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Hi trevally,
Before i played the game in nav map most of the time - now i want to play at a TC max of 32 and to enjoy the graphics. I want to add to the script lines to teleport me from the bridge under the deck and from underthedeck to the bridge: for example before i run the comamand new dept i want to add a line to teleport me under the deck after i use the command surface i want to use a command to teleport me on the deck Please tell me what are these commands and what parameters i must to use for them Please have all my consideration! Salute!:salute: |
There are no teleport commands in the automation.
You can use a limited work around. Like this:- You are on bridge. Activate_hydrophone_station ; or Activate_Scope_Station ; this will jump your camera to this station You can then dive and use that station. You can also swop between. you cant leave the station. If you do you wil be outside the boat. After surface command - you can then leave station and you will be back on bridge. Activate_hydrophone_station,0,0,0,0,0,0,5 Set_new_depth,25,0,0,0,0,0,50 All_stop,0,0,0,0,0,0,5 Hydrophone_normal_sweep,0,0,0,0,0,0,120 Report_nearest_sound_contact,0,0,0,0,0,0,10 Surface,0,0,0,0,0,0,50 Leave_hydrophone_station,0,0,0,0,0,0,0 |
Many thanks trevally!:salute:
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Just kiddin'...:D |
See post 1 for version 0.5 - added search patterns:up:
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Downloaded the version v0.5. Very good work my friend!:up: will help us to ,,sink more ships'':):rock:
Thanks! P.S. Thank you that you mentioned my name - very kind of your part - but all i know about patrols i readed on net and the ideea to make a script TDW was the one that sugested me that! Salute!:salute: |
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These scripts (and the ability to use them) are incredible. Thanks for making them available for us to enjoy!
Question for you regarding the Real Nav Auto Position fix series. I start the script in the proper time (ie: it's 05:00 GMT and I start the 04-08 version) .... it runs great and then I come across land ... I make my own nav mark (because it's obvious that I can make a very exact point of reference) ... does the navigator use this last mark that I placed in his calculations or does it go by the last one that it used? (In other words, if I make adjustments manually, does that help correct the navigator?) Thanks! |
Good quest ... i subscribe at this ... i understud that the navigator use ottochalkboard (method calculation) to report the position but i am not sure:hmmm:
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Another dumb question inbound ... what is the Otto Chalkboard for? It looks cool but a little unsure of it's capabilities.
Is it simply a way to see the day's event's (weather, sunrise/set) or does it do more ... like count the number of depth charges that have been dropped (rubs his hands together with a evil grin) Thanks! |
from a code standpoint the last navigational fix is what the Navigator uses for his next dead-reckoning fix.
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When i hear wasserbomben i order flank speed, change dept, rudder 15 degrees for about 45 sec and after that silent running (usualy they are droping like 5 dept charges per atack - if i am not misteak:hmmm: I am curious too, to know if somebody use ottochalkboard and in what situations |
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Using the Real Nav script (pick the correct one from Local Time) we get a celestial fix when it starts. This will have a random error in your possition (as set in your options.py file). The script will give you a celestial fix at the corrct time each day (sun rise, noon, sun set etc x5 per day). Inbetween these fixes (every 2hrs) we get a deadreckoning fix. These are the ones that that will continue the error. (error on error for each one). Then when a celestial fix is called, all errors are forgotten and we are back to a random from your options.py again. If as in your case you are close to land and you know your fix is out - you should manually get the nav officer to do a celestial fix. this will re-set the errors if you like:up: |
Hi trevally,
so if i change a line in option.py like this: NavCelestialMaxCalcFixError = 0.0 that means we will have not errors? |
Thanks ... great answer!
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btw - are you using the ottochalkboard in game? |
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Your welcome:up: @TDW - would it be possible to have a "Land fix" in the options.py With this - if boat is within 8km? of land, error of celestial fix is ####:06: |
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