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lot of uboat crews did get it wrong.. firing deck guns. and died. some crews forgot to take the end cap of the barrel ...and kaaaaaboom |
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Awesome Conus :D
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Okay, how does the Chief Engineer increase the boat's crush depth? When the boats goes really deep, does he stretch out his arms and hold his hands against the bulkhead to prevent them from caving in?
Does the torpedo officer boost the explosive power of the torpedoes by whispering sweet nothings in their ears? Anybody notice the biographies of the chief engineer, IWO, IIWO, are all awfully similar to the same characters in Das Boot? How does the soundman detect contacts "intuitively" if he can't hear anything? Would you seriously want a sobbing nervous wreck in such a crucial position? Why does the bosun have a strong loyalty to the army? Why does the chief have a weak spot for sweats? He's on a U-boat, for christ sake. All he does is sweat 99% of the time. The cook wants payback! Give the tommies hell! "Great circle navigation" is apparently an elite skill, and not just something the navigator learned in sub school. Man, this is shaping up to be the funniest submarine game ever. |
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They say that 'one picture is worth thousand words'. This one about sums up my feelings about SH5. |
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but... what's the point of those skills? that must mean you can eventually change your crew, otherwise that stuff would already be modeled into de boats without the hassle of calculating standard capabilites PLUS the crew habilities... that by itself presents the following question, if you can change your crew... why go into that much detail with their personalities, past and stuff? :hmm2: |
The Devs know more about U-boat crews than the aspiring writer who wrote the characterizations. A secret of writing well is research, research, research.
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I'm not quite as irritated at the crew's characterization. Seems to be written to draw more of the gamer type folk in. Y'all have picked apart the characters, I don't think I need to repeat it ;).
As long as the crew's able to be modded, I'm not gonna worry about it. Give some dedicated modders a few weeks (if not days), and they'll have the crew set straight. That's assuming OSP's removed... |
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genetic german experiment clones..lol:rotfl2::rotfl2: |
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Bethesda meets Ubisoft Romania.
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At least Bethesda actually make good games which stay clearly within their own genre and don't muddy the waters.
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Hahahaha, I love this thread. It's so sad but it's nice to sing a merry tune as the spaceship flies into the sun! I love the one about the Navigator improving the weather.
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Imo they ruined fallout series,just like Ubi sh series now.
Adding that strange super abilities wear bonuses to falloutIII,kill naturality of dialogues is simmiliar for me what ubi does to the sh. - similiar feelings In my opinion,only BioWare makes games i can`t rant in nowdays,they still pretty decent game devs. |
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Hello, Steve! Besides the glasses and some other nonsense, I think they actually got something pretty much right: navigator's age. You know, usually U-boat's navigator wasn't officer at all, but older warrant officer. Actually I don't know a single case where in Kriegsmarine a junior officer was given navigator's billet. For example Suhren (U-564) had a warrant officer of 43 years old as a navigator. The man, nicknamed Stürkorl (Rudder-Carl) was the oldest man on board. And what becomes to SH5: Oh, no... :cry: Greetings, -RC- |
Honestly... i find this crew info to be very interesting and intriguing
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