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sun
Maybe we ought to throw Makman and Rik007 into a locked room and get something fixed up?:yep:
I use MEPv3 also, and the flat sun fix with this mod really goofs up my horizon....too bad.:damn: |
About the flat sun... if I set up 8xAA (Antialiasing) I've got the flat sun too, if I set up 2x AA or 4xAA all works fine for me no more flat sun. I'm running GWX 3.0 gold wih this mod by the way.Maybe this helps someone?
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To all they have trouble with the flat sun and nVidia card
Hello !
To all they have trouble with the flat sun in connection with an nVidia card ! Please read this Post from rubini very careful ! He explains everything! Here: http://174.123.69.202/~subsimc/radio...d.php?t=128517 Best regards, Magic:salute: |
thx magic1111!
haven't known that before! :up: |
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seeadler posted a sort of fix or how to fix thing in a thread i started a day ago, something about altering the colour in the atl.tga file but i dont have the know how to do it. |
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Thanks for the advice, Magic.
But I've allready tried those settings Rubini suggested and I still can't get the sun halo to work with this mod. So I really don't know what to do... :damn: |
really like this mod which makes this ever so annoying, all the halo fixes for other mods work and the SH4 halo bug on ati cards was also fixed by patches to env mods.
is there no simple fix for this? what did other env mods do to correct this issue? |
i'll assume that this cant be fixed then, tried to make the alterations to the tga files but failed miserably.
back to olc or mep then :( |
Love the mod, but have to agree. The underwater colour of the Atlantic is waaaaay too blue. Light blue and bright.
Should be a darker blue and more opaque. |
He tonyeh, have you ever whatched some wildlife documentaries shot at the atlantic??
I added v0.9 with a flat sun fix. |
loving this mod witht he fix now, cheers rik.
as for the blue i thing it's abit too Blue, the atlantic has a rather horrible green look to it in the north and a visual distance sometimes of almost nothing xD. but im fine with it. |
Thanks for v0.9 Rik007.
Your environment now looks perfect on my machine :up: |
I guess I'll nitpick first:
The Atlantic visual distance and color seems to be a bit more representative of the Carribean Atlantic than the North Atlantic...but I seemed to have the same underwater color with the Arctic options as well. The distance specifically seems a little extreme (it's possible to see your sub cruising along the surface 50m down); Commander's opacity settings didn't seem to influence that either. I'm encounter a darkened faces bug too, but I think it's from a crew-related mod and not this one. Otherwise, it looks exceptional. The waves look very good. Plus my con tower usually manages to actually stay above the surface of the water now. Overall the problems are pretty minor. |
Glad to see you all enjoy it. The dark faces is a stock bug which cannot be fixed by modding. Just don't stare at it and you will not notice it in anymore.
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The new version 0.9 seems to have problems with the 20km version. My sky looks like this:
http://i58.photobucket.com/albums/g2.../sunglitch.jpg I'm guessing due to the sun halo effect behind the clouds. I tried it with the GWX 20km unofficial loaded first and without it loaded at all and it turns out like that either way. The normal version seems to work without the glitch, though. |
shimmering
Yup..I'm having the same exact problem. I loaded the 0.09v 20km and I had a shimmering horizon and sky...not to mention blocked (Whiteout) out chunks of ocean at a distance. I reverted back to the 8/16km version. Tried tweaking my NVidia setting to no avail. Bummer.....:wah:
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I will look into it. Did not test the 20K version before releasing. :damn:
Not too difficult to repair as I had that before. |
As you may have noticed I fixed it. 20Km should be fine!
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