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Certainly is Pretty !
I like the "Cleaner" look, Great Stuff ! Be Well............. :up: |
Torpedo Controls - LUT
I don't see any Topredo controls for LUT setting. Is this part of UI a Pop-Up when clicking a button or do we have to use Big TDC UI for that?:06:
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Today i had some time to create a control panel for the tube control.:salute:
http://www.mediafire.com/imgbnc.php/...c1809d706g.jpg For each tube you have to flood it before you can open it. there are also some digits to tell you about the loading status of the tubes. Stormfly gave me some sounds for flooding and opening it. My idea is for the time sound is playing to create a blink for the lamps. I just have to figure out now, how i can implement this. has anybody an idea how it is possible to implement a switch between the visible index from a static bitmap array controlled by time got from playing lenght of the sound and the times it has to blink. Still didn't find a way Best Regards DrJones |
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This was the code - may be of use: :up: Its in my TorpedoSolution.py script Code:
def StadimeterAct( sender ): |
Simply superb DrJones!
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Regards DrJones |
looks good,
I realy like the switches ! The lamps should have the same texture structure but different colors. Would be nice seeing this placed into the whole picture, maybe you could use some photoshop layers from Magui for it ? Regarding the loading status, i personal wont like it to much, i wouldnt miss them. ...if you manage all this blinking fitting with sound (blinking could also start 2 seconds before the sound play, end 1 second after the sound is finished) that would be awesome ! :rock: |
I find this control panel absolutely perfect for this U-Boat sim! Really love this! I canīt wait to try it:yep:
When your famous sound mod, Stormfly, will be compatible with this UI mod, SH5 will turn a whole lot better! |
i would also recommend deviding the tube sections a bit using some panel seperations (maybe some kind of panel plate for each section together with screws in the edges for each plate, maybe also shadows ?)
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hey @ all
got stuck on some ideas i want to realize and i am still waiting for some special interface parts.....hope, when they got finished i can go on faster Regards DrJones |
I just find out how to start and stop the clock by just clicking on the ujagd Chrono in the tdc panel in the periscopeview as we use it in sh3.:D
Regards DrJones |
Attack Disc
Greetings @ Alll
Here tried to get the Atackdisc working. For the front and the backside i was able to use absolutely independent Dials. http://www.mediafire.com/imgbnc.php/...cb8217d66g.jpg The dials from the back side i decided to use dials from the tdc. A MouseIn event toggles here the tdc autoupdate command. The dials from the front side are: -DIAL_TGT_ANG_ON_BOW -Torp_Depth The dials from the back Side are: -DIAL_SOL_BEARING -DIAL_SOL_RANGE Regards DrJones:salute: |
pretty dirty :yeah:
..."mouse in" toggle TDC autoupdate, could easy switched by exident or ? :hmmm: |
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i forgort...there is also a Mouse out event...that means the TDC autoupdate toggles back... ....still waiting for naights panel fur the tubecontrol...if this is done....it wont take not much time to get finished with the basics of the interface Regards DrJones:shucks: |
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:o I canīt wait!:sunny: |
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Regards DrJones |
Hey @ All
while waiting for some parts i used the time for some details http://www.mediafire.com/imgbnc.php/...2974aa516g.jpg As you see i bulid in the classic dials for Batteries, Air, CO2 and Diesel from the MaGui interface. This one will toggle in by Mouse Move in and out over the button for Silent Running in the left part of the console. The other thing is...the warning icons in the top have moved away...i think they are still not needed. the few wich i think are important will apear in the bottom of the screen. They will be shown and hidden by scripting. another feature are the well known crew commands you find in the crewmanagement in SH3. I combinded it with the Captains face in the left Side from the shortcut bar. It is an toggling Menu bar. The orders wich can be choosen are to activate the damage control team, surface attack and underwater attack and the anti air attack and the drive by surfaced and underwater. Clicking these orders starts a combo of commands. In the future you wont be able to use the deckgun or the aagun on your own if you don't activate the crew for it. Best Regards DrJones:salute: |
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