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Well I got my fingers crossed, found my lucky rubber band, detoured around acouple of black cats, haven't looked in a mirror, I guess, I got it running, the trouble with modding is never knowing what straw will break the camels back, I finally got the TBM to fly, now I'm chasing missions for, which I saw in, mission 4 today, even flew the B 17 it was all in the, v4.08 MODS megapack v1.0, I'm doing all this in the middle of a thunderstorm how stupid can I get. oh all most forgot that mod has some corrupted files in the mods and backup files. so don't load backup file and copy files from mods to a new folder one at a time till you find a bad one.
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4.09 patch where find ????????
I have no luck in finding one, not corrupted in one way or another.
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http://forum.1cpublishing.eu/showthread.php?t=10276
If you're getting corrupted downloads constantly, I'd say it's something on your end. :hmmm: |
Just did avg scan nothing, maybe, I wore out that rewrittable disk. I'm downloading from one machine to another, Dowly how's that trim thing workin out for you????
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Try downloading them as torrents if you know how, its usually a bit faster and you'll 99% of the time never get a corrupted download. Good stuff to use!:yeah:
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This is the first time I really experieced this much trouble downloading anything. Never had this much trouble with a single game more than this guy.
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Aim for the engines/wings to, like where the wing meets the fuselage. If an engine is on fire it's usually a garuantee that the plane is gonna go down. And when approaching bombers head on try and fire into the cockpit. If you have limited ammo shooting into the cockpit and shooting out engines can make the difference between 2 or 5 kills. The hardest part about attacking bombers for me is crashing into them. |
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That seems to only work against AI bombers. Human pilots tend to do a much better job of fending off fighters and getting high enough interception becomes a problem.
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A lot of bombers have blind-spots as well, directions that aren't covered, as well or at all, by gunners. Get into those gaps and you can afford to come in with less speed from any angle really.
I guess in cases where there's only the tailgunner bothering you, you could make your first pass at him. Without gunners they're just sit- flying ducks. |
I refer mostly to American heavies. Gunners every which way. I've yet to find a blindspot... top covered by top gunner 3 and 9 o'clock by waists... You only get one pass at the front, and I rarely even get this pass
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That's how they did in in real life (or at least tried to...). Fly with a wingman. The gunner can only shoot at one of you. It's pretty difficult to coordinate that though because both fighters have to be in firing range at the same time and there are usually escorts around:dead:.
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Noticed today, that I haven;t been playing on full realism, pretty much evertyhing except no map and or icons, unlimited ammo, and no wind or turbulence and or flutter effects.
So should I go for broke and start learning in full realism right away?? Because I turned on flutter effects and I gotta say that one sucks (Where the plane bounces everywhere without even shooting) I mean I could barely keep my plane under control without there well enough with it. |
You know, just fly often enough with it on, and you'll start to not notice it at all :)
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The formation flying of bombers is to both cover the ground adequately but moreover to provide all round defense, easier in a B-17 than most others during WWII. http://farm4.static.flickr.com/3598/...f77eaacd_z.jpg Here are the arcs of fire, extend those out to their effective range, then add in a second and third aircraft. You're buggered :doh: Your only hope is to catch them unaware, but once you've woken them up... |
Well I've noticed that with real damage on that while fighting bomber formations I happen to have my engine go out. ALOT because of hits I take. I think it might be because the only good way for me to get any hits is to get behind them and come straight up on their tail and aim for their engines, making me a super easy target in the process :P
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Also noticed that in quite a few planes pulling hard turns causes me to stall out and flip out of the turn , I am guessing because they aren't built for this turn radius?? Where as the zero I can yank back on the stick all the way at full speed and have no worries?
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