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-   -   [WIP] Diesel room interior (https://www.subsim.com/radioroom/showthread.php?t=160385)

Tomi_099 01-22-10 09:51 AM

Quote:

Originally Posted by java`s revenge (Post 1243137)
I am experienced with pc problems but why not modding sh3 :damn:

I have never deepen me in modding....:wah:
And i have patience from here to uternity.

So i can`t help....and hope you can both make this mod...:woot:

.:hmmm:...Yes why not ..i think it is time to Start ...any YOUTUBE can halp for the first STEPS (Look Films on YOUTUBE ) and for Secend SUBSIM .:rock:

......it is so easy ..!!!!

Tomi_099 01-22-10 10:05 AM

Quote:

Originally Posted by flakmonkey (Post 1243109)
I had the same thought about the camera, i was going to steal the aft camera (since its not used with your OH mod anyway, i assigned a key (shift+e) to it but couldnt get the position altered, i could change the starting rotation but not the translation for some reason.

The biggest issue i have with the cameras it that the motion of the free cams is pivoted around the centre of the control room, hence the further away from the pivot you get the more extreme the movement, in the rear of the diesel room for example a small swell will send you through the ceiling!!!


.....................
:hmmm:
I know not exactly the problem but there are many free download Camara to MODS for VIIc ( you can use eny from SH4 )
Before you can only test it with the - Generic Mod Enabler (JSGME)..- and then with hex editor disassemble.
I hope it is a help.
.
O.k The pivot from the free cam mod is in HQ room , o open it with S3D from Skwasjer
End you see a yelow Point or Red (I'm not sure) thet is a senter ( position ),
You can move this point eny way with S3D


-------------------------------------------------
I have found one !!


Download Link:
ROW_Realistic_Camera_with_sway_vs_2d.rar

1. Download-Link: Hier klicken, um die Datei zu laden

http://rapidshare.com/files/33939774...vs_2d.rar.html
MD5: 67AA52382D5E27FCD31A86B9B3879D9E

urfisch 01-22-10 10:35 AM

Quote:

O.k The pivot from the free cam mod is in HQ room , o open it with S3D from Skwasjer
End you see a yelow Point or Red (I'm not sure) thet is a senter ( position ),
You can move this point eny way with S3D
he is right, flakmonkey. also the cameras have got their own string in the *.dat and the pivot can be moved in s3d.

U-SERB 01-22-10 11:14 AM

:up:


This looks wonderful, indeed... Keep up the good work!*:DL

Tomi_099 01-22-10 12:14 PM

ROW_Realistic_Camera_with_sway_vs_2d.rar
 
-------------------------------------------------
I have found one !!

Download Link:
ROW_Realistic_Camera_with_sway_vs_2d.rar

1. Download-Link: Hier klicken, um die Datei zu laden

http://rapidshare.com/files/33939774...vs_2d.rar.html
MD5: 67AA52382D5E27FCD31A86B9B3879D9E

flakmonkey 01-22-10 12:32 PM

Right im at work for the next few days so wont be doing much work on this, but for now its at a good stage, we now have open hatches all the way from the radio room to the diesels, basically the whole thing is up & running in game just with no animations.

Im still adding invisible blocking geometry so everything will appear solid, there will be no floating through walls in my compartments thankyou very much:up:

I fired up sh3 and grabbed a whole screenshot flythrough of the new interiors, there are still a couple of areas with stretched textures or geometry intersecting from other compartments but that can all be fixed...These are all in-game pics...

http://img522.imageshack.us/img522/2751/day7.jpg

http://img231.imageshack.us/img231/5861/night1aa.th.jpghttp://img231.imageshack.us/img231/2127/night14.th.jpghttp://img237.imageshack.us/img237/9779/night10.th.jpg

http://img145.imageshack.us/img145/295/night9.th.jpghttp://img503.imageshack.us/img503/1480/night8.th.jpghttp://img231.imageshack.us/img231/5527/night7.th.jpg
http://img705.imageshack.us/img705/4600/night6.th.jpghttp://img168.imageshack.us/img168/2809/night5.th.jpghttp://img503.imageshack.us/img503/1054/night4.th.jpg

http://img503.imageshack.us/img503/5206/day12.th.jpghttp://img522.imageshack.us/img522/9932/day11.th.jpghttp://img249.imageshack.us/img249/6646/day10.th.jpg

http://img503.imageshack.us/img503/517/day6.th.jpghttp://img168.imageshack.us/img168/7589/day5.th.jpghttp://img249.imageshack.us/img249/5817/day4i.th.jpg
http://img231.imageshack.us/img231/7335/day3e.th.jpghttp://img249.imageshack.us/img249/7611/day2t.th.jpghttp://img503.imageshack.us/img503/9992/day1.th.jpg

java`s revenge 01-22-10 01:01 PM

What were are begging for years are you making in a week....:rock: :yeah:

Fubar2Niner 01-22-10 01:15 PM

Awesome .... Bloody Awesome !!!!!!!!!!!!!!

@flakmonkey if you was a woman, I'd drive to Staffordshire and kiss ya :rock::rock::rock:

As it is let me offer you a beer :()1:

Best regards.

Fubar2Niner

Kapitanleutnant 01-22-10 01:19 PM

Phenomenal. There's no other word for it.

urfisch 01-22-10 01:31 PM

this so extraordinary...it deserves something great. please open up a donationsaccount somewhere. so everybody, who likes your work can leave some money. and if theres enough for just a relaxing weekend...its really merited.

i also thought about the same for some other great modders round here, who spend so much of their time, to make us all experience such nice modifications of a game, we all spend many lucky hours with.

with very much of respect, my friend!

regards
the fish

lucagaeta 01-22-10 01:55 PM

hi

in fact just a job god

astounding work

leave me speechless, you are my idol in my utmost respect

thanks all

regards luca

Pomorza 01-22-10 02:11 PM

Brilliant flakmonkey just brilliant. It's been a long time since I've seen someone model something ingame that left me speechless but you did it. You my friend have really left me speechless. That interior is just brilliant pure and simple.

Thanks for all your hard work and have a few cold ones on me. :up:
Jan

arnahud2 01-22-10 02:33 PM

:yeah::yeah::yeah:


'Just the pleasure to "play" with a VIIC alone in a dockyard...

But, just an idea : is there any MAN diesel startup sequence sound anywhere ? (i think about SH4's diesels startup sequence from WilhelmTell, see this post : http://www.subsim.com/radioroom/showthread.php?t=110470...but these are not from M.A.N...)

In fact, i just need a good digital recording (stereo if possible) of a U-Boat MAN diesel startup sequence. At this point, i can produce a better sound than the one provide by default. Only, of course, if Sh3's programmation allow to do such modification...

That could magnify Flakmonkey's awesome work, i believe, what do you think about that ? :06::06:


Ar Nahud II

CaptainNemo12 01-22-10 04:48 PM

Quote:

Originally Posted by Uber Gruber (Post 1243163)
At this point I think DD, Lucgaeta and Flakmonkey and Tomi should get together and build the "Ultimate VII Interior Mod" - oustanding! :woot:

+1!

planecrazydale 01-22-10 05:07 PM

Quote:

Originally Posted by arnahud2 (Post 1243448)
:yeah::yeah::yeah:


'Just the pleasure to "play" with a VIIC alone in a dockyard...

But, just an idea : is there any MAN diesel startup sequence sound anywhere ? (i think about SH4's diesels startup sequence from WilhelmTell, see this post : http://www.subsim.com/radioroom/showthread.php?t=110470...but these are not from M.A.N...)

In fact, i just need a good digital recording (stereo if possible) of a U-Boat MAN diesel startup sequence. At this point, i can produce a better sound than the one provide by default. Only, of course, if Sh3's programmation allow to do such modification...

That could magnify Flakmonkey's awesome work, i believe, what do you think about that ? :06::06:


Ar Nahud II

Hi there,

Thomsen's Sound Pack 4.1 (I think that's the last one?) had the startup sound sequence. It's really very good IMHO.

Dale

Das Gespenst 01-22-10 06:06 PM

It looks wonderful! I can't wait to be next to those marvelous diesels!

grimes 01-22-10 06:27 PM

http://s4.postimage.org/1N23FS.jpg

:yeah:

rascal101 01-22-10 06:27 PM

Well done very nice interiors -
 
Well done very nice interiors - best of luck with this though I wonder how the release of SH5 affects your work - although on the other hand your work might just be what will save SH3 if SH5 proves to be a dud

Thank you in advance

Rascal

Quote:

Originally Posted by flakmonkey (Post 1243336)
Right im at work for the next few days so wont be doing much work on this, but for now its at a good stage, we now have open hatches all the way from the radio room to the diesels, basically the whole thing is up & running in game just with no animations.

Im still adding invisible blocking geometry so everything will appear solid, there will be no floating through walls in my compartments thankyou very much:up:

I fired up sh3 and grabbed a whole screenshot flythrough of the new interiors, there are still a couple of areas with stretched textures or geometry intersecting from other compartments but that can all be fixed...These are all in-game pics...

http://img522.imageshack.us/img522/2751/day7.jpg

http://img231.imageshack.us/img231/5861/night1aa.th.jpghttp://img231.imageshack.us/img231/2127/night14.th.jpghttp://img237.imageshack.us/img237/9779/night10.th.jpg

http://img145.imageshack.us/img145/295/night9.th.jpghttp://img503.imageshack.us/img503/1480/night8.th.jpghttp://img231.imageshack.us/img231/5527/night7.th.jpg
http://img705.imageshack.us/img705/4600/night6.th.jpghttp://img168.imageshack.us/img168/2809/night5.th.jpghttp://img503.imageshack.us/img503/1054/night4.th.jpg

http://img503.imageshack.us/img503/5206/day12.th.jpghttp://img522.imageshack.us/img522/9932/day11.th.jpghttp://img249.imageshack.us/img249/6646/day10.th.jpg

http://img503.imageshack.us/img503/517/day6.th.jpghttp://img168.imageshack.us/img168/7589/day5.th.jpghttp://img249.imageshack.us/img249/5817/day4i.th.jpg
http://img231.imageshack.us/img231/7335/day3e.th.jpghttp://img249.imageshack.us/img249/7611/day2t.th.jpghttp://img503.imageshack.us/img503/9992/day1.th.jpg


mopedmoppel 01-23-10 12:33 AM

It´s to nice to be real ??? :o

Very amazing Screens... i hope this Mod runs in every Super Mods

Letum 01-23-10 01:01 AM

Flackmonkey:
Have you considered adding two 'invisible blocking geometry' planes just
below and just above head height?

This would mean that the camera would stay at the same height and
remove the feeling that you are a floating ghost a little. Slowing down
the camera would help too.

If some people want to float around the sub to explore all the nooks and
crannies, then perhaps it could be a option when installing he mod.

Ed: Also, it should only be the command room that has red lights at night IIRC.


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