer to games like Settlers, Sim City, or Cities in Motion, with a couple of interesting twists. I think you'll be a bit disappointed if you expect it to be like DF, but are likely to love it if you liked the games I just mentioned.

Pisces 02-28-14 02:11 PM

I swear I was able to see in the traders building which seeds and livestock was bought. On the last tab I think.

Seeds are not listed per unit item. They are simply in your possesion and can be selected in the pulldown list of the fields. I don't think there is a way to loose them.

Egan 02-28-14 02:49 PM

Quote:

Originally Posted by Pisces (Post 2179805)
I swear I was able to see in the traders building which seeds and livestock was bought. On the last tab I think.

Seeds are not listed per unit item. They are simply in your possesion and can be selected in the pulldown list of the fields. I don't think there is a way to loose them.

One of the tabs in the town hall tells you this too. Didn't realise the trading post tells you as well.

Here's a farming question: Is there a way to split a herd of cows into a new pasture as you can with chickens? Even with a new, empty pasture I don't seem able too.

Nippelspanner 02-28-14 03:31 PM

Quote:

Originally Posted by Egan (Post 2179826)
Here's a farming question: Is there a way to split a herd of cows into a new pasture as you can with chickens? Even with a new, empty pasture I don't seem able too.

Yes, you just need to have 10+ animals, then you can split them.

Egan 02-28-14 03:38 PM

Quote:

Originally Posted by Nippelspanner (Post 2179847)
Yes, you just need to have 10+ animals, then you can split them.

Ah, ten is the magic number. Cheers.

Pisces 02-28-14 06:17 PM

Quote:

Originally Posted by Nippelspanner (Post 2179847)
Yes, you just need to have 10+ animals, then you can split them.

And I suppose it requires a person to be assigned to it.

reignofdeath 03-01-14 05:20 AM

Well I'm jumping on the train a bit late, but wow. For one person creating and working on this game alone, its incredible well done, in-depth, good looking, and optimized it seems.

I started a town and almost failed, expanded to rapidly, everyone died of starvation but 2 adults and a kid. Now I'm up to 3 and 1 child. :yeah:

Gonna see if I can make comeback.

reignofdeath 03-01-14 11:23 PM

Did infact make a comeback, got the population up to 22 adults and 6 childeren about 30 years in, had a nice little village going. Had 3 woodcutter, hunting, and fishing buildings, as well as one gathering one spread out (I rotated the hunters and fishers to keep from drying out the supply in the area, same with the woodcutters, plant one area, cut down another, etc.)

Well came time to upgrade storage so I built a market and got rid of the old storage barn... and then all of a sudden my people all stopped doing anything and starved. I had workers in each of my hunting, gathering and fishing huts, and they all just idled around and starved. Happiness was okay, so what gives??


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