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Was struggling for many hours trying to add sound to the dolphin. After finally making a new node just for the sound it worked. So note: if the main node of the unit has an animation attached to it you cannot try placing any kind of sounds there. Another SH5 quirk :shifty:
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http://www.gamefront.com/files/20258...5_Dolphins_wmv :|\\ I want to try and make new keyframes for this to add to it. I'd like to have the dolphin jumping out of the water and spinning in the air like they do in real life (or at least spinning in the water) |
Man you guys are incredible. I don't know what drives you guys to put in so many hours to improve the game, but the results are amazing. You guys are incredible modders, thank you for improving the quality of this game.
:salute::salute::salute::salute::salute::salute::s alute::salute::salute::salute::salute::salute::sal ute: |
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The dolphin looks excellent!!!! Nice work TDW :) This may be your best work yet! LOL :cool: |
Yeah, excellent work with the dolphins! Wonder where should I place them now in the campaign, any thoughts?
Wish we could have some new ships too, so I can place them in the dynamic campaign engine.. that would be really awesome! I think I will wait a bit longer with the new campaign mod, at least until we have few new ships for the roster :P This rulez! |
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do you think is posible to use the same .dat and .sim files and to change textures to put sharcks and whales?... maybe tdw can change a bit the animation for them?... and to have all of this in game.. dolphins, sharks and whales:DL... will be cool |
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I watch every new progress, each your and TDW´s image with new merchant ships and tankers for SH5:yep: Pershaps the new ships for SH5 coming soon, although I know, how much work is on this (I hope) forthcoming modhttp://i886.photobucket.com/albums/a..._Applaud-1.gif It´s great, that all your ships, they need to sinkhttp://i886.photobucket.com/albums/a...Kaleun_Los.gif, can be found in my favorite book:http://s3.postimage.org/30td88f2c/56194712_b.jpg |
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SH4 PT Boat (much better looking than SH3 one :yeah:):
http://www.subsim.com/radioroom/pict...pictureid=4122 http://www.subsim.com/radioroom/pict...pictureid=4123 I'm getting good at this. First actual SH4 unit I converted. Took less than 30 minutes to do :rock: Stock wakes don't even look half bad. Still have to use SH5 wake controllers though :yep: |
Now this baby looks much more natural than that ancient boat from SH3, this will fit in SH5 perfectly, yay!
These imported ships can be skinned? |
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I had my doubts that these ships will work in the campaign, but here they are. Just had the first encounter with them, easy targets. And yea.. the texture on damage is wrong. Also their normal texture needs a lot of adjustments, right now they are white and bright, but the model is much more better that the ones from SH3. But they are alive and kicking. Awesome work TDW!
http://i1232.photobucket.com/albums/...g?t=1303673163 http://i1232.photobucket.com/albums/...g?t=1303673164 http://i1232.photobucket.com/albums/...g?t=1303673165 |
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They are designed for harbor defense.
Will they use torpedoes too? If so, that can make them very dangerous to every enemy that will get in their range. |
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https://rapidshare.com/files/4590037...oat_For_SH5.7z |
Uhm.. why is the alpha channel so different from the real texture.... :06: The texture file seem to be a complete mess.
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