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i am also pleased with the new sounds and and script changes nessesary (timing`s) for it, just a few more tweaks to do. |
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I used this to change the keys when I was using Default commands.cfg: http://www.gamefront.com/files/17305...perManual.zip/ You guys can probably find another key free key other than F or Shift+F with Rubini commands.cfg file. I notice some keys don't show up even though that they are used. With default C showed blank and used it, but every time I use it for something the compass would come up. Anyways try to find a new key binding to get rid of the blank window coming up, I know it worked for me. :cool: |
Actuality I had to reset them to "P" and other to "Shift+P". This is working out for me. I guess the X was taken my the remove supermarks.
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...i just got this nerving icons out of my view: http://www.subsim.com/radioroom/showthread.php?t=193327
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ok...
Rubini, here is a complete test version including the new sounds and tweaked scripts (playback timing and source)... - customized sounds for prediving procedures. - customized sounds for sending the crew back to the bridge. - customized sounds for crash dive. - customized sounds for normal dives. ("P" and "D" keys) - altered scripts to have the correct timings and source (position) for playback. - little bug corrected regarding SDBSM`s second crash dive sound (this sound extend the crash dive sound sequence normaly, it should play much more often now). notes: for a normal dive procedure, just hit the prediving "F" key and wait until the crew report "Boot klar für Tauchfahrt Herr Kaleun" ("boat ready for dive sir"). if you`re pleased with it, include it in your next version :salute: Download: http://subsim.armedassault.eu/Stormy...ounds_test.rar |
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Downloaded ! Will test it and will come here later with comments. And yes, I should like very much to update this little mod with your lasted touch.:up: I´m in a small hollyday trip, will come back tomorow. |
Hi Stormfly,
Tested yours new sounds/ adjusts. They are very, very good!:up: Is it done at your end? If so, i will release a final version using these new sound&adjusts (untouched). Can i also release an update for non SDBSM users using these new sounds&adjusts...is it ok for you? Cheers! |
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First post updated with the last&final 1.3b version.
-It´s now only one version for SDBSM and non SDBSM users! -Many thanks to Stormfly that revised all sound and also added some new sounds!:salute: @Stormfly: your work is untouched, so this version is the same from some posts above, I just added all the sounds needed to be also compatible with non SDBSM users in only one mod file. Thanks! |
How do i get my wasd keys back to move around ? I hate the arrow keys . Great mod btw .
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You want also synchronise NewUI`s options file in that case because of maybe conflicting NewUI`s keys regarding your changes with Setkeys in commands.cfg and so on. :arrgh!: SDBSM`s optional NewUI`s options file is a good base regarding customizing it for your whishes while using SDBSM. This file have allready some important parameters for SDBSM set (for example the diesel startup procedure sample timer). as SDBSM use the commands.cfg for playing many sounds, i had to made a decision what keyborad layout i should use for it. While many of us are more used to the good old SH3 layout (by the way it is very comfortable resting your left lower arm on the table while using the arrow keys for movement :O:) i choosed the best, most popular keyb. mod aviable at release time. EDIT: ...while the file format did`nt changed since SH3, you can use SETKEYS also for SH5, find it here on Living Silent Hunters mod tool Page: http://www.lsh3.com/v5/tools.html |
Hi! Rubini. Could you create this scrip?
Quote: Originally Posted by Dwail http://www.subsim.com/radioroom/smartdark/viewpost.gif Hi, Stormfly. Am I another time!!. Sorry if only comment for problems. This is the situation: In my "commands.cfg" : ********************************** [Cmd436] Name=Toggle_battle_stations Contexts=1 HasDelayedExecution=Yes Key0=0x42,s,"B" ;(Shift+B) Sound_0=ELO_Weapon,MC_CR_SO_01_A (sound for activate battle stations) *********************************** Sound_0=ELO_Weapon,MC_CR_SO_03 *This line add for me, contains the correct sound to deactivate battle stations. But I don't know if is possible incorporate this line to [Cmd436]. I'd like this: - first push of key (shift+b) for toggle_battle_stations (on) with Sound_0=ELO_Weapon,MC_CR_SO_01_A - second push of key (shift+b) for toggle_battle_stations (off) with Sound_0=ELO_Weapon,MC_CR_SO_03 If possible do it? How? ************************** yes i was after that long time ago, it is a known problem... ...there is only one command for battlestations which is toggleing it, there are no seperate commands for battlestations on or off. but there are maybe 1 old and possible 1 new solution after what we have discovered so far: 1. dont use the key at all, use the weapons officer`s dialog menue. 2. connect the keystroke command with a script (as Rubini did for commanding the crew to go up or below the cunning tower), which can check if crew is on battlestions or not, then you can use the script to play the sounds accordingly. (maybe you just need to add a crew script, which have the exact name as the command).:arrgh!: example: if Wp:Isbattlestations() then or something similar. |
Just to inform you that this mod is not compatible with NewUI 7.1.0. Hydrofollowtarget doesnt work when this mod is enabled...
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