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-   -   [REL] Sub Exhaust for SH5 (https://www.subsim.com/radioroom/showthread.php?t=164484)

reboot 04-02-10 01:17 PM

Quote:

Originally Posted by privateer (Post 1345176)
What ATI Cards do you have?
Minimum recommended is Radeon HD2600 series 256 MB
Maximum recommended is Radeon HD3000 series 512+ MB

HD5770 1GB so the card is up to date. Maybe when the patch comes out it will address some of the performance issues. I know some Nvidia cards are having problems with the shadows in the CR as well.

DragonRR1 04-02-10 01:21 PM

Very nice mod DW, no issue with speed for me (using Nvidia 280GTX). Will let you know what happens when my 480GTX arrives.. Assuming my system doesn't melt on me!

7thSeal 04-02-10 01:23 PM

Whats odd though is that I'm using the Enhanced Funnel Smoke mod and can view it with bino with no drop in fps. It seems the exhaust from the sub wouldn't be any different. Ship exhaust has much more and alot thicker smoke.

reaper7 04-02-10 01:33 PM

Oh. Released missed this one yesterday. Amd pics to at last, Couldn't see them over the last month (Darn Photobucket).
Excellent downloading now. Thanks. :yeah:

sport02 04-02-10 02:27 PM

there is no smoke when you go backwards !!

kemeri 04-02-10 02:43 PM

Just for info ...
 
Under the normal conditions diesel engine has no visible exhaust even if it operates on HFO. Visible "black" exhaust may appear in case the diesel is significantly overloaded or its proper adjusting lost. "White" exhaust appears when the fuel oil (MDO or HFO) contains water or compression piston rings/valves guides/turbocharger's seals are weared and lubricating oil enters the cylinders and exhaust line.

Also there is feature in SH5 when both diesels are vibrating during operation. It is "cool", i like it by the way, but IMHO it is not realistic. As both diesel of U-boat drive the propeller shafts directly, they are to be mounted on their foundations without any flexible intermediate parts. So during the diesels operation you should not see their vibration only, but feel the viration of the whole U-boat. Would be cool if it can be modded also :D

tonschk 04-02-10 02:57 PM

:yeah: :DL Thank you very much :yeah: :up:

pythos 04-02-10 03:48 PM

Need to make a slight correction. The type II series had TWO exaust ports, one on each side of the hull. This might have something to do with the two diesel units in the boat design. Not sure though:up:

7thSeal 04-02-10 04:37 PM

Quote:

Originally Posted by sport02 (Post 1345306)
there is no smoke when you go backwards !!

On mine I see it though it depends on sub speed to make it more noticeable. I find that if ordering all stop the exhaust will still continue until your sub comes to a complete stop. Somehow this mod is tied with sub movement rather than throttle which may be a clue with slowdowns with Ati cards?

Run full speed ahead and then order all stop and see just how long the exhaust continues... only till the sub is stopped. :up:

Madox58 04-02-10 05:56 PM

Quote:

Originally Posted by pythos (Post 1345397)
Need to make a slight correction. The type II series had TWO exaust ports, one on each side of the hull. This might have something to do with the two diesel units in the boat design. Not sure though:up:

Maybe two engines,
But they had one exhaust port!
http://i108.photobucket.com/albums/n...006/Type2s.jpg

Notice NO dark paint spot or hole in the right spot?
I don't make this stuff.
I just post the facts.
And you might want to look at this.
http://amp.rokket.biz/docs/amp7201_typeII_plan.pdf

TheDarkWraith 04-02-10 07:23 PM

Quote:

Originally Posted by sport02 (Post 1345306)
there is no smoke when you go backwards !!

oh yes, you are right. I did forget that :o We'll have to fix that.

TheDarkWraith 04-03-10 11:57 AM

okay so what's the general concensus? Is the exhaust trail too long? too dark?

Kromus 04-03-10 12:41 PM

Quote:

Originally Posted by TheDarkWraith (Post 1346216)
okay so what's the general concensus? Is the exhaust trail too long? too dark?

I`d be happy if you could make also version with much shorter smoke. Longer smoke can stay as different version for anyone who likes it but it`s just too long for my taste. I think 2 max 3 meters would be enough. Otherwise it`s great mod :)

Redlance88 04-03-10 02:33 PM

I also vote for a shorter version. with the engines at temp and running well it would be a subtle amount and length of smoke. now if there was a way to link amounts to engine damage, that would be even more cool. darker and thicker as the damage rate goes up.

SteelViking 04-03-10 03:13 PM

In my opinion the darkness/density of the smoke is spot on, but I think that shorter trails (a little over half current length) would be more realistic. Smoke from a well maintained diesel engine even the size of a u-boat's should dissipate pretty quickly.

P.S. Thank you for working on this TDW, your immense amount of effort to improve this sim is much appreciated by all.

TheDarkWraith 04-03-10 03:17 PM

Quote:

Originally Posted by SteelViking (Post 1346439)
In my opinion the darkness/density of the smoke is spot on, but I think that shorter trails (a little over half current length) would be more realistic. Smoke from a well maintained diesel engine even the size of a u-boat's should dissipate pretty quickly.

P.S. Thank you for working on this TDW, your immense amount of effort to improve this sim is much appreciated by all.

I've been playing around with it and I think everyone is correct - the trail of smoke should be about half what is it now. Color/density I think is good because it dissipates rather quickly. I'll make another version with the shorter smoke trails (which will also help with FPS for those experiencing problems). Look for it shortly.

Kromus 04-03-10 03:28 PM

Quote:

Originally Posted by TheDarkWraith (Post 1346444)
I've been playing around with it and I think everyone is correct - the trail of smoke should be about half what is it now. Color/density I think is good because it dissipates rather quickly. I'll make another version with the shorter smoke trails (which will also help with FPS for those experiencing problems). Look for it shortly.

:yeah:

Edit:
I don`t know if you seen this http://www.youtube.com/watch?v=RS1ed...eature=related between 0:25-0:28

I think its speed is about 10 knots

TheDarkWraith 04-03-10 05:17 PM

version 1.0.1 released. Major change was adjustment to exhaust smoke trail for all subs currently done. See post #1 for details.

tonschk 04-03-10 05:42 PM

Quote:

Originally Posted by TheDarkWraith (Post 1345608)

oh yes, you are right. I did forget that :o We'll have to fix that.


:rock: Thank you very much :up: Racerboy :yeah:


/

Kromus 04-03-10 05:57 PM

Nice, thank you :)

Btw I noticed kinda weird thing. Since smoke direction is affected by wind direction, sometimes happens that smoke comes directly for coning tower. I don`t think watchmen like that very much :O:. Would it be possible to make smoke less wind dependant and more U-boat heading dependant?


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