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p.s. sorry my bad english |
Now i had time to test. It's not working.... :06:
Here is what i did: - copied the SH3-with-GWX-Folder - unzipped wsm3 in that folder - moved the MODS folder from the new directory (after unzipping) to the root-MODS - started JSGM and selected the 16km mod and WSM - restarted JSGM and selected geI - startet SH, selected a mission (i.e. Malta) with IXD2 (1942) - it loads till the last one or two cm of the bar. then stucks there Can anyone help? Did i made a mistake? #edit: i did so with WSM2, GWX and WSM2-for-GWX and it worked (despite the stuff to do to get WSM2 run with GWX) |
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Silent hunter 3 GWX 3.0 gold jsmg 16 km the atmosphere (do not use because my computer is too weak to pull it), but to devote today War ship mod 3.0 everything should be OK |
i just tried with deactivated 16km-Mod and it loaded. Tried Bismarck-mission this time.
Maybe that or the atmosphere-mod...i'll check that later. Time for some sleep ;) |
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as evidence a few jpg http://c.wrzuta.pl/wi19002/06d383cd0...d50fea/0/sh%33 as play sh3 Otherwise it would gel:damn: next foto map Look A FpS!!!! http://c.wrzuta.pl/wi9546/b40e341000...-%33%33-%34%36 next foto damage control & crew http://c.wrzuta.pl/wi16467/048ccdd70...-%32%32-%37%38 next foto Ju 88A attack enemy ship http://c.wrzuta.pl/wi8878/22071ec200...-%33%33-%36%32 http://c.wrzuta.pl/wi14234/652ca80a0...-%35%38-%33%31 http://c.wrzuta.pl/wi17658/0d355c970...-%33%39-%30%33 next foto after battel http://c.wrzuta.pl/wi11965/16562f280...-%30%39-%34%32 next foto Bismarck after battle and hit from H.M.S. Nelson http://c.wrzuta.pl/wi6987/5281bbc400...-%32%39-%35%36 next foto Bismarck and look a sea 1 fps if i'am look up it be 0 fps :damn: next foto new english transport trop :D http://c.wrzuta.pl/wi16439/4f1860840...-%31%37-%37%30 next foto mission results http://c.wrzuta.pl/wi18499/41d3528d0...-%31%37-%37%31 16 km atmos... and WSM 3.0 + GWX = full fan if you got good PC if you don't you in my sytuacions P.S. My PC : Laptop ACER Travel mate 2492, Xp PRO, 1,60 Ghz, 2 GB ram, cart grafic 64 mb virtual tuning too 224 mb but it stil 64 :( . if you say you got problems .... read again my post^^ (cant wate the new laptop) |
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and now am go sleep :up: |
Hi it's amazing!
I made some test, I had "radar destroyed" messages too on Bismarck, even if the radar never got destroyed. I just have a question.. is it possible modify the periscope station (that it's disabled now) to have an other watch station? maybe could be nice the higher and opened on the ship! thanks! |
One word: WOW
Impressive work guys. :salute: |
HEY! THIS AWESOME AWESOME AWESOME WITH EXTENDED FREE CAMERA MOD! http://www.subsim.com/radioroom/showthread.php?t=154643
You can walk around your ship! AWESOME! :rock: |
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Hood Pwn3d me!
Dang it! I got owned by HMS Hood! :damn: AND I WAS USING BISMARCK!
I think that the "Damage taken by submarine will be more severe" -option thing (I dont remember its name) in the realism settings weakens the battleship to level of a U-boat. Hood shot only few shots, and the whole ship destroyed! Ill try sinking Hood again tomorrow with "Damage taken by submarine will be more severe" -option turned off. |
I keep dying on submarine nets!
Great fun mod though, Thank you for this!:yeah: |
U47 - THANKS!!! This is pretty sweet (so far)!
Have a few questions though, have only made 1 successful patrol. Started a new career, so only 500 renown - not enough to upgrade boat, presume that 'hacking' the renown of my captain will allow me to upgrade to the IXD2 (Bismark?). Starting ship has a deck gun like you'd see on a sub, do I have to upgrade my weapons - or pick a different year to ensure the historical accuracy of when the ship would have been fitted out? Think I also died on sub-nets, thought I'd pay Scapa Flow a visit before hostilities started, but died when approaching the docks. Any other tips out there from you guys who've successfully made a few patrols? |
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First, enable GeIII. Then you should be able to select IXD2 from SH3 Commander (if you have it). Before you start SH3 from SH3 Cmdr, change GeIII back to GeI. If you don't have SH3 Cmdr, do not worry! you should be able to get Leipzig-class cruiser (IXD2 of GeIII) on 1939! And you want some patrol tips too? Here is some! But if you don't want to know where 3 battleships are, dont read! IF YOU HAVE GWX, I suggest you start your career on October 1939 with Bismarck, you can catch, and destroy HMS Hood and HMS Nelson! They are in grid AN15, heading east, to Scapa Flow on October 5th. They arrive to the grid at 15:00, and reach Scapa at evening. I suggest you take tactical position, and engage them. It's very easy sink them if you have a tactical position. If you manage to destroy them, and you still have ammunition and high hull intregity, you can try to enter Scapa Flow, becouse there is a third battleship, HMS Royal Oak! Enter Scapa from the southern enterance, and destroy every ship in your path. Stop at about 6000-10000 meters from the Royal Oak, and open fire! Do not destroy any destroyers or pesky patrol boats, just concentrate your fire on the battleship. Destroyers don't pose any threat to you. It takes a long time to destroy a battleship from long range, but when you get the "She's going down" -message, escape immediatly! When after the message, you can concentrate fire to a aulixary cruiser west from the sunken battleship. You can still sink the Royal Oak if you don't have GWX. I stongly suggest you upgrade to GWX! And if you want more Bismarck-career tips, just put a private message. Good hunting! |
I posted this at the SHIII main forum but anybody thinking of trying this mod should read this.
Well I just had an intense hour and a half long surface action Against 1 HMS Hood Battlecruiser 1 fleet carrier 1 HMS Rodney Battleship 1 HMS Nelson Battleship 2 light cruisers 7 destroyers vs 1 Deutschland class pocket battleship Got a contact report for a task force heading into the Irish sea. Must be going to lock ewe I thought so I hit the channel at flank speed for the intercept. I first spotted two destroyers closing fast. I held my fire until the range was 1,500 meters and then tore into the destroyers charging me and took out three in as many minutes! Just as the last one went under I spotted the task force on the horizon. Keeping my speed up at 26 knots I engaged the carrier at 9,000 meters and scored several 4.5" gun hits on her. turning 90 degrees starboard I was then running parallel to the task force when I sighted the hood at 8,400 meters and engaged her. After zig zagging and landing several main gun hits with my 11"\280mm guns and a multitude of smaller gun hits his range was getting close so I zipped out of range and re-engaged the carrier at maximum range. The fat carrier was an easy broadside for my 11" guns who soon found their range and landed crippling blows along her waterline while again the 4.5" rained down on her. She began listing to her starboard side so I kept shelling her all while dodging the Hood the Rodney and the Nelson's Guns. A few more 11" gun hits tore into the side of the fleet carrier and she started to nose into the drink and I could see her start to go under! I knew the show was up so I again returned my fire on the Hood. I had ended up crossing the T on the battle group as I passed then cut them off. And again destroyers were charging in and getting torn to pieces in my teeth. Brave chaps though one and all. Several of the enemy's smaller guns started finding their mark on me so zig zagging the whole time I concentrated my fire on the HMS Hood who was in the lead and badly damaged by this point. Just when my main guns again started to find their pattern around the Hood I run out of 11" shells! I pepper him with 4.5" for a solid 20 minutes and although he looks like a wreck he continues on in his stubborn path knowing full well that my smaller fire couldn't breach his armored hulk and all the while lobbing his big shells back at me. After yet again a damaging blow by the HMS hood and HMS Rodney's smaller guns I disengage the HMS Hood and swing around to the back quarter of the fleet and engage the two light cruisers. at 6,500 meters my guns get their range as my 4.5's penetrate below their lightly armored waterlines and send them both to the bottom in a short running battle, but not before the Rodney and Nelson return fire and knock out my main pumps. The Graf Spee was wounded and was looking a little beat up but she was not taking on water and still had top speed so I disengaged to the north and set course flank speed for Kiel. Arriving to a hero's welcome and a Knight cross with oak leaves and diamonds and a grand cross! The score total 1 fleet carrier sunk 7 destroyers sunk 2 light cruisers sunk 4 merchants sunk and 1 HMS hood badly damaged. For 1 Graf Spee with medium\light damage!:up: I love this MOD! |
Yup, read all that - great read :).
Von Talon, great tips and advice. Got the Bismarck working as per your advice - it's the one I wanted to play with anyways out of this whole package. Started a new campaign in October, raided Scapa first, no Royal Oak present. Butchered just about everything else in there though. Waited for Hood and Nelson which came along just as you said - 15:00 on the 5th. Managed to get Hood to start sinking, but Nelson finished me off. Where's Prinze Eugen when you need him :D? GREAT Mod, Thanks again U47, I'm going to have lots of fun with this one. |
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P.S. generally increased the budget itself is usually only when I was a captain in the u-boot and I am the commander of a warship that only increases the league because guys quite often poorly shot :doh: pozdro:arrgh!: |
Having a blast with the Bismarck;
A problem I've noticed, the only main gun I can manage is turret 1. Is there a way to manage all 4 main turrets at the same time? Also damage, even though hull integrity is at 100%, and repair crew has completed all needed repairs, my boat is still on fire. Am not about to try submerging to extinguish the flames :doh:. |
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You can control only one big turret yourself, but you can still order all 4 turrets to shoot a specific target of course. Btw, have you tried Bismarck's broadside? target a ship approacing you, hold fire, and when the targeted ship is close to you, FIRE! You get huge explosion! |
Man, You did a great job with this mod. I'm playing it and I am amazed.
Though I have few suggestions. Maybe you can edit somehow periscope to be a command view from which player can shoot from all guns at the same time. Also I noticed that I can control only one cannon (maybe SH3 stock bug?) Maybe you can somehow put crosshair on anti-aircraft cannons? Nevertheless this is one helluva mod worth of playing. Keep up a good work!!! :yeah: |
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