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-   -   [TEC] Adding/Importing new units / SH5 Damage/collision models (https://www.subsim.com/radioroom/showthread.php?t=182667)

TheDarkWraith 04-23-11 08:16 PM

Was struggling for many hours trying to add sound to the dolphin. After finally making a new node just for the sound it worked. So note: if the main node of the unit has an animation attached to it you cannot try placing any kind of sounds there. Another SH5 quirk :shifty:

TheDarkWraith 04-23-11 10:51 PM

Quote:

Originally Posted by marleymen (Post 1649536)
Make a video for us. Don´t take Flipper for yourself !!

:arrgh!::rotfl2:

Here's Flipper being, well, Flipper :cool:

http://www.gamefront.com/files/20258...5_Dolphins_wmv

:|\\

I want to try and make new keyframes for this to add to it. I'd like to have the dolphin jumping out of the water and spinning in the air like they do in real life (or at least spinning in the water)

wokelly 04-23-11 10:59 PM

Man you guys are incredible. I don't know what drives you guys to put in so many hours to improve the game, but the results are amazing. You guys are incredible modders, thank you for improving the quality of this game.

:salute::salute::salute::salute::salute::salute::s alute::salute::salute::salute::salute::salute::sal ute:

ddrgn 04-23-11 11:44 PM

Quote:

Originally Posted by TheDarkWraith (Post 1649696)
Here's Flipper being, well, Flipper :cool:

http://www.gamefront.com/files/20258...5_Dolphins_wmv

:|\\

I want to try and make new keyframes for this to add to it. I'd like to have the dolphin jumping out of the water and spinning in the air like they do in real life (or at least spinning in the water)


The dolphin looks excellent!!!! Nice work TDW :) This may be your best work yet! LOL :cool:

Zedi 04-24-11 03:15 AM

Yeah, excellent work with the dolphins! Wonder where should I place them now in the campaign, any thoughts?

Wish we could have some new ships too, so I can place them in the dynamic campaign engine.. that would be really awesome! I think I will wait a bit longer with the new campaign mod, at least until we have few new ships for the roster :P This rulez!

stoianm 04-24-11 03:17 AM

Quote:

Originally Posted by Zedi (Post 1649740)
Yeah, excellent work with the dolphins! Wonder where should I place them now in the campaign, any thoughts?

Wish we could have some new ships too, so I can place them in the dynamic campaign engine.. that would be really awesome! I think I will wait a bit longer with the new campaign mod, at least until we have few new ships for the roster :P This rulez!

i think will be good if you will put more of them around the ports areas... i mean the base ports in game... like this we will have better chances to spot them...
do you think is posible to use the same .dat and .sim files and to change textures to put sharcks and whales?... maybe tdw can change a bit the animation for them?... and to have all of this in game.. dolphins, sharks and whales:DL... will be cool

Sepp von Ch. 04-24-11 03:36 AM

Quote:

Originally Posted by iambecomelife (Post 1649620)
Work in progress... Need to zone it and add crewmembers, destructible parts, & more. The C-3 blows up nicely in SH5, with its components breaking off, so I guess this will do the same. Hope for some ingame shots later.

http://i33.photobucket.com/albums/d5...Salland-v1.jpg

Great C3 iambecomelife!:rock: I really like your skins! It would be wonderful to sink in SH5 the large tanker (10.000GRT) of Oil company Esso:arrgh!:

I watch every new progress, each your and TDW´s image with new merchant ships and tankers for SH5:yep:
Pershaps the new ships for SH5 coming soon, although I know, how much work is on this (I hope) forthcoming modhttp://i886.photobucket.com/albums/a..._Applaud-1.gif

It´s great, that all your ships, they need to sinkhttp://i886.photobucket.com/albums/a...Kaleun_Los.gif, can be found in my favorite book:http://s3.postimage.org/30td88f2c/56194712_b.jpg

TheDarkWraith 04-24-11 08:33 AM

Quote:

Originally Posted by Zedi (Post 1649740)
Yeah, excellent work with the dolphins! Wonder where should I place them now in the campaign, any thoughts?

Wish we could have some new ships too, so I can place them in the dynamic campaign engine.. that would be really awesome! I think I will wait a bit longer with the new campaign mod, at least until we have few new ships for the roster :P This rulez!

Dolphins now give a hydrophone contact line on the maps but you will never see a ship icon (square box) for them ever on the maps. They will show as a Merchant type. On the hydrophone you will be able to hear them but no type will be displayed on the hydrophone (won't say Warship, Merchant, etc. - it will be blank). The hydrophone operator will detect them as a Merchant type. :rock:

TheDarkWraith 04-24-11 12:21 PM

SH4 PT Boat (much better looking than SH3 one :yeah:):
http://www.subsim.com/radioroom/pict...pictureid=4122

http://www.subsim.com/radioroom/pict...pictureid=4123

I'm getting good at this. First actual SH4 unit I converted. Took less than 30 minutes to do :rock: Stock wakes don't even look half bad. Still have to use SH5 wake controllers though :yep:

Zedi 04-24-11 01:07 PM

Now this baby looks much more natural than that ancient boat from SH3, this will fit in SH5 perfectly, yay!

These imported ships can be skinned?

TheDarkWraith 04-24-11 01:10 PM

Quote:

Originally Posted by Zedi (Post 1650003)
Now this baby looks much more natural than that ancient boat from SH3, this will fit in SH5 perfectly, yay!

These imported ships can be skinned?

Yes they can. There is one problem currently with the SH5 Unified Render Controller that is used. When you damage the unit the texture goes bonkers :o You'll see when you damage one.

Zedi 04-24-11 02:27 PM

I had my doubts that these ships will work in the campaign, but here they are. Just had the first encounter with them, easy targets. And yea.. the texture on damage is wrong. Also their normal texture needs a lot of adjustments, right now they are white and bright, but the model is much more better that the ones from SH3. But they are alive and kicking. Awesome work TDW!

http://i1232.photobucket.com/albums/...g?t=1303673163

http://i1232.photobucket.com/albums/...g?t=1303673164

http://i1232.photobucket.com/albums/...g?t=1303673165

TheDarkWraith 04-24-11 02:31 PM

Quote:

Originally Posted by Zedi (Post 1650064)
I had my doubts that these ships will work in the campaign, but here they are. Just had the first encounter with them, easy targets.

Won't be easy targets with v0.0.32 of IRAI ;)

stoianm 04-24-11 02:35 PM

Quote:

Originally Posted by TheDarkWraith (Post 1650067)
Won't be easy targets with v0.0.32 of IRAI ;)

With the deck gun we can easy to shoot them... with the torpedo almoust imposible... the ship change the direction often... they are evils:timeout:... incredible speed:o

TheDarkWraith 04-24-11 02:36 PM

Quote:

Originally Posted by stoianm (Post 1650069)
With the deck gun we can easy to shoot them... with the torpedo almoust imposible... the ship change the direction often... they are evils:timeout:... incredible speed:o

They will be even worse with v0.0.32 of IRAI. At close ranges they will constantly zig-zag. Very, very hard to hit with deck gun zig-zagging with that speed of theirs :D

stoianm 04-24-11 02:46 PM

Quote:

Originally Posted by TheDarkWraith (Post 1650070)
They will be even worse with v0.0.32 of IRAI. At close ranges they will constantly zig-zag. Very, very hard to hit with deck gun zig-zagging with that speed of theirs :D

This is a good ideea only if they will defend hatbors... the harbors must be very hard to sneak inside... i think zedi must to use them only near enemy harbors:hmmm:

Zedi 04-24-11 02:51 PM

They are designed for harbor defense.
Will they use torpedoes too? If so, that can make them very dangerous to every enemy that will get in their range.

TheDarkWraith 04-24-11 02:54 PM

Quote:

Originally Posted by Zedi (Post 1650080)
They are designed for harbor defense.
Will they use torpedoes too? If so, that can make them very dangerous to every enemy that will get in their range.

I've been working on implementing that for some time. Just not quite there yet :damn: Originally it was going to be for the torpedo launchers on the ships but it will also work for the PT boats provided I get it working correctly.

TheDarkWraith 04-24-11 02:59 PM

Quote:

Originally Posted by Zedi (Post 1650064)
And yea.. the texture on damage is wrong. Also their normal texture needs a lot of adjustments, right now they are white and bright, but the model is much more better that the ones from SH3.

In the hopes that maybe someone can spot something to help fix this problem and work on this PT Boat to continue improving it, here it is:
https://rapidshare.com/files/4590037...oat_For_SH5.7z

Zedi 04-24-11 03:08 PM

Uhm.. why is the alpha channel so different from the real texture.... :06: The texture file seem to be a complete mess.


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