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cheers
i'm building a new MP mission but have some german and english warships not engaging each other when well within range. i shall have a play with the zones see if it makes any difference |
:down: adding threat zones made no difference to the range that the warships engaged but changing there crews to elite did:yeah:
a few tweaks and one more play test to do then i'll upload it:woot: AE |
Player Uboat
Hi,
do not add a waypoint to the ship mas in SH3/4 usual. It works so that the boat runs to them. Iven if the speed is set to zero on them and the added wp. Karl |
what was that fix for multiple ships spawning onto of each other? D:
i've been reading the thread but it seems like someone forgot to actually post what fixed it =/ |
Try ensuring the folder you save to is the same as the save mission name.:hmmm:
Or was it ensure you pick player side axis:06: |
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still can't figure out how to get the ships to stop doublespawning ontop of each other though =.=; i even went in and edited the misge file manually and couldn't figure it out =/ |
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i.e. ship a) enters ship B)'s "threat zone" it will then identify ship B) as a threat and shoot at it.... |
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Sorry I cant remember what fixed it. I think I just re-read the PDF guide, followed that and it has not happened again. |
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ok i tried remaking it making sure to follow the guide, the ships are still duplicating D:
only on the single player though, i haven't tested it on the multiplayer =/ |
recreating the mission didn't work either =/ ARGH! -flails-
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Hello all,
I m loocking for use the objectiv " Sink Specifik " My problem is, i can t add any specific ship to this mission objectiv, do someone can help me with it ?? #Is there any way to add more country ship ( like brezilian ship ) to the ediotor ? #Is there any way to make an axis ship neutral ?? I m trying to make OB 188 convoy. Into this convois, thyere some norvegian ship ( 7/26/1940 ) I d like make them neutral or Allies... #I haven t understand why i can t add some ship to a group. I m trying to includ a troop transport into the convoy. Convoy leader : FlowerCO / entry date 2/14/1939 Troop transport, entry date 10/1/1939 Mission date : 7/26/1940 Editor message : "Unit s date of commissioning is after leader entry date" Why i can join this troop transport to the convoy ??? Do it mean, i must allways, set convoy leader the most recent ship ??? #when i m using terrain, do port generate automatically some traffic or docked ship or are they totaly empty ? #I can see on many MP mission some Threat Zone Allie or AXIs, what is it and what is this zone fonction plz ? Edit, i have understand ^^ #What is Combat CombatRadius2D into sub attributs ?? #Sometime, when i test a mission, it stop after few minuts, any idea ? Thx for answer :) Ps : I have read node concerning posts, but i really don t understand it. Is node usefull for multiplayer missions ? |
I never understood why there is such a conflict regarding te entry date when building convoys, but make sure that the leader ship will have the entry date something like 01.01.39 and exit date 31.12.45. Then there should be no more conflicts. Adding ports will not generate traffic, that have to be generated manually.
To make more ships available for a specific country, you have to copy the ships in the roster. For example, copy the nkl .cfg from the brit folder into the brazilian one. I dont think you can use neutral ships, but Im not sure about this. Try create and insert into the mission few spanish ships and see if they will be neutral. So far only neutral objects are the icebergs, they will shown on your map in green as neutral merchant ships. The nodes are for random traffic, but also you can use it to make a ship or convoy to loop between two or more points on map. |
About creating new country an rooster, i have find a side.cfg file
This file give war entry date for country and define if neutral allie or axis... Do someone know how this file interact with the game engine and if we can add some entry ? Quote:
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Finaly, i m allways in pain with random groups :/
A may be stupid question... If i creat new country rooster, and make a MP mission, do other player must have the new folders into their SH5 folder ? I think yes, but i prefer ask before :) :) |
Sure, but its simple to resolve by making a mod and share it with the other players.
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Ok, i ll release it in JSGME ready, incluing new rooster needed by mission ;)
thx Magnum :) |
A new question about Carriers
- Do a Carrier auto generate some aircraft patrol in a short range around it ? - Is there any way to make some aircraft take off the carier bridge ??? |
There is no animation for planes taking off, they will just spawn around the carrier. This is the result of an attack on a large convoy with a carrier in.
http://i1232.photobucket.com/albums/...g?t=1299165268 |
Well ok, do a specific setting needed or is it a default carrier parameter ?
I m asking because, in an home made mission with a carrier, i haven t noticed any aircraft. |
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