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-   -   [REL]Imported Ship Pack (https://www.subsim.com/radioroom/showthread.php?t=183904)

Rongel 06-07-11 02:14 AM

Quote:

Originally Posted by SteelViking (Post 1678837)
I will look into why the SH4 shadow maps are not rendering. No, I don't think it is a shader problem. Should be a .dat problem. Black guns problem is fixed in latest version.

If you delete the "UnifiedrenderController" in the ship's dat, all the guns and equiptments are rendered fully, even SH 5 guns. The bad part is that then your ship will look bad and plain, it doesn't use the occlusion map.

In SH4guns.dat the textures use texture map controller but it seems it doesn't work. And if you add "UnifiedRendercontroller" it will crash the game or show some weird graphical things. But good luck with this, I'm sure it's fixable somehow.:DL

TheDarkWraith 06-07-11 09:07 AM

Quote:

Originally Posted by Rongel (Post 1678980)
In SH4guns.dat the textures use texture map controller but it seems it doesn't work. And if you add "UnifiedRendercontroller" it will crash the game or show some weird graphical things. But good luck with this, I'm sure it's fixable somehow.:DL

That's because the UnifiedRenderController is already active on the parent unit (ship). All you need to do is add occlusion maps to the guns.

Rongel 06-07-11 09:33 AM

Quote:

Originally Posted by TheDarkWraith (Post 1679195)
That's because the UnifiedRenderController is already active on the parent unit (ship). All you need to do is add occlusion maps to the guns.

I have tried it but no luck. The guns occlusion map file was right where it needed to be, but it just didn't show up in game. I think i wasted a day or more trying to get them show, tried different controllers etc., so I don't want to go there again... But ofcourse others are welcome to try too :D

SteelViking 06-08-11 07:10 PM

Hey folks, I could use some reports of how the latest ship package is working.

stoianm 06-08-11 10:46 PM

Quote:

Originally Posted by SteelViking (Post 1680136)
Hey folks, I could use some reports of how the latest ship package is working.

Yesterday i noticed that the flag was frozen (the ship name was steelviking medium ....) and also i think the damage rezistance is to low... i shoted 3 deck gun on it and it was enough... for others i must to shoot much more... do you think you can increase a bit?

SteelViking 06-08-11 10:51 PM

Quote:

Originally Posted by stoianm (Post 1680208)
Yesterday i noticed that the flag was frozen (the ship name was steelviking medium ....) and also i think the damage rezistance is to low... i shoted 3 deck gun on it and it was enough... for others i must to shoot much more... do you think you can increase a bit?

Absolutely, I can fix that. Which ships are only taking that many shells? Just the medium?

Sepp von Ch. 06-09-11 02:57 AM

[QUOTE=stoianm;1680208]Yesterday i noticed that the flag was frozen (the ship name was steelviking medium ....) QUOTE]

I have the same problem - only by merchant ships in convoy, but he replied that the problem is in my graphics:hmph:

Stormfly 06-09-11 05:29 AM

i had that problem also, but just together with Han Solo`s Harbour Addition_Environment Enhancement Mod v0.5

Sepp von Ch. 06-09-11 06:17 AM

I use HanSolo´s earlier version 0.1. You think the problem is in this mod Stormfly?

Stormfly 06-09-11 06:23 AM

i know nothing, its just a report... hope its only a incompatibility.

stoianm 06-09-11 07:20 AM

Quote:

Originally Posted by SteelViking (Post 1680213)
Absolutely, I can fix that. Which ships are only taking that many shells? Just the medium?

i noticed only for the medium one... i dunno for others.. i will report if i will notice something else:up:

stoianm 06-09-11 07:21 AM

Quote:

Originally Posted by Stormfly (Post 1680326)
i know nothing, its just a report... hope its only a incompatibility.

i did not used han's mod when i had that problem

Stormfly 06-09-11 07:49 AM

Quote:

Originally Posted by stoianm (Post 1680365)
i did not used han's mod when i had that problem

hmm than it could be more than that, did you tryed it with vanilla only ?

Arclight 06-09-11 08:07 AM

Any objections to including these in BRF? :06:

HanSolo78 06-09-11 10:12 AM

Quote:

Originally Posted by Josef von Posorschitz (Post 1680325)
I use HanSolo´s earlier version 0.1. You think the problem is in this mod Stormfly?

My habour mod does not touch anything from ships.
Has to be another problem ;)

SteelViking 06-09-11 12:11 PM

Quote:

Originally Posted by Arclight (Post 1680394)
Any objections to including these in BRF? :06:

You mean you want to include these ships in BRF, and make the necessary tweaks to them? By all means go right ahead:up:

@ Everyone, I absolutely cannot reproduce any flag freezing problems with this mod. I can't fix a problem I cant see.

Arclight 06-09-11 12:43 PM

Quote:

Originally Posted by SteelViking (Post 1680563)
You mean you want to include these ships in BRF, and make the necessary tweaks to them? By all means go right ahead:up:

Yep, tweak the flotation where "nescesary" and put it into an add-on mod. And thanks. :salute:

TheDarkWraith 06-09-11 01:00 PM

Quote:

Originally Posted by Arclight (Post 1680577)
Yep, tweak the flotation where "nescesary" and put it into an add-on mod. And thanks. :salute:

Feel free to use the new zones I made for FX_Update if you want (only for merchants) :up:

SteelViking 06-09-11 01:07 PM

Quote:

Originally Posted by Arclight (Post 1680577)
Yep, tweak the flotation where "nescesary" and put it into an add-on mod. And thanks. :salute:

The flotation itself is pretty good now, but I think you could work wonders on the damage model and sinking behavior.

Would I be allowed to include your files in the mod just so I can keep everything consolidated on these ships?

@TDW we still have issues with the FX sounds. Changing the values in the .zon to point to entries in the zones.cfg does not fix the problem. Any incite on what else to try?

Stormfly 06-09-11 01:11 PM

Quote:

Originally Posted by HanSolo78 (Post 1680484)
My habour mod does not touch anything from ships.
Has to be another problem ;)

perhaps (on some systems) there is some kind of maximum polygon or model limitation which cause the engine to stop flag animations... i saw that also with a crew member happen some time ago.


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