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Getting there:
Zones and Antar templates show up. What screen/station should I find the convoy tactics and prize rules etc information on? Are they all dragable items on the on the navigation map? Thanks Vermin |
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Thanks!
That means I've hidden them under something. I will try playing with positions. BTW when using the nav map at night, some of the colours and grey shades are pretty close to each other. It may just be my monitor settings but could the colour and grey distinctions be differnetiated a bit more (no idea whether this is feasible). Otherwise this is looking outstanding! Gracias! |
At last!
Brilliant idea and work. SH3 lives on...and on...and on...
Clever implimentation, sir. |
Well I just can't get anything other than the antar and zones templates to show up.
I checked correct location and id of crp for save file and ShIII folder "containing data folder" and this part worked fine - or said it did! I set the coordinates of all the other orders and convoy instructions etc in the menu file to be the same as for the antar template so they would be in the same position even if on top of each other. Still no show I'm guessing, that the issue is not the menu file (otherwise no antar and no zones template) but that the other files are not where they should be. I'm also guessing that the only reason the executable is pointed at the crp file is to get a date. Which implies that the path in which it copies the updated standing orders etc to is where the issue is. I set it to my shiii folder because that is where my data folder is. Is there another folder containing a data folder somewhere else? For some strange reason I now have another data folder in my menu folder. This data folder contains two folders as "Damage" and "ofAces" plus some files. I say strange because i never notice this second data folder before. any help appreciated - my remaining grey hairs are running out fast! |
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Try to rely on the borders and the dates/messages to fully understand what is happening. I also tried to use authentic color schemes based on my references. Plus, if I start to make the shading too dark, then you can't see through the regions to properly see positioning. :doh: There is a logical progression to how they rolled out the regions, try using that progression to help you understand what is going on. :hmmm: Ultimately, you can edit them any way that you want. Just use GIMP or any other layering program to edit. It's not particularly difficult. :up: Quote:
One rule that I know is the same in both natural sciences and computer sciences: In general, the best way to solve a problem is to start thinking from the ground up, rather than trying to fix everything that is going wrong right where you are. Starting from the bottom makes sure you are fixing it by building anew as opposed to retrofitting and repairing, because then you are more likely to implement a "fix" that messes something else up. Try to carefully think out the order in which you need to fix each distinct problem. It will take more time, but be much easier in the long run. :yeah: Now based on what you are saying, there are several things that can be going wrong here. If they are not appearing at all, that most likely means one of two things. Either you have set the coordinates such that they are completely off the page, or you have the menu calling the files from someplace that they are not. One thing to understand is that the coordinates for the Antar template and the orders template will be different. By how much exactly, I don't know, but I do know that the dimensions of the two objects are different. As a result the starting coordinates for their positions are going to be different. Instead of trying to make just a small part of the orders template appear, try and make it show up such that 1/4 or 1/2 of the template starts out on the screen. Then you can see it and start tinkering with the numbers to see how they work. The executable sends the files directly to the data/menu/OLC folder. If you do not have your menu.ini entry set to call from that folder, then they will not appear no matter what you do. :nope: Quote:
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Success!
I had indeed set the coordinates such that the "missing" pages were entirely off screen. :oops: Thankyou for your patience and assistance. Now I can really enjoy this mod! Not only is it pretty - it adds a whole new depth to SHIII. Thanks again! Vermin |
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Hello Kaleuns.
Thank you for this great mod. My englisch is bad but i have a question. I want to use the JFO Mod with Rubinis WS GUI. Can anyone tell me the changings for the menu_1024_768.ini (Rubini WS)? Thank you and regards |
It's taken me a while to get around to trying this mod, but what an awesome addition! A little bit of messing around with x/y values, but well explained in the Readme and the mod itself really adds to the realism.
Thank you rudewarrior :salute: |
Good job again, thread title updated :shucks:
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You're welcome! Quote:
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awesome mod
plz tell me whether th following procedure is correct no copying all of the date folders from the appropriate Orders folder into the SH3 Commander Date folder started new patrol via SH3Commander save and exit running JFO.exe loaded the saved file via SH3Commander moreover 1)anytime you load the saved file, do you have to run JFO.exe? 2) when you say Copy the entries from the messages_en.txt file located in the Xtras folder into the file in your installation under the same file name (located in the data/Campaigns/Campaign directory). do you mean to append the Xtras folder entries to the entries in our own installation? |
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SH3 Commander will write the files in its Date folder into the SH3 installation based on the start date of your patrol. So if you start a patrol on 2 Nov 1939, and your most recently dated folder is for 1 Nov 1939, then the files from the 1 Nov 1939 folder are written in to SH3 regardless of what is already there. This means that if you have the JFO! Mod files in the date folder for SH3 Commander, JFO! Mod.exe is essentially useless. If you use the .exe to write files into the SH3 installation based on your current save game, when you run SH3 Commander, it will then overwrite those files based on the first date of your patrol. Using the example above: If you start your patrol on 2 Nov 1939, then SH3 Commander will load the files from 1 Nov 1939. You then patrol for a several days and save the game on 10 Nov 1939 and exit. You then run JFO! Mod.exe. It will place the template files from 8 Nov 1939 into your installation. However, if you load the save game using SH3 Commander, it will write the files from 1 Nov 1939 back into the game, since it is running off the date of the start of your patrol. :o Essentially, unless you are a seasoned modder, you either want to use SH3 Commander or use JFO! Mod.exe, not both. :down: However, if you want to go a more sophisticated (and/or anal :smug: ) route, then set up the files such that they can be enabled by JSGME into your SH3 Commander Date folder. Then do the following sequence:
Hope this helps! Quote:
Or you can enable it by using JSGME as always. :up: |
@rudewarrior
thx OK...so I will use only JFO.exe but anytime you load the saved file, do you have to run JFO.exe? however take care of my sh3commander Date files are only MFM skins files, no JFO files in Date folder of sh3commander so I don't think of any overwriting if I use both sh3commander and jfo.exe |
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Great work, rudewarrior :up:
Just one suggestion: You can give the TII and TIII torpedo in torpedo.sim a second speed setting with the range and speed corresponding to a pre-heated torpedo. Thus, you can easily switch between non-heated and pre-heated torpedo settings. Regards, LGN1 |
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Thanx for the suggestion, but I know ill just screw myself up doing that. That will mean that the one of the speed settings for the TII/TIII won't correspond to the speed settings for the TI, and that will confuse me. :doh: Better for me to do it the other way. But I'll put your method in the readme for 2.1. :up: |
If I sink a neutral ship in an area permitted by JFO, will BDU still string me up? (and I lose renown).
Thanks Vermin |
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