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-   -   The MaGui mod - Final version (https://www.subsim.com/radioroom/showthread.php?t=166320)

SkyBaron 05-01-10 07:50 AM

Thanks guys for the help. I went ahead and did a SH3 reinstall and everything works fine now. It was probably something left by another mod.

Buck_O 05-01-10 06:39 PM

excellent job on MaGui 3.2 Markman94. I'm downloading it now:yeah:

makman94 05-02-10 02:35 PM

MaGui 3.2.1
 
ATTENTION !

for those who are using MaGui 3.2 ....delete it !

i am uploading right now the MaGui 3.2.1 which is correcting a tiny mistake at scopes that escaped at MaGui 3.2

bye

Assprella 05-04-10 05:32 AM

Thanks a lot Sir.

java`s revenge 05-04-10 09:06 AM

With the latest version i have 2 horizontale lines, is that correct?

geosub1978 05-04-10 09:35 AM

Quote:

Originally Posted by java`s revenge (Post 1381819)
With the latest version i have 2 horizontale lines, is that correct?

Noop!This shouldn't happen. Corrupted installation I guess like NewCaptain posts above.

java`s revenge 05-04-10 09:48 AM

No it isn`t the same. Herefore i had the elder magui version..:hmmm:

edit; deactivated the magui + fm ni fix and after that activated firstly the
magui. All was okay and after that activated the fm ni fix and i got the 2 lines
back...

makman94 05-04-10 07:47 PM

Quote:

Originally Posted by java`s revenge (Post 1381862)
No it isn`t the same. Herefore i had the elder magui version..:hmmm:

edit; deactivated the magui + fm ni fix and after that activated firstly the
magui. All was okay and after that activated the fm ni fix and i got the 2 lines
back...

hi Java,
are you using the FM_NI fix of the current version of MaGui ? i mean that each version of MaGui has its own FM_NI fix.
if you run MaGui 3.2.1 you have to use the ''FM_NI fix for MaGui 3.2.1'' (older fixes will not work and will cause problems like this)
post a pic with the 'problem' will be more helpfull and also post a screen with your mod list (a screen ...don't named them)

bye

comet61 05-04-10 10:26 PM

periscope view confusion
 
So I just loaded Magui 3.2.1 and am a little confused. The attack scope view only goes to 6x, but-your text file states that the AoB wheel is set for 15x like Magui 3.1. Is this a goof or did you not update the text file for Manos Optics. Is the wheel to be read at 6x and multiply by 2.5 or not. Is there suppose to be a 15x?

I can edit the camera.dat myself if this is the case. Thanks!!

makman94 05-05-10 03:14 AM

Quote:

Originally Posted by comet61 (Post 1382471)
So I just loaded Magui 3.2.1 and am a little confused. The attack scope view only goes to 6x, but-your text file states that the AoB wheel is set for 15x like Magui 3.1. Is this a goof or did you not update the text file for Manos Optics. Is the wheel to be read at 6x and multiply by 2.5 or not. Is there suppose to be a 15x?

I can edit the camera.dat myself if this is the case. Thanks!!

Hi Comet,

if you are 'missing' the x15 zoom that means that you have messed your installation .

i have allready told you once, to check the mods that you have enabled after MaGui and if jsgme is warning you about conflicts...disable them .

a rule when you want to check if something is wrong with a mod is to disable ALL mods and enable ONLY the one that you want to check .its the only way to have valid comments.do that to see if your 'problem' with MaGui insists .

also ,pay attention to that ''roll back'' thing for sh3 commander's users

there is nothing that you must edit at MaGui's files ,all are ok.

bye

comet61 05-05-10 01:13 PM

Magui
 
Sorry...no other mods were loaded after Magui. I learned the lesson of loading anything after the initial load. I always roll back prior to new mods.

So I opened up the Camera.dat in the *.rar file. Guess what? Only 2 entries in the periscope Optics section: 1.5x and 6x...no 15x. I edited the lines and added the 15x. I went and checked the Obs scope optical parameters...it was OK. Why is this? I have no idea. There was no "cross-filing" that I am aware of. I keep all older versions in their separate folders to minimize confusion. Once de-activated via JGSME (Magui 3.1) I deleted all Magui files (older ones). SH Commander always rolls back after I am done in the sim. Then I load files usually 1 at a time. I have created a mission with nothing but the uboat and utilize the blank campaign mod to check all new mods. Magui 3.2.1 does work flawlessly, so no problem there. But on initial checking in the blank mission to make sure that Magui and it's add-ons were working I fiddled with the Attack scope and all I got was 1.5x and 6x....no 15x. I tripled checked it, made sure I was not mistaken. Just the 2 views in the attack scope. I did in fact switch over to the Obs scope to make sure I didn't have them backwards....nope. So, I checked it out for a few minutes before I wrote the post concerning the views in the attack scope.

Not here to create a problem. The problem is solved as far as I am concerned. Perhaps I got a "rogue" file, I don't know. Not sure what happened. On another note: I do in fact edit other files to suit my needs, but they are very minor.:06:

java`s revenge 05-05-10 01:15 PM

I have took the fix from your website...

Here is a screenshot,

http://img.photobucket.com/albums/v4..._20114_846.jpg

makman94 05-05-10 05:25 PM

Quote:

Originally Posted by comet61 (Post 1383059)
Sorry...no other mods were loaded after Magui. I learned the lesson of loading anything after the initial load. I always roll back prior to new mods.

So I opened up the Camera.dat in the *.rar file. Guess what? Only 2 entries in the periscope Optics section: 1.5x and 6x...no 15x. I edited the lines and added the 15x. I went and checked the Obs scope optical parameters...it was OK. Why is this? I have no idea. There was no "cross-filing" that I am aware of. I keep all older versions in their separate folders to minimize confusion. Once de-activated via JGSME (Magui 3.1) I deleted all Magui files (older ones). SH Commander always rolls back after I am done in the sim. Then I load files usually 1 at a time. I have created a mission with nothing but the uboat and utilize the blank campaign mod to check all new mods. Magui 3.2.1 does work flawlessly, so no problem there. But on initial checking in the blank mission to make sure that Magui and it's add-ons were working I fiddled with the Attack scope and all I got was 1.5x and 6x....no 15x. I tripled checked it, made sure I was not mistaken. Just the 2 views in the attack scope. I did in fact switch over to the Obs scope to make sure I didn't have them backwards....nope. So, I checked it out for a few minutes before I wrote the post concerning the views in the attack scope.

Not here to create a problem. The problem is solved as far as I am concerned. Perhaps I got a "rogue" file, I don't know. Not sure what happened. On another note: I do in fact edit other files to suit my needs, but they are very minor.:06:

:hmmm:.....thats very strange Comet !

becuase i just downloaded the MaGui 3.2.1 and opened its cameras.dat
everything is ok in there ,i see three entries for the zooms.
you must open the cameras.dat of MaGui's files BEFORE you install it to see if it has three zooms.
DON'T open the cameras.dat from the data of silent hunter(after you have installed the mod) becuase if something is messed at your installation you will be not able to see the three zooms in there.now, if you did so, again i am telling you that your installation for MaGui is not correct and the only problem will possibly not be only that with the zooms.
but as long i see the three entries for the zooms at attack scope in MaGui's files and these entries are not showing in your install the only thing that i can think is that you have messed your install


ps: i didn't say that you are trying to make trouble ! i said what you must do in order to have valid comments becuase with all these mods conflicts out there, is pretty easy (and more possible) to be an ''install'' problem than a 'bug' of mod . you can be sure that if indeed was a bug i would have correct it

Quote:

Originally Posted by java`s revenge (Post 1383062)
I have took the fix from your website...

Here is a screenshot,

that fix is for MaGui v2+ .as i told you, you must run the fix for the current version of MaGui .the fix is in the .rar of MaGui 3.2.1
navigate through the contents of the .rar and you will find it .
if you run MaGui 3.2.1 you have to use the fix called '' FM_NI FIX for MaGui 3.2.1''
Also ,everything you need is inside the .rar of MaGui 3.2.1 .i am telling you that becuase ,as i see from your pic, you have the casing for stealthmeter but not the sub's icon so you haven't use the ''optional-no stealthmeter for MaGui 3.2.1'' but probably you used the optional for an older version

my advice is to delete everything that involves older versions and keep only the .rar for MaGui 3.2.1 .all you need are in there

java`s revenge 05-05-10 11:51 PM

Thanks, it`s all okay now :yeah:

swampy 05-06-10 03:23 AM

I have a question about the attack disk. Sometimes it "resets" so when I pull it up again all the info is lost.
What actions affects the attack disk?


I refer to the disk that can be pulled up just under the recognition manual

makman94 05-06-10 06:52 PM

Quote:

Originally Posted by swampy (Post 1383559)
I have a question about the attack disk. Sometimes it "resets" so when I pull it up again all the info is lost.
What actions affects the attack disk?


I refer to the disk that can be pulled up just under the recognition manual

hi Swampy,

basically ,whenever you use a tool the others are effected becuase of the fact that most of them are 'sharing' the same type of dials alteration . that means that the tools doesn't have 'memory'

bye

makman94 05-14-10 03:06 AM

Hello guys,

i added a button at MaGui that is applying a filter on both scopes.(see the pics below)
at the moment i am working at the filter itself (color,transparency...etc)
there is a limitation on the technique i used to apply this filter and this is that the filter is visual on all pages(filter is attached at the layout page) even if we 'leave' from periscopes's pages and we will have to manually switch it off via the button ( in other words...the filter will not automatically switched off).but there is ,afaik, no better way to have a filter applied to scopes and at the same time the scope and its tools to be availiable and fuctional .with this method we can have a filter on scope and also all features of scopes to be in use

now,becuase of the fact that the design of filter is a real headache for me i want to ask the fans of MaGui if they are interested to this addition so i will finish it or else i will drop it down.also,if anyone wants to produce some filters for me (i will give him all needed details for the dimensions of filter) in order to test them ,would be great !

pics:
http://i545.photobucket.com/albums/h...man94/1-31.jpg
http://i545.photobucket.com/albums/h...man94/2-31.jpg
http://i545.photobucket.com/albums/h...man94/3-25.jpg
http://i545.photobucket.com/albums/h...man94/4-18.jpg

comet61 05-14-10 03:09 AM

Filters
 
I vote "YES"!!

Magic1111 05-14-10 03:19 AM

Quote:

Originally Posted by makman94 (Post 1392012)

i want to ask the fans of MaGui if they are interested to this addition so i will finish it or else i will drop it down.also,if anyone wants to produce some filters for me (i will give him all needed details for the dimensions of filter) in order to test them ,would be great !


Hi makman !

Very clear: Yes! :yeah::up::yeah:

Best regards,
Magic:salute:

Assprella 05-14-10 04:57 AM

Salve!
I think it is great, I want it.
If somebody explain me how to do the job on the filters I try to help you in the way you need.
At your disposal.
:up:


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