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It's only a basic render with no advanced lighting or anything. The hardest part was getting the smoothing adjusted after exporting from Freeship. Then welding a few verts here and there to reduce the faces count and get things ready to run through Balancer. Balancer is a pretty good reduction tool. And the free version works fine for most things I do. |
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@ privateer,
Before you do the details on the exterior of the chart house, let me know so I can send you an accurate photo of the exterior.(sp) |
Please do, don't want this
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I just chased down several good shots of the exhausts to use along with the actual plans from Higgins.
:yep: http://i222.photobucket.com/albums/d...t/DSCN1717.jpg http://i222.photobucket.com/albums/d...Trepair007.jpg Nice thing is I only need to model one. Then I'll mirror that for the other side. |
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Well, there was that one PT... And you know, if they could fit it on the deck, they'd used it.:yeah::03::haha: |
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Is it possible to get the depth charges to work? It's not a priority of mine, but I thought it would be cool for a pt v midget sub mission.:hmmm:
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Interesting to see how Higgins differed in construction. With running the planking horizontally along the sides of the boat.
Great photos! Thanks! |
tested 109 model last night
First thoughts, impressions, questions:
Is it possible to create unique sounds to this model? The engine sounds broke the engines for the rest of the game. (All of the US subs, German subs still worked) The 40mm bofor using the deckgun model is a cool idea, but it breaks the deckguns for the rest of the games. It would be cool when you hit the F9/F3 key it takes you the chartroom. Could we keep(use) the current gun sounds in TMO 2.5? How hard would it be to mod the deck crew? Have them wearing shorts, lifevest, and helmet?:hmmm: http://www.savetheptboatinc.com/rolfsPT127e.jpg If we're able create unique soundfiles only attacked to the pt-boat model that could coexist with the sub sound files, That would be totally cool. I'll think of more stuff later...:hmmm: |
I had seen that in the first stages of the pt 109 mod they didn't have a 40 on the bow or those butt ugly 20 tubs, @nikimcbee did you see if torps worked ????
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well, I'm not that good, I said I got them to work, if You are at uzo you wouldn't see them go any way, have to use your im mage in nation, but hopefully someone will come along and fix that. This is what I'm looking for.
http://img300.imageshack.us/img300/3...0184104xa1.jpg |
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Nice, now all he needs is a navy blue or grey life jacket and a helmet.Ducimus put helmets on the AA crews in TMO. |
I can't take any credit on that, that's someone elses work, I just tweeked files so the torps would work. I think I ran this with tmo over it, it wasn't pretty.
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It'll be cool if we can get the twin 50s in there with the gun tub. Any good 50 cal gun sounds out there?
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the ai pts looks correct I tried to swap files to make it playable but this is beyond me.
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The exhaust is pretty much done and am starting the struts and rudders next.
Also, I played a bit with Yubba's files. (You only need to enable the .upc file by the way) I also moved the position of the torps when they appear, to get a grasp of what needs done for a roll-off torp. What I was thinking will work as to that part. There's another part that I'll need to test to see if it works. |
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Detail question.............
The trim around the Hull at the deck line doesn't look like the plans I have. Can you get any better pictures or information on this area? Here's what I have.............. http://i108.photobucket.com/albums/n...2006/guard.jpg And a cut-off from the other plans you sent me.......... http://i108.photobucket.com/albums/n...06/guard-2.jpg |
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