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-   -   New screenshots available (1/14/10) (https://www.subsim.com/radioroom/showthread.php?t=160233)

Jimbuna 01-16-10 09:44 AM

http://www.uboat.net/men/uniforms/images/u94.jpg
Quote:

Originally Posted by Neal Stevens (Post 1237590)
Wait, why are they so high in that picture? They shouldn't be that high, the guys in that U-boat are wrong, they should be lower.

It's those bloody Churchill hats I tell ya :stare:

http://4.bp.blogspot.com/_JGyMlGQKTS...320/winnie.jpg

:DL

karamazovnew 01-16-10 10:09 AM

So... first we complained that the interior was too big. Now we're complaining that the tower is too small. Forget it devs, you can't do anything to please us :har:

BTW, Quad's image seems to be of a type IX... look at the holes on the sides.

Blood_splat 01-16-10 10:22 AM

Quote:

Originally Posted by quad5 (Post 1237604)

LMAO

Snestorm 01-16-10 10:25 AM

I see no problem here.
They have all kinds of things to stand on that will effect their height.
Therefore (derfor), whatever the devs decide, can be considered correct.

Gunfighter 01-16-10 10:35 AM

SHV
 
Graphics look great but that interface ugh ! Get cracking Modders you have to change that interface.PLEASE.

mookiemookie 01-16-10 10:39 AM

Quote:

Originally Posted by elanaiba (Post 1237068)
On uboat conning towers there are small metal boards that allow the crew to stand up higher, should they wish to do so..

http://imgur.com/UNQRC.jpg

quad5 01-16-10 11:10 AM

Quote:

Originally Posted by karamazovnew (Post 1237743)
BTW, Quad's image seems to be of a type IX... look at the holes on the sides.

The expert.:har::yeah: You are not right is type Vll.

Schultz 01-16-10 11:47 AM

He is right it's a type IX

Delareon 01-16-10 02:53 PM

is it just me or does the crew still look like american navy in combination of a bad comic style? (just like sh4 the same ugly crew)

Onkel Neal 01-16-10 03:01 PM

Quote:

Originally Posted by elanaiba (Post 1237621)
Yeah they gotta be able to look like tall german ubermensch should they wish to do so. Or look for enemy contacts. Something along those lines :)


Maybe Doenitz had a ubermensch mod going on... :hmmm:

Catfish 01-16-10 04:22 PM

Towards the end of the war, they rose above themselves ..

Greetings,
Catfish

Sailor Steve 01-16-10 04:47 PM

Quote:

Originally Posted by Delareon (Post 1237909)
is it just me or does the crew still look like american navy in combination of a bad comic style? (just like sh4 the same ugly crew)

You must be the only one who feels that way. Every other comment I've ever heard about the SH4 crew is how much better they looked than SH3's. Back then it was "The SH3 crew look like robots." "The SH3 crew look like cartoons."

So I gues it is just you.

Kapitanleutnant 01-16-10 05:11 PM

Well it isn't just him, I feel the same way. The SH4 and SH5 crew don't look very good to me. They're too "deep" (in the height, width, depth sense), it's unnatural looking. That's not to say SH3's crew looked good either, but SH5's are still pretty crappy.

karamazovnew 01-16-10 05:45 PM

Quote:

Originally Posted by quad5 (Post 1237780)
The expert.:har::yeah: You are not right is type Vll.

I admit, I'm wrong... I thought the spaces just above the ballast tanks were better separated. It's actually the other way around. The Type IX has those. Plus I couldn't spot the rounded curvature of the tanks themselves. After a lot of searching I've only found one more image of this turm. And unfortunately I don't know which turm it is. It's clearly a VII C, but no idea which variant.

http://www.shipcamouflage.com/images/TypeVII.jpg

What I can be sure of is that:
1. other turms are slightly lower (visually estimated only), turms with a doubled wave breaker are about 15 cm taller. You can see this if you follow the line of the top rim. It drops suddenly as it nears the railing section.
2. the tower in the official pic is not the same as the one in your image
3. the guy you took as reference is 20-25 cm shorter than the other guys on the deck.


Also look again at this image:
[IMG]http://www.uboat.net/men/uniforms/images/u94.jpg[/QUOTE][/IMG]

Notice that here the men on the deck almost touch the lateral rim with their heads. The one in your pic would do tat too if he was a head taller.

karamazovnew 01-16-10 05:58 PM

Quote:

Originally Posted by Kaleun_Endrass (Post 1236895)
Btw, some SH veterans are complaining about the black background of the periscope interface... I bet my ass they did it to fit the interface into all possible resolutions and resulting aspect ratios. I would say modding the background with an image will be difficult because one plays in 1280x1024 (4:3), others in 1680x1050 (16:10), and some would like to play it on the fullHD TV screen (16:9).

Since I'm the only one that actually did this... I completely disagree. The scaling of objects in SH4 is very versatile.
- You can have objects that retain their size in pixels, thus becoming smaller as you increase resolution. (scaling factor 0)
- You can stretch an object unevenly (scaling factor 2)
- You can have objects that scale uniformly up with resolution thus always occupying the same amount of screen. (scaling factor 1 or 5)
- You can choose weather to scale either to the lateral sides (scaling 5) or to the top/bottom (scaling 1) and so choose weather an image gets cropped (5) or has side gaps (1).

Granted, in the original SH4 interface (I mean the periscope screen) they didn't use a single visible object with a scaling of 1. All objects had a scaling factor of 0 (they all get smaller as you increase resolution) except for the background which had a scaling factor of 5 (which gets cropped on wide screen resolutions and forces the viewfinder image to get bigger). But you can actually do anything and create very complex relations of position and scaling between objects of different scaling factors. It's complicated but I've done it in Notepad and ended up with a single mod that works for all resolutions and sub types. I'm not sure they had to use Notepad :haha:

Also in SH4, the devs chose to "glue" all interface items to the sides. They can also be glued to the middle and even arbitrary positions. For example in my interface I had to force a non scaling item (the bloody periscope bearing dial) to remain in the same spot and put 2 scaling buttons (the stadimeter and AOBF button) to its sides... Try on any resolutions, they never become wrong.

If you're interested in checking it out yourself, use this info:
http://www.subsim.com/radioroom/show...28&postcount=7 (Lol, I should've added images, it's quite hard to follow).

So, if I could do it (it was my first real mod) after finding out the rules by myself, why do you think the devs wouldn't be capable of achieving this too?

EgoApocalypse 01-16-10 06:39 PM

Amen brother, Amen....................:yeah:

Einsman 01-16-10 08:29 PM

If these images belong to the new interface of Silent Hunter 5 ... Bad start. Personally, I like the interface of Silent Hunter but with high resolution textures

oscar19681 01-16-10 10:04 PM

Quote:

Originally Posted by Catfish (Post 1237984)
Towards the end of the war, they rose above themselves ..

Greetings,
Catfish

LOL:haha:

I dectect a hint of black humor on my asdic!

quad5 01-16-10 10:52 PM

Quote:

Originally Posted by karamazovnew (Post 1238040)
Also look again at this image:
otice that here the men on the deck almost touch the lateral rim with their heads. The one in your pic would do tat too if he was a head taller.

Ok. Look! :know::yep:

http://img34.imageshack.us/img34/5065/u94copy.jpg

http://img8.imageshack.us/img8/4449/u2041.jpg

http://img97.imageshack.us/img97/6499/attachmentu.jpg

Questions?

Now look this!
Where is small metal boards?

http://img189.imageshack.us/img189/9595/26431073.jpg

Look on what height UBI have made bridge protection "a winter garden"!
Simply compare to the original on a photo!

The bridge deck should be lowered downwards!

quad5 01-16-10 11:41 PM

Compare to the original!

http://img97.imageshack.us/img97/6449/uviic.jpg

"Having eyes yes will see, having ears yes will hear" the Holy Bible


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