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-   -   SH IV...any reason to buy? (https://www.subsim.com/radioroom/showthread.php?t=146590)

bigboywooly 01-13-09 09:33 AM

Quote:

Originally Posted by Torplexed
Quote:

Originally Posted by AVGWarhawk
Some people you are just not going to reach. shrugs.

The water in SH4 is far superior than SH3 ever was. But, hey, that is just me.

Put a Type VII U-Boat in that water, call it SH 5 Atlantic and the eee-uh attitude will probably improve 180 degrees. ;)

I have a " proper " VIIC in that water
Still looks the same water with a decent sub in it

:rotfl:

IMHO of course

Faamecanic 01-13-09 12:03 PM

Yes yes yes... SH4 graphics are FAR superior to SH3. I bought SH4 when it first came out, and played it after each patch...and the conclusion I reached

It cannot hold a candle to SH3 with GWX.

I lost interest in SH4 when I kept getting the same mission/patrol grid over and over and over... even after the patch, and even after throughly completing the missions to include docking at my home base. The second spoiler was the sub acted like it was on a rail in stormy seas. Very little pitching and rolling, coming 3/4 of the way out of the water like it was the "flying dutchman". I havent touched SH4 in over a year now and did not even feel like it was worth the $10-$15 US to get the Uboat expansion. Maybe I will in the future...but for now GWX just holds my attention. Graphics are only 30% of a game IMHO....gameplay and AI are the rest.

Now keep in mind..I havent tried any of the mods for SH4 except for less traffic reports (enemy traffic reports that are 600 nm away is a bit rediculous too) and the Green Buttons mod.

XLjedi 01-13-09 02:39 PM

Quote:

Originally Posted by Faamecanic
Now keep in mind..I havent tried any of the mods for SH4 except for less traffic reports (enemy traffic reports that are 600 nm away is a bit rediculous too) and the Green Buttons mod.

Nah... if you don't have the uboat expansion you're missing the better half of the experience. The game has far more depth than SH3/GWX. SH3 AI is too scripted... SH3 patrols are monotonous by comparison.

bigboywooly 01-13-09 02:57 PM

Quote:

Originally Posted by aaronblood
Quote:

Originally Posted by Faamecanic
Now keep in mind..I havent tried any of the mods for SH4 except for less traffic reports (enemy traffic reports that are 600 nm away is a bit rediculous too) and the Green Buttons mod.

Nah... if you don't have the uboat expansion you're missing the better half of the experience. The game has far more depth than SH3/GWX. SH3 AI is too scripted... SH3 patrols are monotonous by comparison.

I have the uboat exp and dont find that at all
And yes have tried mods - have OM on one of my SH4 installs

Again my opinion
And as someone once said
Opinions are like Ãssholes ,everybody has one :doh:

Jimbuna 01-13-09 02:58 PM

Quote:

Originally Posted by aaronblood
Quote:

Originally Posted by Faamecanic
Now keep in mind..I havent tried any of the mods for SH4 except for less traffic reports (enemy traffic reports that are 600 nm away is a bit rediculous too) and the Green Buttons mod.

Nah... if you don't have the uboat expansion you're missing the better half of the experience. The game has far more depth than SH3/GWX. SH3 AI is too scripted... SH3 patrols are monotonous by comparison.

Which AI in your opinion is the easier :hmm:

Fincuan 01-13-09 03:04 PM

Quote:

Originally Posted by jimbuna
Which AI in your opinion is the easier :hmm:

That would depend mostly on the mod used. For example TMO's "Elite" AI is impossible to shake. Your only chances of survival are to kill him, or hope he runs out of depth charges before scoring a hit on you. I'd say SH4 AI is more dynamic in general, but you still learn pretty much all the tricks after a few careers.

XLjedi 01-13-09 04:39 PM

Quote:

Originally Posted by jimbuna
Which AI in your opinion is the easier :hmm:

SH3 is far FAR easier... but I'm referring to the detect and evade AI related to the ship captains and you're probably thinking about just the DD's. In SH3 I can even use the standard "S" pattern evade reaction to my advantage.

Not intended to be a GWX jab, you guys can't mod what simply doesn't exist. The destroyer AI can be modded in SH4 but the ship AI can't be modded in SH3.

Jimbuna 01-13-09 05:09 PM

Quote:

Originally Posted by aaronblood
Quote:

Originally Posted by jimbuna
Which AI in your opinion is the easier :hmm:

SH3 is far FAR easier... but I'm referring to the detect and evade AI related to the ship captains and you're probably thinking about just the DD's. In SH3 I can even use the standard "S" pattern evade reaction to my advantage.

Not intended to be a GWX jab, you guys can't mod what simply doesn't exist. The destroyer AI can be modded in SH4 but the ship AI can't be modded in SH3.

I think I'm going to have to try and set some free time aside to try some of the mods I keep reading of....thanks for the reasoned response http://www.psionguild.org/forums/ima...s/thumbsup.gif

Weiss Pinguin 01-13-09 05:45 PM

Quote:

Originally Posted by aaronblood
Not intended to be a GWX jab, you guys can't mod what simply doesn't exist. The destroyer AI can be modded in SH4 but the ship AI can't be modded in SH3.

If only the SDK was released... :(

XLjedi 01-13-09 09:31 PM

Quote:

Originally Posted by jimbuna
I think I'm going to have to try and set some free time aside to try some of the mods I keep reading of....thanks for the reasoned response http://www.psionguild.org/forums/ima...s/thumbsup.gif

Just play the uboat expansion (like 1 or 2 missions out of Penang) without any mods and you'll see what I'm talking about.

Now I need you all to get busy on porting over the Type II and VIIC!

A Very Super Market 01-13-09 09:35 PM

BBW

I don't have any to say about anything in this thread so here I go.

I think the line is from Platoon, said by Dr. Cox, I mean, Sgt. O'Neill. Except that it went "Excuses are like *******s" instead.


Yeah, this is shameless spam. :P

XLjedi 01-13-09 09:42 PM

Quote:

Originally Posted by bigboywooly
I have the uboat exp and dont find that at all
And yes have tried mods - have OM on one of my SH4 installs

Have you noticed no difference in evasive maneuvers?
...or the progressive mission objectives?
...or finding targets with air support?

I haven't even installed a mod and the SH3 ships are just 1 dimensional in comparison. Like shooting at lemmings marching to their death. It's kinda boring.

And that's all aside from the fact that SH3 looks like total crap on my 22" monitor. The hi-res hack sorta works... only it distorts the map tools if you try to use it with a widescreen resolution, so all your calcs are screwed up.

Granted, there are still things about it I don't like, but the good far outweighs the bad.
(call me crazy, I liked the SH3 crew management better)

Weiss Pinguin 01-13-09 10:24 PM

Really? I wish there was a way to implement an automatic watch system in SH3. (Maybe optional?) Having to change out the crew manually wears me down after a while. Even though in SH4 your crew is always tired, at least it's not your fault. :lol:


Ah well.

Jimbuna 01-14-09 08:02 AM

Quote:

Originally Posted by aaronblood
Quote:

Originally Posted by bigboywooly
I have the uboat exp and dont find that at all
And yes have tried mods - have OM on one of my SH4 installs

Have you noticed no difference in evasive maneuvers?
...or the progressive mission objectives?
...or finding targets with air support?

I haven't even installed a mod and the SH3 ships are just 1 dimensional in comparison. Like shooting at lemmings marching to their death. It's kinda boring.

And that's all aside from the fact that SH3 looks like total crap on my 22" monitor. The hi-res hack sorta works... only it distorts the map tools if you try to use it with a widescreen resolution, so all your calcs are screwed up.

Granted, there are still things about it I don't like, but the good far outweighs the bad.
(call me crazy, I liked the SH3 crew management better)

Actually...it's the air support side that IMHO is unrealistic and spoils some of the positive aspects of the game.

I'm not too impressed with the GUI either.

XLjedi 01-14-09 09:01 AM

Quote:

Originally Posted by jimbuna
I'm not too impressed with the GUI either.

I much prefer the SH3 GUI myself... that's one of the reasons why I was so happy to see the TDC dials back on the attack map with the uboat expansion. Still not sure what happened to the "I" key for looking at torpedo loadout though?

Easy to leave planes at the base if you don't care for em (probably the lesser of the 3 features that I mentioned anyway). I felt a little sad sending out a plane and losing contact with it.

XLjedi 01-14-09 09:06 AM

Quote:

Originally Posted by Weiß Pinguin
Really? I wish there was a way to implement an automatic watch system in SH3. (Maybe optional?) Having to change out the crew manually wears me down after a while. Even though in SH4 your crew is always tired, at least it's not your fault. :lol:


Ah well.

I never really understood how people got tired swapping out the crew? You know you can double-click to swap out a whole section right? ...and the crew only gets tired with TC at 32x or below.

Biggest problem with crew mgmt in SH4 is I have no idea where we stand on repair progress.

Ping Panther 01-14-09 09:44 AM

AaronB,
I have to agree on the lack of crew feedback on SH4 about repair status. This is one of my most recent :hmm: SH4 issues. The crew needs to shout out what's being done, much more like SH3. To look at your damage crew/damage control screen in SH4, and you could hardly tell if you are assigned at rest in silent running, or at full critical repairs. SH3 has the sub section image that gives you a more direct sense of damage zones, % of repairs, etc. Is there any SH4 mod. available for better crew repair replies?

Weiss Pinguin 01-14-09 12:07 PM

Quote:

Originally Posted by aaronblood
Quote:

Originally Posted by Weiß Pinguin
Really? I wish there was a way to implement an automatic watch system in SH3. (Maybe optional?) Having to change out the crew manually wears me down after a while. Even though in SH4 your crew is always tired, at least it's not your fault. :lol:


Ah well.

I never really understood how people got tired swapping out the crew? You know you can double-click to swap out a whole section right? ...and the crew only gets tired with TC at 32x or below.

Biggest problem with crew mgmt in SH4 is I have no idea where we stand on repair progress.

Eh, I just have my crews set up for each compartment, and everytime I double click to let SH3 sort them out the game always picks the most worn-out crewmembers. :damn:

Also hated the repair screen in SH4. Not sure why Ubi decided to ditch the perfectly fine schematics-type screen.

Faamecanic 01-14-09 02:25 PM

Quote:

Originally Posted by aaronblood
Quote:

Originally Posted by jimbuna
I think I'm going to have to try and set some free time aside to try some of the mods I keep reading of....thanks for the reasoned response http://www.psionguild.org/forums/ima...s/thumbsup.gif

Just play the uboat expansion (like 1 or 2 missions out of Penang) without any mods and you'll see what I'm talking about.

Now I need you all to get busy on porting over the Type II and VIIC!

So are you saying with the Uboat mod (the one you purchase right?) makes 1) the AI better and 2) fixes the never ending same missions over and over (that was the number 1 killer of SH4 for me).

If yes to both I will be purchasing the mod when I get bored with GWX3 and will try it.

XLjedi 01-14-09 03:39 PM

Quote:

Originally Posted by Faamecanic
Quote:

Originally Posted by aaronblood
Quote:

Originally Posted by jimbuna
I think I'm going to have to try and set some free time aside to try some of the mods I keep reading of....thanks for the reasoned response http://www.psionguild.org/forums/ima...s/thumbsup.gif

Just play the uboat expansion (like 1 or 2 missions out of Penang) without any mods and you'll see what I'm talking about.

Now I need you all to get busy on porting over the Type II and VIIC!

So are you saying with the Uboat mod (the one you purchase right?) makes 1) the AI better and 2) fixes the never ending same missions over and over (that was the number 1 killer of SH4 for me).

If yes to both I will be purchasing the mod when I get bored with GWX3 and will try it.

Well the ship AI evade logic is far superior. So yes to item 1. In SH3 the ships don't even have AI evade logic, they just continue on course in a very predictable "S" pattern.

I believe they fixed that repetitive mission bug in a patch that pre-dated the uboat addon (like 1.3 or 1.4) the uboat addon brings you up to patch 1.5 and includes all previous patches. So I'm pretty sure that's a yes on item 2 as well.

I wouldn't buy the DL version though... I'd just get the SH4 Gold edition so you have a nice patched up version all on a disk.


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