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-   -   [REL] Athlonic's MCCD "More Crew Commands by Dialog" MOD (https://www.subsim.com/radioroom/showthread.php?t=166236)

Mithrandir 04-07-10 08:16 AM

Hi Athlonic,
my sonarman reports only bearing by voice and gives complete data in textual form in the text window... Useful if I play with no map contacts update! :)

Bye,
Mith

P.S.: About opening/closing torpedo tubes, I discovered that closing a tube it really opens it and flooding a tube actually closes it... Maybe we can solve the problem inverting the commands... I already tried on my SH5 and it works... :)

Ruby2000 04-07-10 11:20 AM

Quote:

Feel free to look in my mod files to see how it goes, nothing hard.
Hi Athlonic,

I will do this, thank´s :DL. I will try to integrate the Nav - commands:

Report_time_to_course_end
Report_range_to_course_end
I give you an answer by PM. Is this OK?


Regards Ruby

Ducimus 04-07-10 05:17 PM

Awesome! I was hoping someone would come out with a mod like this. :up::up:

Ruby2000 04-08-10 10:02 AM

Hi Athlonic,

you have an PM from me.

Regards Ruby

t0maz 04-10-10 04:48 AM

Great Mod! :rock:
I like very much that I must wait for reponse like depth under keel or radio msg send.
Its more realistic! :up:
Thx man!

Athlonic 04-13-10 02:46 PM

Hi kaleuns,

New version available : v 1.03

Warnings:

- DO NOT install this version if your Silent Hunter game is already patched to the v1.2 version (even the beta one) !


Change log :

Quote:

- added a polish localized version
- added an italian localized version
- Radioman :
* maked animations and feedback for radio message reports more realistics (morse code, and pen visible while writing)
* replaced the previous song (useless) gramophone's command by a famous "Das Boot" movie moment
Hope you enjoy those little tiny changes.

More to follow next week...

kylania 04-13-10 03:07 PM

Quote:

Originally Posted by Athlonic (Post 1358406)
v1.2 version (even the beta one) !

:o:hmmm:

Athlonic 04-14-10 08:59 AM

Quote:

Originally Posted by kylania (Post 1358426)
:o:hmmm:


He he, just to be sure ... you never know.

:D

TheBlobThing 04-24-10 12:08 PM

Awesome mod! Love the immersion this mod gives. However I seem to be having some trouble with my navigator. The Depth under keel command makes him pause (as is intended) but after pinging the bottom twice I never receive a report from him! It kind of worked when I had just installed your mod but now it doesn't. What gives?

Am using MFCM too.

Athlonic 04-24-10 01:07 PM

Hi TheBlobThing,

Try to load an Historical mission and see if works well.
If so, reload then your campagne savegame it should works.

I have experienced sound dialog loss even with the stock game on campagne reload sometimes.

Finaly, do you see the depth under keel in text in the lower right corner ?

TheBlobThing 04-24-10 02:24 PM

Quote:

Originally Posted by Athlonic (Post 1372244)
Hi TheBlobThing,

Try to load an Historical mission and see if works well.
If so, reload then your campagne savegame it should works.

I have experienced sound dialog loss even with the stock game on campagne reload sometimes.

Finaly, do you see the depth under keel in text in the lower right corner ?

Thanks for the quick reply!

Just tried a historical mission. It works fine there but on reloading my campaign the lazy SOB just... WAIT! I'm replying from the Steam in-game browser and as I'm tryping this I hear him in the background with a (much) delayed response!

It seems that after the first time where he waits for around 1-1˝ minutes with answering me, he answers promptly. Sort of like having to "break the ice" with him.

To answer your other question, it wasn't just sound dialogue that was missing, there was no text answer in the message box in the lower right corner. This odd delay is just really weird.

Athlonic 04-24-10 03:06 PM

:DL

Strange, maybe your nav is in a bad mood.

Scripts are OK, seem's that the game doesn't trigger the command well on some cicunstances.

In the so awaited 1.2 patch they added this command so I will check how they done to see if I did something wrong.

Thank you for your feedback.

TheBeast 04-27-10 03:06 PM

Mission - Black May
 
May, 5, 1943 - Black May mission:
My Radioman tells me "Herr Kaleun! An urgent message from the BdU. I think you should read this right away."
There are no response options listed.:damn: I have saved game, exited and restarted to no avail. I have also restarted from inport save and end up with same issue.:damn:

Please Advise!

Thank you!
-TheBeast

Athlonic 04-27-10 03:21 PM

Quote:

Originally Posted by TheBeast (Post 1375456)
May, 5, 1943 - Black May mission:
My Radioman tells me "Herr Kaleun! An urgent message from the BdU. I think you should read this right away."
There are no response options listed.:damn: I have saved game, exited and restarted to no avail. I have also restarted from inport save and end up with same issue.:damn:

Please Advise!

Thank you!
-TheBeast

Hi, this is a campaign dependent thingy.
Have you looked at the captain log to see if you can read the radio message ?

TheBeast 04-27-10 03:37 PM

Quote:

Originally Posted by Athlonic (Post 1375467)
Hi, this is a campaign dependent thingy.
Have you looked at the captain log to see if you can read the radio message ?

Yes, I search through all radio messages and didnt find any messages related to this. I even open CMD window and used "FINDSTR" to try and follow this event in PY, TXT files but not having any luck.
http://www.subsim.com/radioroom/pict...pictureid=1933

Athlonic 04-27-10 04:25 PM

Ok,

this dialog is triggered inside the game code.

In dialogs.cfg you can see this :

Quote:

[Dialog 872]
ID=919
Human=RADIO
Campaign=Black May
Sound=data\Sound\Speech\SoundMan\Normal\TM_RR_HIDR O_D08_A.ogg
Text=Text_Dialog_920
Delay=0.920000
The line :
Text_Dialog_920=Herr Kaleun! An urgent message from the BdU. I think you should read this right away.
In dialogs.tsr is the title of your windows here.

Seems like a bug in the story line system.
If you still want to know what's next look in this file:
"Data\UPCDataGE\UPCLocalization\dialogs.tsr"
And read from line Text_Dialog_920 to 931.
You should be able to guess the story.

Warning to others : SPOILER ALERT do not do this if you are not at this stade of the campaign.

TheBeast 04-27-10 04:34 PM

Quote:

Originally Posted by Athlonic (Post 1375532)
Ok,

this dialog is triggered inside the game code.

In dialogs.cfg you can see this :



The line :
Text_Dialog_920=Herr Kaleun! An urgent message from the BdU. I think you should read this right away.
In dialogs.tsr is the title of your windows here.

Seems like a bug in the story line system.
If you still want to know what's next look in this file:
"Data\UPCDataGE\UPCLocalization\dialogs.tsr"
And read from line Text_Dialog_920 to 931.
You should be able to guess the story.

Warning to others : SPOILER ALERT do not do this if you are not at this stade of the campaign.

I wonder if this is by design. I found line
Quote:

Sound=data\Sound\Speech\SoundMan\Normal\TM_RR_HIDR O_D08_B.ogg
The Radioman insists I read the message. Maybe I can read it then.

Athlonic 04-27-10 04:41 PM

Yes that's because you can refuse to read the message the first time, if you do so he will insist.

TheBeast 04-27-10 07:24 PM

True true. My current problem is. While I am unable to communicate with my Radioman(stuck on empty crew command menu), I can not request a resupply forcing me to RTB for refit.
Maybe you can add "Request Resupply" to the Radioman menu of the Deck Watch Officer.

Athlonic 04-28-10 03:25 AM

Quote:

Originally Posted by TheBeast (Post 1375668)
True true. My current problem is. While I am unable to communicate with my Radioman(stuck on empty crew command menu), I can not request a resupply forcing me to RTB for refit.
Maybe you can add "Request Resupply" to the Radioman menu of the Deck Watch Officer.


Here you go :

http://dl.free.fr/vBrc03W1q

Install this fix with JSGME alone or other the MCCD 1.03 mod.
You will be able to ask for resupply ship via the WatchOfficer in the Radioman orders.

;)


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