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I'm fairly sure it's in the vicinity of decades rather than months that nuclear submarines need to be refueled. I could be wrong though... they can usually stay submerged indefinitely, provided that they have enough food for the crew.
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As utterly stupid as this sounds it never once occured to me to turn off limited batteries... in a "normal" campaign I would worry about the renown hit... but with this.. what am I gonna do.. upgrade my sub??? lol Thanks for pointing me to what I should have already known. |
Lol, not a problem. :haha:
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Campaign with Skipjack SSN
so im not sure how to use this in the campaign, on german campaign i only have the IXD2 sub and on american whatever i choose just crashes the game. did i do something wrong?
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Just have to express my admiration for this mod. I shoehorned it into working with TMO 1.9 though a few minor things aren't working (torpedo gfx).
I don't know what you did to the sonar on this boat, other than increase range, but it's great. For the first time in a long time I find myself actually using my headphones for sonar. I'll sit there, eyes closed, finger slowly moving the mouse wheel as I listen for the faintest engine noise. It really adds a lot to the atmosphere. I suppose one could find a way to do this with the current boats. Reducing actual green light-detection range for actually hearing and plotting for contacts is a good idea. Perhaps this has already been done but I'm not sure. One minor gripe: I understand why you disabled the diesels from running on the surface but the sound of the engines cranking up seems to play repeatedly at times. Sometimes it doesn't happen at all. Just curious, otherwise great work! |
Hi all!
I'm newbie in playing SH4 and I don't actually know how to install this mod. Or, I have enabled that with JSGME, but (watch out, silly question) I can't use it in the game. I mean, it's not visible in any menus etc. How can I get this thing playable? Thanks from your answers already = ) |
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Hi!
I put that SkipjackSSN in that MODS folder. Btw, where should that MODS folder be? I mean, should it be in the main folder of SH4? I mean in C:\Program Files (x86)\Ubisoft\Silent Hunter 4. Just thought that the location of mods folder might be the problem here... It's now in C. EDIT: Okay. No that I moved that mods folder to teh main folder of SH4 it started to work. So, my bad. But another problem. Even though there are enemy ships nearby, the radar is blank. Anny correction to this bug? |
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Well, I've played this for three months now so I'm not that fool. I mean, if theres enemies on short range, and I put radar on short range, there's no sign of the enemy ships on the radar screen. Doesn't matter how many sweeps I do.
And then one more problem (hope it's the last one): Always when I try to start new career, SH4 crashes. Anyone else with same problem? |
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Okay, now it works. Thanks a lot =)
But anyone knows how to make that radar work? |
Just installed this mod last week. First mod I've ever tried. Worked perfectly right out of the box. The model looks great.
This boat is a blast to play with. Its total over kill and that's what makes it so much fun. I can pretty much motor up to any convoy or task force and annihilate it. While leading the escorts on a merry chase. Thank you Mr. tomagabriel |
Does the mod have any kind of interior?
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No custom interior, if that's what you're asking.
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I have a question about the sub's Reactor. Whenever the power setting is Ahead 1/3, the reactor's power drains dramatically over a short amount of time, and after it discharges it cannot be recharged unless you head back to base for refit. Same thing goes for the Ohio SSBN/SSGN.
Is this a known bug or something? |
Yes it is a known bug, but not so much with the mod as it is with the game. The workaround is to disable limited batteries and fuel.
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I understand that, but I'm playing it in a campaign on easy difficulty and the limited fuel and batteries are turned on no matter what. Guess i'll just deal with, then.
Thanks for the reply! :salute: |
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