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-   -   [TEC] Mission Editor Discussion (https://www.subsim.com/radioroom/showthread.php?t=163364)

AcidEric 04-24-10 03:16 PM

cheers
i'm building a new MP mission but have some german and english warships not engaging each other when well within range.

i shall have a play with the zones see if it makes any difference

AcidEric 04-24-10 08:20 PM

:down: adding threat zones made no difference to the range that the warships engaged but changing there crews to elite did:yeah:

a few tweaks and one more play test to do then i'll upload it:woot:

AE

KarlSteiner 05-20-10 07:54 AM

Player Uboat
 
Hi,

do not add a waypoint to the ship mas in SH3/4 usual.

It works so that the boat runs to them.

Iven if the speed is set to zero on them and the added wp.


Karl

homsikpanda 12-31-10 10:49 AM

what was that fix for multiple ships spawning onto of each other? D:
i've been reading the thread but it seems like someone forgot to actually post what fixed it =/

Trevally. 12-31-10 11:08 AM

Try ensuring the folder you save to is the same as the save mission name.:hmmm:

Or was it ensure you pick player side axis:06:

homsikpanda 12-31-10 11:31 AM

Quote:

Originally Posted by Trevally. (Post 1564029)
Try ensuring the folder you save to is the same as the save mission name.:hmmm:

Or was it ensure you pick player side axis:06:

did both i've followed the little sticky guide on how to use the mission editor... i actually figured out too that all you need is the misge folder (and the tgr if you want to have your little mission briefing) for the mission to work, none of the other stuff in the project folder is required =D

still can't figure out how to get the ships to stop doublespawning ontop of each other though =.=;

i even went in and edited the misge file manually and couldn't figure it out =/

homsikpanda 12-31-10 11:33 AM

Quote:

Originally Posted by AcidEric (Post 1372306)
Any one any idears yet?

AE

a threat zone is the zone in which one ship identifies the other ship as a threat

i.e. ship a) enters ship B)'s "threat zone" it will then identify ship B) as a threat and shoot at it....

Trevally. 12-31-10 11:45 AM

Quote:

Originally Posted by homsikpanda (Post 1564040)
did both i've followed the little sticky guide on how to use the mission editor... i actually figured out too that all you need is the misge folder (and the tgr if you want to have your little mission briefing) for the mission to work, none of the other stuff in the project folder is required =D

still can't figure out how to get the ships to stop doublespawning ontop of each other though =.=;

This was happening to me.
Sorry I cant remember what fixed it.
I think I just re-read the PDF guide, followed that and it has not happened again.

homsikpanda 12-31-10 01:08 PM

Quote:

Originally Posted by Trevally. (Post 1564050)
This was happening to me.
Sorry I cant remember what fixed it.
I think I just re-read the PDF guide, followed that and it has not happened again.

i sopose i could just try remaking the mission from scratch? D: sigh -goes back to the drawing board-

homsikpanda 12-31-10 03:09 PM

ok i tried remaking it making sure to follow the guide, the ships are still duplicating D:

only on the single player though, i haven't tested it on the multiplayer =/

homsikpanda 12-31-10 07:33 PM

recreating the mission didn't work either =/ ARGH! -flails-

charognard 02-19-11 07:46 AM

Hello all,

I m loocking for use the objectiv " Sink Specifik "

My problem is, i can t add any specific ship to this mission objectiv, do someone can help me with it ??

#Is there any way to add more country ship ( like brezilian ship ) to the ediotor ?

#Is there any way to make an axis ship neutral ?? I m trying to make OB 188 convoy. Into this convois, thyere some norvegian ship ( 7/26/1940 ) I d like make them neutral or Allies...

#I haven t understand why i can t add some ship to a group. I m trying to includ a troop transport into the convoy.
Convoy leader : FlowerCO / entry date 2/14/1939
Troop transport, entry date 10/1/1939
Mission date : 7/26/1940
Editor message : "Unit s date of commissioning is after leader entry date"
Why i can join this troop transport to the convoy ??? Do it mean, i must allways, set convoy leader the most recent ship ???

#when i m using terrain, do port generate automatically some traffic or docked ship or are they totaly empty ?

#I can see on many MP mission some Threat Zone Allie or AXIs, what is it and what is this zone fonction plz ? Edit, i have understand ^^

#What is Combat CombatRadius2D into sub attributs ??

#Sometime, when i test a mission, it stop after few minuts, any idea ?


Thx for answer :)

Ps : I have read node concerning posts, but i really don t understand it. Is node usefull for multiplayer missions ?

Zedi 02-20-11 03:41 AM

I never understood why there is such a conflict regarding te entry date when building convoys, but make sure that the leader ship will have the entry date something like 01.01.39 and exit date 31.12.45. Then there should be no more conflicts. Adding ports will not generate traffic, that have to be generated manually.

To make more ships available for a specific country, you have to copy the ships in the roster. For example, copy the nkl .cfg from the brit folder into the brazilian one. I dont think you can use neutral ships, but Im not sure about this. Try create and insert into the mission few spanish ships and see if they will be neutral. So far only neutral objects are the icebergs, they will shown on your map in green as neutral merchant ships.

The nodes are for random traffic, but also you can use it to make a ship or convoy to loop between two or more points on map.

charognard 02-21-11 03:46 AM

About creating new country an rooster, i have find a side.cfg file
This file give war entry date for country and define if neutral allie or axis...

Do someone know how this file interact with the game engine and if we can add some entry ?

Quote:

I have an another question, do someone have succeful creat a random convoy into a MP mission...
I have tryed, but after crating the mission, play it in the editor, when i launch the game en enter the mission, no convoy appear...
I have found the sollution, you must just change : IsTactical on True and the random convoy will be created

charognard 02-24-11 08:30 AM

Finaly, i m allways in pain with random groups :/

A may be stupid question... If i creat new country rooster, and make a MP mission, do other player must have the new folders into their SH5 folder ? I think yes, but i prefer ask before :) :)

Zedi 02-24-11 09:15 AM

Sure, but its simple to resolve by making a mod and share it with the other players.

charognard 02-24-11 09:36 AM

Ok, i ll release it in JSGME ready, incluing new rooster needed by mission ;)

thx Magnum :)

charognard 03-03-11 08:48 AM

A new question about Carriers

- Do a Carrier auto generate some aircraft patrol in a short range around it ?

- Is there any way to make some aircraft take off the carier bridge ???

Zedi 03-03-11 10:16 AM

There is no animation for planes taking off, they will just spawn around the carrier. This is the result of an attack on a large convoy with a carrier in.

http://i1232.photobucket.com/albums/...g?t=1299165268

charognard 03-03-11 10:39 AM

Well ok, do a specific setting needed or is it a default carrier parameter ?

I m asking because, in an home made mission with a carrier, i haven t noticed any aircraft.


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