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How is this mod progressing ?
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well i would hope its coming along, i've been busy here in the real world working the nightshift and i havent heard a peep out of the team so as far as that goes i guess it means the team is busy working on something. just waiting right now.:yeah:
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Why would you need another tool? Use SH5's gui editor. You'll have to copy paste the page into a new file, load it up in the editor, and off you go. You'll only be able to see the interface at 1024x768 resolution but if you're careful and read my "how to" tutorials (just search for threads started by me) you should be ok.
The big problem is not editing the visuals of the interface, it's adding functionality. The periscope screen is pretty much closed, you can't do anything more with it. I've said it before that even I dread changing anything in it, it's THAT complicated and twisted. I'm amazed it worked in the first place :) And if you read my interface thread you'll see that I was tempted at first to change other screens only to find that impossible. Sure, you can add as many draggable items as you want, but show/hide items or even simple buttons are out of our reach in SH4. |
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Anyway, the only other thing I would like to modify in the SH4 interface after your periscope and adding the slide out panels to UZO and Obs Scope (Which I already did) is to replace the useless, crappy "tactical map" TDC screen with a full screen TDC. I guess that's easily possible as it only involves putting a background and moving the existing dials around, right? :D Or even better, will it be possible to port Reaper7's version for SH5 to SH4 with minor tweaks?:D:D |
@hitman,
From what I just read it seems u could do that being that its a copy and paste thing and some tweaking as you stated. Where can you find the textures at for all the GUIs? |
Textures are at data/menu/GUI and at skins folder, but the most important thing is where the code lines in the menu.ini tell the game to look for them (Which might be a different folder or a newly created subfolder).
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ah, very nice. i think i will touch some up. :D
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Will KURFUSTS Schneltauchback type 9 be included in this mod ? :arrgh!:
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I dont think, atleast not yet. We are taking notes and contacting people about permissions and add ins they want to put in our mod. We are focusing on the type7s at this moment but I do believe we might have something in store later on for the type9 fans. The type9c as it is in this mod youve stated would be a great add on as it is historicly correct, which is what we are thriving at. I know im long winded with answers, but it will be discussed and sorted out.
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ok i would give you all an update but unfortunatly i have heard nothing from everyone. i've pmed a few and no response. so i've dibbled here and there with the GUIs, really just looking right now into what i could touch up. but as far as the rest of the team i don't know whats going on. as soon as i hear something i'll let you all know or maybe one of the team members will post something.
regards, drakkhen20 |
any news on that?
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I'm not sure i would recommend making a gui mod part of this.
you have karamazovnew's gui already gui mods are themselves not a trivial amount of work. why get hung up on it? focus on other issues. |
I'm agree. It's really hard work to create new gui and imho time wasting. Better to polish karamazov's gui and make it more good-looking.
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thats what i was talking about.
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i don't even recommend touching it up. that also requires learning a substantial number of gui skills that are of no real use in other aspects of SH4.
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On the other hand if you use it at all you're going to lose anyone who doesn't want it.
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ok well i guess i'll leave it alone then .
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Or offer your revised version as an option. Or make sure the original works with the new supermod, and make sure everybody knows it does. Or...:sunny:
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any kind of update pictures anything please :D
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