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-   -   RIP silent hunter series (https://www.subsim.com/radioroom/showthread.php?t=162994)

SimHq Tom Cofield 03-03-10 08:57 PM

Several reasons.

1. The company doesn't give the game developers enough time to do everything they want to do so the developer makes as much as they can and then tries to create a structure that others can build on.

2. People don't want to wait another six months to year to get some of the features in a game that they want. It is fine and dandy tallking about the spit and polish of a final game but you can't eat software. That and part one are big reasons games get released buggy. It isn't right, it isn't fair but it happens.

3. There is a big trend in games today of releasing a game at a certain date and then patching it later. With today's high speed connects it is a lot easier patching a game. IN the past you had to deal with the limitations that a 56k connect would pose but almost everyone today has a high speed connect.

4. A lot of what people want doesn't apply to what the developer had in mind. Lets face it, what I think would be cool may not be what the developer was thinking. Sometimes different people can look at the same box and come up with different ways of using it. A lot of these mods were never considered by the developers. The good thing is that the people that made this game actually encourage this kind of stuff.

Onkel Neal 03-03-10 09:06 PM

Quote:

Originally Posted by HundertzehnGustav (Post 1291516)
I mean, neal gave SHIII a thumbs up back in the day... but did it take a year to get it without major bugs?

At the risk of sounding like an asshool, but WHY do the modders do this kind of thing the producer is supposed to provide?

the community fixing things, and the mouth to mouth propaganda will generate more sales.

do the "file fiddlers" or "modders" see a penny of that? do they get a DRM free copy? do they get a gold copy of SH6?

damn!


SH6 will be just an empty box, we can mod from there.

CCIP 03-03-10 09:09 PM

Quote:

Originally Posted by yojimbo (Post 1291542)
this is only reflecting my own opinion , but personaly i think the bigest part of the blame should go to ubi-romania , nothing personaly agaisnt romania but i think they was bad codder and programer whit bad administration and all if you compare to the game made by ubi-montreal it day and night.

nothing against montreal, but when did ubi montreal make subsims? :88)

Drifter 03-03-10 09:18 PM

Quote:

Originally Posted by HundertzehnGustav (Post 1291516)
I mean, neal gave SHIII a thumbs up back in the day... but did it take a year to get it without major bugs?

At the risk of sounding like an asshool, but WHY do the modders do this kind of thing the producer is supposed to provide?

the community fixing things, and the mouth to mouth propaganda will generate more sales.

do the "file fiddlers" or "modders" see a penny of that? do they get a DRM free copy? do they get a gold copy of SH6?

damn!

It's simple. They know the modders will pick up the slack of a rushed, broken and unfinished game. More profits for the publisher.

Charlie901 03-03-10 09:42 PM

Some of the Devs are already posting that the Community Mods will address the things we are all yelling about...

In that case I sincerely hope the Modders also get some of the Devs profits!

karamazovnew 03-03-10 10:15 PM

Quote:

Originally Posted by Charlie901 (Post 1291598)
Some of the Devs are already posting that the Community Mods will address the things we are all yelling about...

In that case I sincerely hope the Modders also get some of the Devs profits!

Wowow, hold on there, they said things on the line of "we didn't put this and that because it wasn't part of our big picture". That's what modding is all about. BUT bugs are bugs and can not be fixed by the community. At the moment the game doesn't work right and it will be fixed by them. Once done it will be a better vanilla than SH3.

Sure we can say "why didn't they wait a few more months for it to be PERFECT?". Well, here's the game, wait for a few more months and it will be PERFECT. :haha:

Vipper 03-03-10 10:21 PM

Wait a 3-5 years then, after patched and modded, play it...

janh 03-03-10 10:26 PM

Yeah, too bad that Ubi keeps pushing the developers like this to publish games in what was years ago considered to be a beta state. They are basically pushing their own franchise series over the edge.

Modders shouldn't be needed to fix anything, and I think as before it is pretty safe to assume that at least bugs will be patched over time. Game design related things, like the more casual customer oriented arcade style will stay unless modders take care of that.

I guess that is where your decision as a customer comes into play once the game is in a finished state (after the last patch) -- is it something that looks enticing and suits your wishes, or not?

The interesting thought that is forced on me here is: If it requires modders to get this game both into a reasonable state (as compared to say a previous final release like SHIII, or IV) that a customer can expect, who should get what share of the sales price???? It can't but see the logic that everyone should get what he deserves for the efforts invested, and I always am impressed by the efforts put up by serious modders!

frenema 03-03-10 10:50 PM

Why are people letting this kind of 'release it half-done then patch it later' practice of companies by buying their games unquestioningly? Why does this have to be something that is 'normal'? Does this mean people are also willing to wait for Toyota to mail them new brakes after 6 months of purchase?

Turbografx 03-03-10 11:40 PM

Quote:

Originally Posted by frenema (Post 1291704)
Why are people letting this kind of 'release it half-done then patch it later' practice of companies by buying their games unquestioningly? Why does this have to be something that is 'normal'? Does this mean people are also willing to wait for Toyota to mail them new brakes after 6 months of purchase?


:know: Exactly.

You don't buy a couch and have them send you the cushions 3 months later.
You wouldn't buy a big mac, period. But if you did, you wouldn't expect to get the cheese 3 months later.


Why do we keep buying games that clearly aren't finished? So clearly, in fact, that they have a day one patch?

Schunken 03-04-10 02:34 PM

Im only begging UBI for one thing:

Please, and even hell freeze.... do NOT buy Boeing or Airbus.......:damn:

(I fly every year 30.000 miles and only be 38 years old....)

Andreas

Iron Budokan 03-04-10 03:36 PM

Quote:

Originally Posted by frenema (Post 1291704)
Why are people letting this kind of 'release it half-done then patch it later' practice of companies by buying their games unquestioningly?

"There's a sucker born every minute." --P.T. Barnum, showman extraordinaire.

Immacolata 03-04-10 03:45 PM

Quote:

Originally Posted by tonyj (Post 1290619)
i'm sorry chaps, i'm upset.

this game is really, really, and i mean really, bad. play sh3 and its a pleasure, makes sense and just works.

sh5 is shockingly bad. I honestly think they released this halfway through the dev cycle.

i thought i was disappointed with sh4 but this reaches a new low.

i'm sorry to complain people but i had to get this off my chest.

Why thank you. The personal pains you carry around are just what the rest of us needs. In fact, I think my day is improved 85% by you having to just get this off your chest. Don't hesitate to let it out another time, please.

Nordmann 03-04-10 03:49 PM

Quote:

Originally Posted by frenema (Post 1291704)
Why are people letting this kind of 'release it half-done then patch it later' practice of companies by buying their games unquestioningly? Why does this have to be something that is 'normal'? Does this mean people are also willing to wait for Toyota to mail them new brakes after 6 months of purchase?

People are naive, they have expectations, which they assume will be accurate. When those expectations are not met, rather than admit disappointment, they try to kid themselves into believing that there is nothing wrong with the game, and that this is in fact exactly what they wanted in the first place.

There's no point trying to convince them otherwise, they'll just make snappy, sarcastic posts about negativity and lack of constructive critism, and go right on trying to convince themselves that it was the best 50 bucks they've ever spent.

Turbografx 03-04-10 04:58 PM

Quote:

Originally Posted by Schunken (Post 1293464)
Im only begging UBI for one thing:

Please, and even hell freeze.... do NOT buy Boeing or Airbus.......:damn:

(I fly every year 30.000 miles and only be 38 years old....)

Andreas


Lol:

"Here are your new A380 aircraft Air France.
Whats that? Where is the navigation system? Oh, we'll add that later. And the air filtration? That wasn't a priority at this time.
Yeah, I should take this time to mention that engines sometime cut out, but don't worry, we're working on it. Have fun!
Also, be aware that we'll be releasing an expansion kit in the near future that adds seat-belts and oxygen masks!"

Quote:

Originally Posted by Nordmann (Post 1293698)
There's no point trying to convince them otherwise, they'll just make snappy, sarcastic posts about negativity and lack of constructive critism, and go right on trying to convince themselves that it was the best 50 bucks they've ever spent.

BUT IT WAS THE BEST $60 I EVER SPENT!!!one!1

Nisgeis 03-04-10 05:20 PM

Quote:

Originally Posted by Nordmann (Post 1293698)
People are naive, they have expectations, which they assume will be accurate. When those expectations are not met, rather than admit disappointment, they try to kid themselves into believing that there is nothing wrong with the game, and that this is in fact exactly what they wanted in the first place.

Just to clarify your position here, are you saying that all people are naive and are kidding themselves, or are you saying that only the people who say they are enjoying the game are naive and are kidding themselves? Because... there's a whole world of difference there. One point of view is baseless and the other point of view is equally as baseless. Oh, not so much of a difference after all! :DL. If only I were naive, I'd believe everything you said. Oh my God! I must not be a person! OH NO! But I guess this must be what I wanted in the first place... so I should be happy?

DragonRR1 03-04-10 06:38 PM

There should be a disclaimer here.. perhaps:

“The users of these forums do not necessarily reflect the opinions or views of the users of these forums!”

There is so much bickering going on! Quite astonishing. Anyway..

Having finally got my hands on SH5 I am really surprised that it ran at all given the huge amount of negativity it has received here. Quite honestly I wouldn’t have bought it had I have checked these forums before today.

SH-IV was one of the buggiest games I’ve ever laid my hands on. Out of the box it ran in low resolution, it had crash bugs and around 100+ other major issues.

SH -V. Well, I should point out that all I’ve done is set off and sunk one British ship after the somewhat poor training “mission” and therefore accept that it would be unfair for me to give a reasonable opinion on the game as a whole. However based on my, so far, rather brief encounter with the game I have yet to see it crash, the graphics are excellent, considerably better than SH-IV, the game IS playable. The UI is actually quite good in places but seems unfinished on the main view screen it also feels, as others have said, a bit unauthentic but then I don’t think they had UIs in WW2 J The one enemy ship, a freighter, I came across (whilst I was running at full on the surface) behaved as you would expect, jinking and running away as fast as possible. I wasn’t plagued by constant air patrols as I was in SH-IV.. The only “bug” I saw was when I requested the deck gun to be manned. The order was accepted but no-one manned the gun. However the issue was that the order should have been refused since the sea was too rough. The game overall has many issues but I only know this because I’ve read these forums, not because I’ve “bugged out of the game” as a programmer friend of mine tends to put it. (Well not bugged out yet anyway!)

In essence. Anyone who thinks SH-V is more buggy than SH-IV is wearing the wrong coloured spectacles. The game has many flaws, hopefully with a couple of patches from the devs and modding from the community they will be fixed.

I think it cannot be overstated that the Silent Hunter is pitched at a niche market. The budget UBI allow is obviously too tight but I suppose it is based on expected sales. Whilst boycotting this product might achieve a bug free SH-VI I think it far more likely it will end the series altogether. Decent PC games are hard to come by these days nearly everything is a “dumbed down” console conversion, don’t even get me started on Supreme Commander 2! SH-V, imo, is better than SH-IV in its initial release and has the potential to be far greater.

Oh, the DRM situation is absolutely fing ridiculous, I’ve never seen copy protection this intrusive and designed, it would seem, to only infuriate paying customers! FIX IT UBI!

Bilge_Rat 03-08-10 01:28 PM

Quote:

Originally Posted by tonyj (Post 1290715)
ok list of bugs then:

1) hydrophone operator only has 2 options - nothing about following targets or sweeping. CCIP you added that via keyboard.
2) surface next to a destroyer 3 times, didn't notice me.
3) rammed by destroyer - no damage
4) men, keep rotating when talking to them
5) sub doesn't sit on the bottom, floats abt 5m above it - atleast shadow does
6) no auto target - manual leading??!? even on auto
7) can't tell chaps to leave deck gun
8) can't find amount of ammo i have left in deck gun
9) have 2 types of map - tactical and main map - bit confusing
10) going up and down ladders not easy
11) conversations don't work properly - same conversation
12) moral set to zero when reloading
13) can't find out about weather
14) sub on rails to some extent
15) shadows clipping badly
16) slow explosions
17) bad explosions animations - sometimes very very slow (have 285 gtx)
18) depth charge leaves no effect on surface
19) gunfire very slow, doesn't animate properly
20) not enough guys in sub
21) clipping issues with men
22) no way to find out heading
23) no morale after save means at high TC you die as it never drops out and destroyers kill you
24) some guys have no options when talking to them other than leaving dialog (map guy)

worst of all, the morale bug is crippling - equivalent of the 'A' CTD in sh4 as TC doesn't drop out and men refuse to do anything.

Dont know if that has been posted before, but saw this post at the Ubi forum from the Dev team which seems to directly address some of the points above:

Quote:


05.03.2010


Surface next to a destroyer 3 times, didn't notice me.

The actual detection system is tuned on various parameters – light, fog, object size, etc. Based on the day / night conditions your crew cannot spot instantly the enemy ships all the time. We decided to make the scene illumination more friendly for player – there is no pitch black, the fog is not 100%, etc – unlike the crew AI who has all the penalties (realistic simulation). Also the current reporting officer is updating you every 1 minute (in the initial version there was 4 minutes, so this may let you believe they don’t do anything at all). The reason we decided to make crew report every minute, not every 5 seconds for example is because it can become annoying to listen to that guy reporting the same thing over and over.


No auto target .

Periscope has now two types of firing system. One manual where you need to determine the target speed, range, AOB, etc in order to find the solution and one where you need to estimate the torpedo trajectory by analyzing the map. Compare with the previous SH, where in auto-target mode you simply select-and-fire, now you actually need to estimate target course, based on the map information, watch target through periscope to see its speed and finally use your combat experience to predetermine torpedo trajectory.


Can't tell chaps to leave deck gun.

You can secure the deck gun by talking with the Watch Officer. You can find him either in the Crew Quarter or on the Bridge when the submarine is at surface.


Have 2 types of map - tactical and main map - bit confusing

Basically there is only 1 map with different functionality – tactical map is used when at battle stations and have specific information displayed on it, while the strategic map has different role and information displayed. While a bit confusing, it was necessarily to have this kind of separation, otherwise the map would have become clustered.


Not enough guys in sub

We have place in the sub only the guys at the current stations or doing maintenance activities on board of the submarine, which are around 20-25 guys. The other guys up to 40, are resting in the Crew Quarters. Having 40 guys in submarine would have made player movement and character interaction quite difficult.



Some guys have no options when talking to them other than leaving dialog (map guy).

You can discuss only with some guys on the submarine, specifically petty officers or officers. Also these guys have different dialogues only in some campaigns, and this is specific for each of them both in the numbers of options and campaign.

http://forums.ubi.com/eve/forums/a/t...8591082387/p/1

Spartan 03-08-10 01:47 PM

On par or maybe worse than four; that is Ubi for you. :nope:
Always a money grab and always at the expense of the customers - not consumers. If you had any doubt about this concept the new DRM should be proof positive that you are not a consumer. :know:

I hope, really, really hope the new DRM scheme make Ubi tank as a company or at the very least cause a lot of executives lose their jobs. :yep:

I so wish the venerable and classic SH franchise was given to a far better company that respects PC gamers and puts out fairly well polished titles.

MaciejK 03-08-10 02:05 PM

Hm....

So Kaleun cannot tell teh folks at the deck gun to leave it? he has to go and find the watch officer?

it is nuts.


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