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-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   Meet the crew. (https://www.subsim.com/radioroom/showthread.php?t=161142)

conus00 02-01-10 06:02 PM

Quote:

Originally Posted by sober (Post 1255112)
There in .

Quote:

Originally Posted by Hartmann (Post 1255094)
What the ... :nope:

I canīt believe it
It remembers more Pirates of the Caribbean than SH series.

Out from the box the game is a totally arcade and unreal , how the hell a men can do a boat able to dive deeper ? and increase a torpedo power ?
Itīs ridiculous, Chief engineer itīs like scotty from star trek,and they forget give to the navigator a teletransporter.

The problem could be solved by modding but a lot of people will buy the game and thinking that itīs real.

Ubi clearly is focusing to a new market , more RPG than a simulators.

donīt be surprised if you see speeds of 25 knts , atom torpedoes , deeps of 400 meters and magical soups :haha:
what next ?? ammo crates health packs and u-boat spare parts floating in the sea


ps:I wonder if radio man can keep alive my internet connection while playing

http://i281.photobucket.com/albums/k...00/SH5-RPG.jpg

capthelm 02-01-10 06:02 PM

Quote:

Originally Posted by Sailor Steve (Post 1254866)
Because before you bought a dedicated gunner for your crew they didn't know which shells to load, so you shot a lot of starshell at enemy ships.

Or maybe they kept putting them in backwards.

Or loading 20mm in the deck gun.

Or trying to load 8.8cm in the flak gun.

Who knows what those crazy sailors will do without the right man to tell them how?


lot of uboat crews did get it wrong.. firing deck guns. and died.
some crews forgot to take the end cap of the barrel ...and kaaaaaboom

Sulikate 02-01-10 06:07 PM

Quote:

Originally Posted by CaptainNemo12 (Post 1255113)
"Passive abilities:
• Great Circle Navigation - An experienced navigator knows how to find the shortest way between two points, especially if you trust him."


being able to draw a straight line must require a lot of skill!:har:

True:rotfl2: Some of the "special powers" made me laugh. Fear the cheesiness!

Mikhayl 02-01-10 06:07 PM

Awesome Conus :D

Subnuts 02-01-10 06:08 PM

Okay, how does the Chief Engineer increase the boat's crush depth? When the boats goes really deep, does he stretch out his arms and hold his hands against the bulkhead to prevent them from caving in?

Does the torpedo officer boost the explosive power of the torpedoes by whispering sweet nothings in their ears?

Anybody notice the biographies of the chief engineer, IWO, IIWO, are all awfully similar to the same characters in Das Boot?

How does the soundman detect contacts "intuitively" if he can't hear anything? Would you seriously want a sobbing nervous wreck in such a crucial position?

Why does the bosun have a strong loyalty to the army?

Why does the chief have a weak spot for sweats? He's on a U-boat, for christ sake. All he does is sweat 99% of the time.

The cook wants payback! Give the tommies hell!

"Great circle navigation" is apparently an elite skill, and not just something the navigator learned in sub school.

Man, this is shaping up to be the funniest submarine game ever.

conus00 02-01-10 06:09 PM

Quote:

Originally Posted by Mikhayl (Post 1255144)
Awesome Conus :D

Thanks, mate.
They say that 'one picture is worth thousand words'.

This one about sums up my feelings about SH5.

Nickolas 02-01-10 06:12 PM

Quote:

Originally Posted by frau kaleun (Post 1255119)
Go ahead and laugh, just wait until your Awesome Torpedo Dude fires off an eel so powerful that it tears apart the very fabric of space-time and opens up a wormhole to who-knows-where.

worry not, according to Carl Sagan the torpedo will show up somewhere else in space but also some WHEN else, in time...

but... what's the point of those skills? that must mean you can eventually change your crew, otherwise that stuff would already be modeled into de boats without the hassle of calculating standard capabilites PLUS the crew habilities...
that by itself presents the following question, if you can change your crew... why go into that much detail with their personalities, past and stuff? :hmm2:

Brag 02-01-10 06:14 PM

The Devs know more about U-boat crews than the aspiring writer who wrote the characterizations. A secret of writing well is research, research, research.

theluckyone17 02-01-10 06:28 PM

I'm not quite as irritated at the crew's characterization. Seems to be written to draw more of the gamer type folk in. Y'all have picked apart the characters, I don't think I need to repeat it ;).

As long as the crew's able to be modded, I'm not gonna worry about it. Give some dedicated modders a few weeks (if not days), and they'll have the crew set straight.

That's assuming OSP's removed...

capthelm 02-01-10 06:32 PM

Quote:

Originally Posted by Rip (Post 1255072)
Triplets it looks like. The XO, Cook , and torpedo officer. Either that or all those Angle guys look alike.:hmmm:


genetic german experiment clones..lol:rotfl2::rotfl2:

Hartmann 02-01-10 06:39 PM

SILENT HUNTER V CREW PACK COMING SOON

http://kinoticias.files.wordpress.com/2009/09/x-men.jpg

TarJak 02-01-10 06:44 PM

Quote:

Originally Posted by frau kaleun (Post 1254838)
Not sure about Ol' One-Eye, but I'm guessing that even having been dandled on Onkel Karl's knee as a wee babe probably wouldn't get him a pass either, unless - does it say he lost the eye while already in the service?

:timeout::o Post of the week! :har::har::har:

utops 02-01-10 06:47 PM

Bethesda meets Ubisoft Romania.

Kapitanleutnant 02-01-10 06:49 PM

At least Bethesda actually make good games which stay clearly within their own genre and don't muddy the waters.

Frederf 02-01-10 06:52 PM

Hahahaha, I love this thread. It's so sad but it's nice to sing a merry tune as the spaceship flies into the sun! I love the one about the Navigator improving the weather.

utops 02-01-10 07:04 PM

Imo they ruined fallout series,just like Ubi sh series now.
Adding that strange super abilities wear bonuses to falloutIII,kill naturality of dialogues is simmiliar for me what ubi does to the sh. - similiar feelings
In my opinion,only BioWare makes games i can`t rant in nowdays,they still pretty decent game devs.


Rosencrantz 02-01-10 07:28 PM

Quote:

Sailor Steve wrote:

I thought the Navigator was a junior officer who got that assignment, because any of the seniors could do it, and they checked up on him. Once again it sounds like they're trying to bring a lot of cool new stuff to the game, and not quite getting how it actually worked.

Hello, Steve!

Besides the glasses and some other nonsense, I think they actually got something pretty much right: navigator's age. You know, usually U-boat's navigator wasn't officer at all, but older warrant officer. Actually I don't know a single case where in Kriegsmarine a junior officer was given navigator's billet. For example Suhren (U-564) had a warrant officer of 43 years old as a navigator. The man, nicknamed Stürkorl (Rudder-Carl) was the oldest man on board.


And what becomes to SH5: Oh, no... :cry:


Greetings,
-RC-

GoldenRivet 02-01-10 08:11 PM

Honestly... i find this crew info to be very interesting and intriguing

frau kaleun 02-01-10 08:14 PM

Quote:

Originally Posted by GoldenRivet (Post 1255254)
Honestly... i find this crew info to be very interesting and intriguing

I am also intrigued by this crew, and would like to subscribe to their newsletter. :O:

frau kaleun 02-01-10 08:18 PM

Quote:

Originally Posted by Hartmann (Post 1255172)

Awesome. We've got the one-eyed 1WO, Storm can be the navigator, Angel can handle all that longed-for aerial recon, and obviously Wolverine will be my boyfriend.


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