![]() |
sounds like what im looking for :)
|
I'm very interested in your project
When are you going to release the demo Next week? |
Yep, im also very interested in this mod! :up:
|
Quote:
Regardless, the demo version is going to be released in 1-3 weeks (maybe less but unlikely). It will take either the form of a making history scenario you can run for fun, or my current engine with no ability to interface with Silent Hunter (just output logs). It all depends on what people vote. I'll keep you informed, please check the initial post for more details. |
How would everyone feel about me using Arsenal of democracy as an engine?
It's based on HoI2, but I like it much more. I must confess I've already begun work and this will rule out a demo but the result will be much better I think. Anyone have any objections to having to own this game in addition to my software licensing fee of $5? Please do give feedback, I'm still at a point where I could go either way. |
Quote:
In fact, Ubisoft should pay you for this, we shouldnt. |
I do not agree with Baleur.
There is much professional work behind the project and the cost seems to me absolutely correct. Cheers |
Sounds interesting I'm game...pun intended
|
Quote:
We'll see. I've got to set realistic goals so that probably won't be in first release, but I'm not ruling you guys out either. And yes, ubisoft should be paying me, but what are the odds of that? :har: |
I know lol, not very high odds :nope:
Its funny with certain games, like the Silent Hunter games, the Total War games, etc. Those games on their own, are okay. But with the mod community they reach new unseen heights in every imaginable and unimaginable way. I couldnt possibly play silent hunter or any total war game without the spectacular mods there are for them, yet these guys arent paid, arent hired, arent even given any attention or asked for advice by the developers. I am absolutely convinced that the Silent Hunter series and the Total War series would have far far less sales if there wasnt any mod community for either. And new sequels keep being made with less and less of the old features present. |
i hope you can work in that we have some impact on the war even if its so small not to make a difference.. i think the immersion will be better if we feel like were part of the fight,
also good work so far looks promising!, one question will the ports switch sides when nations cahnge sides, it seems to be very bugged in sh5 things like vichy france axis ports in 1939 |
Yes, when it is finished territory like ports will be monitored and change sides.
I'm going to be away from the project over the weekend, job calls. But I should have some news next week! :) |
OT: I would just like to say something to the modding community of Silent Hunter: You people are insane!!
The game has been released less than a month and already you have released dozens of mods and patches that fix and improve the game in ways that were obviously never considered by the developers. Not only that your here within a month of release developing a mod that will allow you to direct the overall strategy of Germany during the Second World War at the same time as Captaining a U-Boat (at least between stays in port anyway). Why the hell Ubisoft doesn't just give you the source code to play with I will never know. I salute you gentlemen and ladies :salute:and very much look forwards to playing the game in its improved form sometime in the next 6 to 12 months when I can get the funds to build a computer that can actually play it. |
Quote:
|
Hello. any news on this mod? Sounds very interesting. A truly dynamic campaign that responds to your subs actions (even minimally) would be very cool. Hope all is well, and keep up the good work. Thanks R-T-B!!!:salute:
|
All times are GMT -5. The time now is 06:37 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.