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Very nice mod DW, no issue with speed for me (using Nvidia 280GTX). Will let you know what happens when my 480GTX arrives.. Assuming my system doesn't melt on me!
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Whats odd though is that I'm using the Enhanced Funnel Smoke mod and can view it with bino with no drop in fps. It seems the exhaust from the sub wouldn't be any different. Ship exhaust has much more and alot thicker smoke.
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Oh. Released missed this one yesterday. Amd pics to at last, Couldn't see them over the last month (Darn Photobucket).
Excellent downloading now. Thanks. :yeah: |
there is no smoke when you go backwards !!
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Just for info ...
Under the normal conditions diesel engine has no visible exhaust even if it operates on HFO. Visible "black" exhaust may appear in case the diesel is significantly overloaded or its proper adjusting lost. "White" exhaust appears when the fuel oil (MDO or HFO) contains water or compression piston rings/valves guides/turbocharger's seals are weared and lubricating oil enters the cylinders and exhaust line.
Also there is feature in SH5 when both diesels are vibrating during operation. It is "cool", i like it by the way, but IMHO it is not realistic. As both diesel of U-boat drive the propeller shafts directly, they are to be mounted on their foundations without any flexible intermediate parts. So during the diesels operation you should not see their vibration only, but feel the viration of the whole U-boat. Would be cool if it can be modded also :D |
:yeah: :DL Thank you very much :yeah: :up:
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Need to make a slight correction. The type II series had TWO exaust ports, one on each side of the hull. This might have something to do with the two diesel units in the boat design. Not sure though:up:
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Run full speed ahead and then order all stop and see just how long the exhaust continues... only till the sub is stopped. :up: |
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But they had one exhaust port! http://i108.photobucket.com/albums/n...006/Type2s.jpg Notice NO dark paint spot or hole in the right spot? I don't make this stuff. I just post the facts. And you might want to look at this. http://amp.rokket.biz/docs/amp7201_typeII_plan.pdf |
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okay so what's the general concensus? Is the exhaust trail too long? too dark?
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I also vote for a shorter version. with the engines at temp and running well it would be a subtle amount and length of smoke. now if there was a way to link amounts to engine damage, that would be even more cool. darker and thicker as the damage rate goes up.
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In my opinion the darkness/density of the smoke is spot on, but I think that shorter trails (a little over half current length) would be more realistic. Smoke from a well maintained diesel engine even the size of a u-boat's should dissipate pretty quickly.
P.S. Thank you for working on this TDW, your immense amount of effort to improve this sim is much appreciated by all. |
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Edit: I don`t know if you seen this http://www.youtube.com/watch?v=RS1ed...eature=related between 0:25-0:28 I think its speed is about 10 knots |
version 1.0.1 released. Major change was adjustment to exhaust smoke trail for all subs currently done. See post #1 for details.
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:rock: Thank you very much :up: Racerboy :yeah: / |
Nice, thank you :)
Btw I noticed kinda weird thing. Since smoke direction is affected by wind direction, sometimes happens that smoke comes directly for coning tower. I don`t think watchmen like that very much :O:. Would it be possible to make smoke less wind dependant and more U-boat heading dependant? |
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