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Hi AVG, long time since we've talked!!
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I've played about with having different dials input a range and the problem I've encountered is that a correct range can be inputted (say it's gleaned from a radar reading) but when the Position Keeper is turned on it won't keep track of the inputted range figure unless it comes through the two dials named above. What I've found is the range can be set for that particular moment manually but, the PK won't update itself correctly when turned on. So, am I to assume there is a way to have the PK use a manually inputted range that will accurately keep track of a target with the PK running? |
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Definitely take the two range on the stadi using the same point of reference chosen by the player. If the player does ID the ship then use what the ship ID manual states as the point of reference for the two stadimeter readings. As far as my issue with the AOB and speed returning to zero when I do turn on the PK is probably attributed to me not updated all the information obtained THEN turning on the PK after the accuruatly ID vessel range is taken. I can confirm this line of thinking of mine tonight. :yeah: |
Hi Warhawk,
I wish you didn't combine the threads as my mod is not the Easy AOB fix by Nicolas. It is his mod with my additions with his permission. I included Nicolas Easy AOB as a separate download in the mods as he requested. Now to me there is no listing for my REL. As far as I'm concerned this thread belongs to Nicolas so I will leave him to answer further questions regarding his mod here. For questions about my mod TGT DIALS TO PK FIX, I guess people can PM me. My intention was to add the functionality to the whole dial not just the AOB. This thread was the discusion on how to manually edit the dials. My thread was the clear JSGME compatible mod with my additions. Hopefully you understand my points as I do appreciate you trying to make it easier for all of us. |
Well, I have two threads by two different people working on their own dials then collaborating together on one mod to encompass all. The numerous PM's from members with mass confusion concerning this mod, what it works with and were to get it was growing exponentially. So you can understand my points of having to direct folks here and there for what looks to be a combined mod in the end.
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AVG Warhawk merger
Thanks for merging the threads!
Note, I did not see ddgrn's deletion. I see his point, but it was getting too confusing, and I since both mods deal with the stadimeter and TBT, I thought one thread would be less confusing. Let's not let this detract from the great work you and Mr. Nicolas collaborated on. |
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This thread was how to manually change the dials.cfg, it did not have a JSGME compatible mod, different versions for each super mod, range and speed dial fix. This thread was a simple copy and paste into the dials, genious as it was its not the mod I made. There are 2 different ways to use these mods, the way Nicolas presented it and the mod improved by me to be compatible with JSGME and all super mods. I think a simple link on Nicolas original post to my link would have changed the confusion as there is two different verions. \ I sugged this thread be renamed to [REL] TGT DIALS TO PK FIX (the name of the mod), although I think Nicolas would start to feel the same way I do now. That is why I made a seperate thread and didnt just add my copy to the bottom. Maybe this thread conversision should have been brought to my attention, maybe I could have avoided having my thread and mod release deleted. Whats even stranger is that the original text on how to this presented by Ncolas is gone, without a few posts below, I'm not sure someone will understand how to do this manually. Right now to me, I feel kind of shafted. Regards, Peter |
ddgrn - advice please.
Meanwhile, back on the farm, I tried the TGT mod fix for TMO, which I play with RSRDC. If it is all three mods comobined, it doesn't work as my speed dial and AoB don't change on the TBT when I spin the dials on the stadimeter (ddrgn refers to as the TGT). So I am playing with the combined AoB and speed mod, which is fine. Am I doing something wrong with the TGT fix, as I was lead to believe that it combined all three mods.
I paused my game. I am waiting for a task force to approach. Four dds are on my case, and I am patiently waiting for them to stopp depth charging my boat. Then I will take on the task force with my combined speed and AoB mod. |
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Just make sure (if you want all 3 mods working) you use this folder: TGT DIALS TO PK FIX - TMO |
Hi enabled the TGT DIALS TO PK FIX-RFB via JSGME and in game i cannot see the AOB dial in the P.K. move,did i miss something here:hmmm:or do i enable the folder that says TGT DIALS TO PK FIX?so again i cannot see the AOB dial move in the pk,when i move the AOB dial on the right.I am currently running RFB 1.52
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In the rar the file structure goes like so: \TGT DIALS TO PK FIX\TGT DIALS TO PK FIX - RFB\TGT DIALS TO PK FIX - RFB Make sure the folder in your MOD directory is TGT DIALS TO PK FIX - RFB/ and has the data folder as the next folder, f you want all three mods to work at the same time |
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not a great shot
I am not the most patient skipper so I miss a lot, or my boat is spotted ruing my attack, but today, on my eigth shot, I hit a midium slit tanker at over 5,000 yds with the easy AoB mod. I set the torpedoes on slow run speed and had to wait a long time to see if one hit.
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Took out a DD leading a carrier and then the carrier....such a great tool,
Using M18's at 2500 yards. Both targets hit seconds apart. |
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Made these hard shots with this mod. Coming from the rear, ships were zigging. I track the zig measurements then split the difference in half for
course and works well. http://i651.photobucket.com/albums/u...103813_765.jpg http://i651.photobucket.com/albums/u...104150_953.jpg |
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