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"Alarm" and "Flank Speed, Captain" would be nice!
JCC |
Great MOD :up:
Just a couple of observations; when entering the Forward Torpedo Compartment I notice the sound changes to an electrical hum. This is appropriate for the Electric Motor Compartment but not a busy Torpedo room. Is there a way to have more metallic clanging, the rattle of a chain-winch and whatnot instead? Also, I think when you close the Deck access hatch in the Conning tower the sound switches to Electric Engines, even though the Diesels are still running (I think it's the same in stock SH5) . Not sure, something doesn't seem quite right :hmmm: |
Yeah.. I'm hear electrical huming sometimes in captains bed also.. or sonar station. Both sides but not in center of that compartment..
It's really strange and it looks like game bug for me. Ps. And there is no depth under keel problem with it - it is highly impossibe. Maybe that helps -> http://www.subsim.com/radioroom/show...5&postcount=85 |
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Ok, problems with diesel loop was because some other mod altered orginal sh.sdl in SH5\data\Sound.
Now works fine :rock: Beause that mod not altering that file JSGME will not rise conflict and everything seems to be ok.. Maybe thats fix some other problems people have. Maybe it will be good idea to include vanila sh.sdl to prevent such situatuions without JSGME warning and people confusion? :hmmm: |
I have done some detailed testing to do with the "depth under keel" and other officer shout outs not playing.
I can confirm that it most definatley has NOTHING to do with CaptHelms sound mod :DL. (Which is pretty obvious anyway as they are just sound files) This issue occurs for me even without his mod installed. I have found a workaround for it however, just save and then reload, the sounds should now start playing. If the initial save and reload does not work try it once more. This works for me 100% of the time. This is more of a game bug than a MOD issue as far as I can tell from my testing, and looking for a workaround. By the way CaptHelm, excellent job on this sound mod, cant bring myself to listen to the stock ones anymore. :up: Cheers |
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sorry cant help you, audio is hard coded ,playback is 1 audio file for both compartments. opted for the electrical hum nope dev team would need to hard code audio for the torpedo room , and the loading sounds. uboats could run electrical and disesels at same time. sh5 does not allow this in constant running. however its the run down times and manual switching to electrical and vice versa they modelled so you will hear both running for a small period . |
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dadsfse
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Sorry that i written that
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this mod is fan bloody tastic thanks kindly :rock:
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Has anyone else noticed that SH5 no longer changes the pitch of the engine and motor sounds relative to speed like SH4 did? When changing telegraph the only noticeable change is the loudness of the engines/motors.
Does anyone know how to get the pitch bender back? I want to hear my diesels puttering along at minimum speed and screaming for mercy at maximum! |
Does this MOD work with 1.2?
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Yes,
it only overwrites sound files, it will work with any of the current game versions. |
Great immersion!!! Danke Kaptaine!!!
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Does this work with JGSME or is it an extract to the sound/data files?
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I used JSGME to enable it.
Thanks for some great work Capthelm :) |
How do we liven up the Sub when 'BattleStations' is called? At the moment it's like a library. Shhhh!
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Can't pass this one up, thanks for the work. downloading.... now :salute:
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