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Blue Ridge class update:
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U209pn/u214
:salute:hI EVERYONE!
i'm from Portugal and we just buy the 2/3new Sub U214 and just want to ask if its possible to have a U214/u209pn(Portuguese version) driveable with the panels from the seawolf and with blackshar torpedos and sub harpoon in the next lwami 3.11 cause today the U214 with aip is a very dangerous threath for any navy in the world...hope that possible or someone help me to do this?? Thanks everybody :up: |
I can add Portugal to the database with the 214, Karel Doorman, A-69, Lynx, F-16MLU, and P-3C.
They will not be playable, of course. RA is that way -------> EDIT: oh, cool, the 1st Greek 214 got commissioned last week, guess I'll put that in too while I'm at it... |
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Edit: Speaking of Greece they are getting Osprey class mine hunters too, along with a few other countries like Taiwan. |
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Hint for players in LWAMI 4 (is that what we are now calling it now?) don't get within 400 nm of hostile shores in the FFG... |
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So is it the Sepals you're warning them about? I hope you don't mean the C602s, because the CIWS will swat those down no problem. For the Sepals, sources disagree on whether those move at .9 Mach to 1.4-1.5 Mach. I went with 1.5. Not 400nm weapons though. And they're Hi-Low missiles where the "low" is being generous (300 ft), with poor ECCM. Worst of both worlds with that profile really, you give them early warning with the ESM hit, letting them get the chaff out in time, and then never really get low enough to take advantage of the radar horizon. If you've got ASBMs on the way... don't get your hopes up for them to be used tactically. I took another shot at getting ballistic weapons to work today, and again, failed. It's frustrating that the subrocs work but once you flag it for land attack it goes to hell. |
Is LuftWolf and Amizur still about?
I reinstalled DW the other day with LWAMI 3.10 and am having fun with it. Re-ran one of my old DW scenarios where you have to take out a Russian CAG. Can get one ship out of three but if I hang around too long I get sunk. Most interesting. Does anyone have a load of custom scenarios that suit LWAMI? |
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I am currently trying to get through the main campaign driving the Akula and it is proving to be impossible with LWAMI enabled. I read the LWAMI manual and noticed that it states that the first Akula campaign mission doesn't function correctly due to a TA on an Oscar class that's sitting in the harbour. So I disabled LWAMI for the first mission, passed it and re-enabled it. But now the second mission is giving me the same problem. As soon as the mission starts I am detected. A few moments later everyone freaks out and starts launching torpedoes at each other. So I sit there in the middle of the mayhem shaking my head and cancel the mission. I have to admit, it is somewhat amusing on some level. A bunch of noobs trying to shoot each other up. :rotfl2: It would be great if someone would fix the main campaign so that it meshes with LWAMI better. Short of that, do you all have any general tips/suggestions regarding this issue? |
I'm actually 5 missions into a campaign for LWAMI 3.11+. Hopefully it will be well-received... but I might have to add another mission after this "mystery missile launch" of the east coast. Maybe something along the lines of SeaQueen's strategic ASW... but in the Eastern Pacific... :hmmm:
A point that I've made before and feel I need to make again... Forget about the stock campaign for now. 90% of missions for stock DW work with LWAMI. 99% of missions for earlier versions of LWAMI continue to work with newer versions. Just about anything you can grab off subguru's site, for all practical purposes, is a LWAMI mission. Quote:
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I still managed to play through the stock campaign using LWAMI. And without having the TLAM problem in the north korea mission.
I can play through Bill's Red Storm Rising with LWAMI too, except for one mission, Race of the Cripples (there is a helo that has a waypoint right on top of the US subs, in stock DW that's not a big deal, but in LWAMI it's a MAD or even a visual detection). Oh, and no there aren't any plans for Akula missions in the new campaign. FFG, 688I and P-3 so far. It's a US v. China campaign, US perspective, using a lot of the newer Chinese platforms that we added in 3.10. |
This LWAMI mod really gives DW a step up by adding challenge and depth. Stock DW just annoys me now :) Here's a few suggestions for the next version. I'm not a programmer myself so I don't know what is implementable or not in this mod. Recently I've been mostly playing with the FFG to get a feel from the other perspective as surface ASW.
-Playing as FFG, could a helo visual identify surface vessals and buildings within a range of 1-2nm? -Is it just me or is the FFG's passive sonar absolutely useless? I think it should pick up merchants and torpedos a little better. -Someone has mentioned this before. The FFG has no active intercept and in the mod as in reality torpedos don't show up on active very well. Is it realistic to not have active intercept? I know a console can't be added for this, but is there anyway to get the information? perhaps directly to the NAVmap? This is one of things which is badly needed for the FFG. -There are no sound returns in FFG's grams while the buoy is active. Is this a feature of LWAMI? Here's some extra info which I hope can be provided with the next version of the manual (or sooner): -how does the mk54 work better in littorals? How is it modeled compared to mk50? -do we have torpedo sound level vs. speed info? It would be nice to know what is the optimal speed for the situation. |
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M L,
Got any idea when 3.11 will be ready for release. I think I will remove DWX RA 1.1 and install your 3.11. Thanks for any info. Lane:) |
Not really.
But I can give you two "signs of the apocalypse" to look for. One is Luftwolf actively getting involved in adapting the LWAMI 4 doctrines back to the main mod. The other is OneShot coming back from deployment. |
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hostile missle ships, but does not ID nor classify the yacht. I've noticed this before that sometimes it IDs/classifies contacts and sometimes not. I'm linked with the helo and I've tried doing flybys with the setting on acoustic and also on radar (with REMRO on). Is there something I'm missing here? Quote:
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-An active intercept would automatically show up as a passive sonar contact on the NAV map and be updated with every ping. -Would it be possible for the torpedo to show up on the NAV map when it is within 1000-3000 yrds? Approximate position of a torpedo can be deduced with active intercept so this would just be skipping the middle man and putting the info directly on the NAV map. Quote:
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And do torpedos operate the same way as in Jane's 688(i)? They run at set speed, then enable and only after finding a target they accelerate to max speed? Now with LWAMI, the passive washes out at 45kts, does a passive torp still accelerate to max speed or remain at set speed? |
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