SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Capthelms Audio Mod (https://www.subsim.com/radioroom/showthread.php?t=163530)

John Channing 03-28-10 07:32 AM

"Alarm" and "Flank Speed, Captain" would be nice!

JCC

The General 03-28-10 07:44 AM

Great MOD :up:

Just a couple of observations; when entering the Forward Torpedo Compartment I notice the sound changes to an electrical hum. This is appropriate for the Electric Motor Compartment but not a busy Torpedo room. Is there a way to have more metallic clanging, the rattle of a chain-winch and whatnot instead?

Also, I think when you close the Deck access hatch in the Conning tower the sound switches to Electric Engines, even though the Diesels are still running (I think it's the same in stock SH5) . Not sure, something doesn't seem quite right :hmmm:

t0maz 04-04-10 04:51 PM

Yeah.. I'm hear electrical huming sometimes in captains bed also.. or sonar station. Both sides but not in center of that compartment..

It's really strange and it looks like game bug for me.


Ps.
And there is no depth under keel problem with it - it is highly impossibe.
Maybe that helps -> http://www.subsim.com/radioroom/show...5&postcount=85

Able72 04-04-10 06:31 PM

Quote:

Originally Posted by DanBolivar (Post 1323720)
Your MOD seems to be halting the "Depth under Keel" command.

The officer doesn't reply verbally nor does the info show up in the message window.

:(

I'm using his mod and I'm not having that issue. Of course, perhaps his mod isn't working, but I don't think so.

t0maz 04-09-10 06:26 AM

Ok, problems with diesel loop was because some other mod altered orginal sh.sdl in SH5\data\Sound.
Now works fine :rock:

Beause that mod not altering that file JSGME will not rise conflict and everything seems to be ok..

Maybe thats fix some other problems people have.
Maybe it will be good idea to include vanila sh.sdl to prevent such situatuions without JSGME warning and people confusion? :hmmm:

stalintc 04-09-10 07:44 AM

I have done some detailed testing to do with the "depth under keel" and other officer shout outs not playing.

I can confirm that it most definatley has NOTHING to do with CaptHelms sound mod :DL. (Which is pretty obvious anyway as they are just sound files)

This issue occurs for me even without his mod installed. I have found a workaround for it however, just save and then reload, the sounds should now start playing. If the initial save and reload does not work try it once more. This works for me 100% of the time. This is more of a game bug than a MOD issue as far as I can tell from my testing, and looking for a workaround.

By the way CaptHelm, excellent job on this sound mod, cant bring myself to listen to the stock ones anymore. :up:

Cheers

capthelm 04-10-10 12:12 AM

Quote:

Originally Posted by The General (Post 1337622)
Great MOD :up:

Just a couple of observations; when entering the Forward Torpedo Compartment I notice the sound changes to an electrical hum. This is appropriate for the Electric Motor Compartment but not a busy Torpedo room. Is there a way to have more metallic clanging, the rattle of a chain-winch and whatnot instead?

Also, I think when you close the Deck access hatch in the Conning tower the sound switches to Electric Engines, even though the Diesels are still running (I think it's the same in stock SH5) . Not sure, something doesn't seem quite right :hmmm:


sorry cant help you, audio is hard coded ,playback is 1 audio file for both compartments. opted for the electrical hum

nope dev team would need to hard code audio for the torpedo room , and the loading sounds.

uboats could run electrical and disesels at same time. sh5 does not allow this in constant running.

however its the run down times and manual switching to electrical and vice versa they modelled

so you will hear both running for a small period .

The General 04-10-10 07:41 AM

Quote:

Originally Posted by capthelm (Post 1354363)
So, you will hear both running for a small period .

Ok, thanks :)

typhoon 04-23-10 02:00 PM

dadsfse

typhoon 04-23-10 02:01 PM

Sorry that i written that

minett 04-28-10 06:10 AM

this mod is fan bloody tastic thanks kindly :rock:

Capt Jack Harkness 04-30-10 06:54 AM

Has anyone else noticed that SH5 no longer changes the pitch of the engine and motor sounds relative to speed like SH4 did? When changing telegraph the only noticeable change is the loudness of the engines/motors.

Does anyone know how to get the pitch bender back? I want to hear my diesels puttering along at minimum speed and screaming for mercy at maximum!

milky 05-16-10 03:32 AM

Does this MOD work with 1.2?

UF582151 05-16-10 09:06 AM

Yes,

it only overwrites sound files, it will work with any of the current game versions.

badaboom 05-17-10 05:29 PM

Great immersion!!! Danke Kaptaine!!!

ingsoc84 05-18-10 09:50 AM

Does this work with JGSME or is it an extract to the sound/data files?

Bleh 05-19-10 03:00 PM

I used JSGME to enable it.

Thanks for some great work Capthelm :)

The General 05-20-10 07:54 AM

How do we liven up the Sub when 'BattleStations' is called? At the moment it's like a library. Shhhh!

kylania 05-20-10 08:05 AM

Quote:

Originally Posted by Capt Jack Harkness (Post 1378252)
Has anyone else noticed that SH5 no longer changes the pitch of the engine and motor sounds relative to speed like SH4 did? When changing telegraph the only noticeable change is the loudness of the engines/motors.

Does anyone know how to get the pitch bender back? I want to hear my diesels puttering along at minimum speed and screaming for mercy at maximum!

My game does change engine sound based on speed, even stock.

scratch81 05-28-10 06:32 PM

Can't pass this one up, thanks for the work. downloading.... now :salute:


All times are GMT -5. The time now is 12:22 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.