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-   -   X3 (https://www.subsim.com/radioroom/showthread.php?t=177312)

Dowly 12-02-10 05:43 PM

Ah, been eye balling the Skiron, might go with that next. Or the Heavy Centaur and have the Centaur I use now follow me around. :hmmm:

Spike88 12-02-10 06:10 PM

Quote:

Originally Posted by Dowly (Post 1545763)
Ah, been eye balling the Skiron, might go with that next. Or the Heavy Centaur and have the Centaur I use now follow me around. :hmmm:


While I'm partial to Argon design, and don't really care for Terran design, I'm eye-ing the Katana. And while it's slightly slower than the Skiron and has a slightly weaker hull, it does have more laser and shield power, and a bigger cargo hold.

On-top of that I love Poltergeist missiles. And it's half the price.

Dowly 12-02-10 06:12 PM

It makes up the lower hull in 5x200Mj shields. Besides, if you lose all your shields then it means you've doing it wrong. :O:

Spike88 12-02-10 07:21 PM

Quote:

Originally Posted by Dowly (Post 1545778)
It makes up the lower hull in 5x200Mj shields. Besides, if you lose all your shields then it means you've doing it wrong. :O:

I would like to put Matter/anti-matter guns in the two side turrets so I can have them firing without draining my main battery. The only negative is that I need to buy the ammo.

Drewcifer 12-02-10 07:30 PM

The Skiron is a beast plan and simple. If you pilot it or you have the AI do it, it really can make it thru some craptastic situations trust me.. even when I let the AI tool it around in dangerous sectors somehow it always comesback.. and I'm slightly partial because it turned around when the rest of the fleet jumped out to saftey and my flag ship was blown to pieces... good old trusty skiron crew was set to attack all enemies.. I sat in a puddle of my own urine and my space suit behind an astroid until good old skiron could limp over and pick me up and jump us home.

Its got luck, and alot of shields on its side.

Dowly 12-02-10 08:29 PM

Am I right to assume that all the main races won't be too happy to see a Space Fuel fab sitting in their sector? :hmmm:

Drewcifer 12-02-10 08:36 PM

Teladi don't care as long as you share the profitssss

Spike88 12-02-10 08:37 PM

Quote:

Originally Posted by Dowly (Post 1545846)
Am I right to assume that all the main races won't be too happy to see a Space Fuel fab sitting in their sector? :hmmm:

I don't think they'd care. There are Space fuel fabs in Herrons Nebula. Which my merchants can buy and trade without any penalties.

Raptor1 12-02-10 08:42 PM

I'm pretty sure nobody would notice the distillery. The ships carrying the space fuel are another matter, though.

Drewcifer 12-02-10 08:47 PM

If you personally pilot the ship and get scanned your boned though. And yes.. eventually officials WILL discover the illegal factory and it will be gone.. I put a fuel in three worlds and eventually ARGON officials scanned it.. a couple of m4 guards stared shooting it.. no biggie... then in comes Argon One to ruin my day and blew it out of the sky. Bottom line is I guess don't drink and fly? I think?

Dowly 12-02-10 08:48 PM

Hmm... did some digging (yeh, should've done before asking I know I know :O:) and atleast in 2.5, the main races would attack the SF fab if it was in their sector. Including Teladi. :hmmm:

Guess I go with Space Weed Fab for now.

Drewcifer 12-02-10 08:51 PM

Haha, Bliss Place, and Dream Farms... gotta love 'em

CaptainHaplo 12-02-10 10:23 PM

Space Fuel has to go in Pirate or unclaimed sectors. Space Weed can go in Teladi space.

As for M6 class ships... pfft - I still love my Springblossom. Yea as you get deep in the game she lacks punch against anything larger than an M7, but between her speed, decent shielding, Starbursts in turrets for flak and 6 or 8 EM/AMs up front.... she is a dogfighters dream.

With the speed of a M5, firepower of an M6 and the maneuverability of a M3 - she is pure gold.

I strongly suggest that you look into the Marauders shipyard too....

At least until XTC is out that is :arrgh!:

Drewcifer 12-02-10 11:38 PM

Dogfighting is fun, and I love to get my hands dirty, but I also don't mind when people just die while I drive around looking for a place to park my Shrike, its a tank. Honestly sometimes the turrets just kill Xenon or Pirates without me even putting down my property screen.

Arclight 12-03-10 01:29 AM

Quote:

Originally Posted by CaptainHaplo (Post 1545904)
I strongly suggest that you look into the Marauders shipyard too....

Marauder's shipyard? :06:
Quote:

Originally Posted by CaptainHaplo (Post 1545904)
At least until XTC is out that is :arrgh!:

Put out or get out, you tease! :O:

CaptainHaplo 12-03-10 07:15 AM

Marauder shipyard may be found here:
http://forum.egosoft.com/viewtopic.php?t=223132

As for teasing... yes. Yes I am LOL. I can say it will be here "SOONtm".

The marauder allows you to overtune your ship - for a cost in both spaceweed and credits.

Dowly 12-03-10 07:24 AM

Haplo, can you say if XTC adds common commodities to trade? Like water, contruction materials, luxuries etc. What about planetary trade? :hmmm:

Those 2 things are my gripes about X3, needs more goods to trade. :yep:

EDIT: NOOOOOOOO, I seem to have lost my Wheat CAG, he was the first CAG I had. :cry:

CaptainHaplo 12-03-10 11:05 AM

Dowly, I again cannot give specifics - but I can tell you there are additions to the trade system, both in things that can be traded and factories you can own. I can tell you there is no planet trading at this point - some sectors have multiple planets remember. Doing planetary trade is something that I believe is beyond the engine ability unless someone figures a way the limits.

Also, its been made officially known on another public forum, so I can now state it here:

XTC is no longer beta - it is in Release Candidate stage. This shows I am not kidding when I say "SOONtm". Also - if your interested in seeing a bit more of XTC - check here:

http://www.youtube.com/watch?v=UAQ7x8K6Yjg

Enjoy!

Arclight 12-03-10 12:40 PM

Now that we're on about X3 anyway... why is it the community is opposed to multiplayer? I mean, I gathered as much reading over time, but the reasoning eludes me.

Doesn't have to be MMO, actually preferred not. But small scale, 16-32 players or something. Apart from a way to ally players, create guilds/corporations, nothing would have to be changed. :hmmm:

Spike88 12-03-10 01:05 PM

Quote:

Originally Posted by Dowly (Post 1546055)
Haplo, can you say if XTC adds common commodities to trade? Like water, contruction materials, luxuries etc. What about planetary trade? :hmmm:

Those 2 things are my gripes about X3, needs more goods to trade. :yep:

EDIT: NOOOOOOOO, I seem to have lost my Wheat CAG, he was the first CAG I had. :cry:

You can trade water in Terran territory.


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