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-   -   [REL] Merchant Skinpack v1 (https://www.subsim.com/radioroom/showthread.php?t=155973)

sergei 08-11-10 01:52 PM

Quote:

Originally Posted by tater (Post 1465070)
Kinposan is starting to look like a real ship. Heck, she even looks a little like Kinposand Maru now :)

Ooh, that sounds intriguing.
Looking forward to it.

tater 08-11-10 02:04 PM

I keep seeing really cool Kinposan paint jobs and I was thinking what a shame she didn't actually look like, you know, a SHIP. :)

I added a deckhouse on the island, but I'm having AO troubles with it.

tater 08-11-10 02:30 PM

POS stock Kinposan (someone at ubi must have looked at it, then said, "put some piles of cargo around, maybe no one will notice it is the buzyun hull redecorated (slightly).":
http://silenthunter4.uk.ubi.com/imag...nposanmaru.jpg

Improved:
http://i121.photobucket.com/albums/o...nposan_wip.jpg



It's odd, it looks OK (some problems no one will see I assume) in S3D, even with the AO map on, but not in game, where the AO causes it to go black.

Argh.

Nisgeis 08-11-10 03:10 PM

Quote:

Originally Posted by tater (Post 1465145)
It's odd, it looks OK (some problems no one will see I assume) in S3D, even with the AO map on, but not in game, where the AO causes it to go black.Argh.

That sounds more like it's a lack of an AO causing it to go black. Have you recreated the material? The material needs to be in the right place, the material has to be defined with an ID higher than the ID of the object that uses it, or it won't get assigned in game (but S3D works).

tater 08-11-10 03:46 PM

Quote:

Originally Posted by Nisgeis (Post 1465200)
That sounds more like it's a lack of an AO causing it to go black. Have you recreated the material? The material needs to be in the right place, the material has to be defined with an ID higher than the ID of the object that uses it, or it won't get assigned in game (but S3D works).

I got it to work.

http://i121.photobucket.com/albums/o...posanfixed.jpg

tater 08-11-10 07:01 PM

I might scrag those stupid ventilators in front of the stack

McHibbins 08-11-10 07:08 PM

Wow...fine fine:rock:....but arenīt they a little bit..hm...too clean ?:hmmm:

tater 08-11-10 07:25 PM

Quote:

Originally Posted by McHibbins (Post 1465390)
Wow...fine fine:rock:....but arenīt they a little bit..hm...too clean ?:hmmm:

They need some rust as a possibility for the all over gray, and maybe a little on the dazzle.

The stock paint made it look like they painted them in 1930, then ran out of paint for the duration. ;)

Version 1.0 might not have that. We'll see.

tater 08-12-10 12:15 AM

rant

So why the hell did they put lifeboat davits on so many base hull models instead of using them as separate objects?

Then, having decided for whatever reason to have them part of the hull...

WHY DID THEY PUT THEM ON SO MANY WELL DECKS?

Seriously, WTF?

You have huge cranes to life heavy cargo... then put davits that make loading/unloading the ship impossible!

Now I have to export the hulls, delete the damn davits, then reimport them.

Then find a good place for the lifeboats.

/rant

sergei 08-12-10 03:49 AM

A vast improvement.
The stock Kinposan is, imho, one butt ugly SOB.

tater 08-12-10 08:33 AM

Quote:

Originally Posted by sergei (Post 1465589)
A vast improvement.
The stock Kinposan is, imho, one butt ugly SOB.

I liked some of the splinter patterns on your paint jobs so much I needed to make her not suck so I could appreciate the paint :)

iowa101 08-12-10 04:59 PM

guys check this link, theres a few free ships and decent models you might find some new ships to add, i dont really know for sure i have only looked at carriers and destroyers myself.

http://www.turbosquid.com/Search/Ind...?keyword=ships

bare in mind that they aren't all free so dont bite my head off at the cost, but take a look and you mind find a few things.

tater 08-12-10 06:52 PM

If they had a real Kaibokan or Matsu Class DD, I'd pony up the money, actually. I haven't looked in a while there, though.

mobucks 08-12-10 08:19 PM

200-500 for a 3d model? How many man hours is that? If only one persone buys it, id say theyre SOL.

iowa101 08-13-10 06:27 AM

they aren't all that much some lower just as good models and some more that are well done and textured brilliantly, take a look around it's amazing im getting a kitty hawk and using it to make it playble lol, beens im not that good a modeling but dont worry all credit will to go to person i buy it from.

tater 08-13-10 10:50 AM

http://i121.photobucket.com/albums/o...e_kinposan.jpg

McHibbins 08-13-10 06:17 PM

Hell tater...that is a nice one ! :yeah:

virtualpender 08-13-10 07:49 PM

Looking good! Are those the rescaled Daihatsus?

tater 08-13-10 08:24 PM

Yeah. The base model was over 19m long. There was a 17m version of the LC in RL, a 15m, and a 14m. The most common was the 14m.

cheese123 08-13-10 11:22 PM

I don't know if you guys know this already, but there is a large section of the under-cover missing from the Kiposan bridge.
http://img695.imageshack.us/i/kipok.jpg/


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