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That's 3D Print Screen. http://www.3ds.com/products/3dvia/3d...a-printscreen/ It does a pretty good job of captureing the Granny Viewer stuff. By grabbing the 3D Max importer you can work with the models then in 3D Max. Not sure if there's importers for other Modeling software. I didn't really look for anything I don't use. There's a few things that annoy me about it. But writeing a proper script for Max adjusts the problems quickly. :03: |
oh sorry. the cube looks exactly like the one i have in autocad 2010
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Oh, Sorry Mate.
:oops: That may well be AutoCad that the image was captured from. 3D Screen Print was used to export the model. Not sure what Anvart used to display the Model. :88) |
This thread can remain but when the time is right?
I'll start a new thread on 'Gremlin' :03: Since Anvart made us aware of 3D Print Screen and the importer to 3D Max. Who has tried it and what are your results? I find that the models are rotated off axis. I'm working on a script for 3D Max to fix this. Would anyone be interesed in this script? :hmmm: |
i work with cinema and loved the obj files for 3d data!
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Eye Candy
OK, I am baffled!:o As I stated in earlier post, all this 3D Modeling is new to me and it may be that I just dont have the correct tools.
I have been trying to figure out how to move the Conning Tower Emblem to correct location so Radar upgrades dont cover over them and I am at a loss.:damn: I also want to add Hull Numbers to Tower and Bow as I did for SH4 and cant even find add Material Texture and Texture Placements. This si related to not being able to move exiting Emblems. Please Advise! -TheBeast |
The 3D objects that the emblems appear on is in the
GR2 file for each Turm. Until GR2 files can be edited they can't be moved. One could re-build the Turms in Dat format and edit the Crap out of things. The patch is said to fix the issue with dats. |
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As soon as I get it done I'll post it up.
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Sorry, Mate... You see 3ds Max 2009... You not attentively read #7... |
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im wondering if i can open or import those files..make stuff of my own i really want to make a proper sight for the Larger U-boat flak guns...the 30mm guns had a telescopic sight if im not mistaken. |
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The problem with 3D print screen and the importer is the objects are not centered correctly
to the world. They have a perspective view so all Pivot points are rotated. And the Objects are off center to boot! The script I'm working on places a correctly aligned object in the World, Then adjusts the import from 3D printscreen to match, then deletes the placer object. I'm lazy and hate to do manual stuff over and over! Like my Grandpappy use to tell me, "Work smarter, not harder!" :yeah: |
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"The problem of all grabbers is ..." ... It's not problem of grabbers... it's essence (sense) or feature of grabbers. :D ... grabber takes coordinates from the initial program... |
Very good correction Anvart.
:up: The script just helps adjust things so it's easier to work with the exports. |
OK,
here is how to use the Granny Viewer with textures showing to view the SH5 GR2 files. :up: I'll use E: as the main example but some files may be D: You find the exact paths by looking at the GR2 files in Granny Viewer - Material List tab. The files are hard coded to look for the E: drive. The Game is coded to look elsewhere of course. Granny Viewer looks for that E: path in the GR2 files. So we need to create that exact path. If your DVD drive is E:? You can burn a DVD with the path and textures. But it's worthless for doing changes later on. So let's change things and create a Virtual E: drive. IF your DVD drive is E: Here's how you change the drive letter: (If there are programs looking for the DVD as E: they may get confused!) Right-click My Computer, and then click Manage. Under Computer Management, click Disk Management. In the right pane, you'll see your drives listed. CD-ROM drives are listed at the bottom of the pane. Right-click the drive or device you want to change, and then click Change Drive Letter and Paths. Click Change, click Assign the following drive letter, click the drive letter you want to assign, and then click OK. Now create a Virtual E: drive You'll need some software. But it's free and we like that! http://www.magiciso.com/tutorials/mi...c-overview.htm Useing nearly any Burning software? create an ISO of all the textures with the paths then mount it with the software. Then open Granny Viewer and open the GR2 file of choice. If you did it all right? You now have a textured view! :rock: I'll be glad to assist you if needed. |
Oh, I didn't know the paths were hardcoded.
No wonder that I couldn't find a way hoe to change them in Granny. Thanks! |
Right.
That's how Granny files work. If it's hard Coded in the GR2 file? Granny Viewer will look for that path. As I said, The SH5 Game knows when that path is called, where to look in Game. What we need to do is follow the exact path as coded in the GR2 files. We do that by createing a path that Granny Viewer will find. My way is not the only way I'm sure. You could have an external drive named E: that will work. My externals are named F: and D: My DVD is named E: My Virtual Drive is Z: But I have a short cut to the Disk Management funtion. So I can change things on the fly. I'd change everything once, but there are to many things installed at this time to make it easy. It would require a total re-install and I'm not ready to do that yet. |
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