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You really need to change the fuel values on these ships, they are supposed to last much more than submarines in the ocean
Also, change the missions, one doesn't send a BB to patrol off Honshu without air cover, not unless one wants the BB to die a horrible miserable death |
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Heck, I'd be surprised if any large ship had the range of a fleet boat. Asashio (DD) made 5700nm at 14 knots, but only 360nm at 34 knots. That means she'd use ~10% of her fuel for every hour at flank. Refueling was a constant issue for navies, particularly in the PTO. <edit> some CVs look to have had very long range. |
always an encyclopedia of ship info eh, tater?
Can't wait to get my 3D editor going again, lots of work to do! |
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There is a great article at combinedfleet.com about the Solomons campaign, and how bunker oil supplies (or lack, thereof) contributed to Japanese tactics. Look around there, you'll find it someplace. The gist was that the amount of oil required to sortie the whole fleet down the Slot was prohibitive to do often.
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Peabody |
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not it! |
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Note also that real surface units would zig zag, pretty much all the time unless they were going FAST. That would significantly impact range. The reality is that BBs had no where near the range of a sub. Particularly since in actual combat, they'd pour on the coal (figuratively ;) ). Also, since their smaller consorts burned fuel at a much faster rate, large ships like BBs and CVs routinely tanked up their DDs. |
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Regarding supply vessels, I too would like to have encounters with them, especially as an escort assigned to screen them. Even an "unglamorous" mission could be made interesting with enemy patrol boats, dive bombers, kamikazes & Ohkas... I have been trying to think of a solution to the time compression problem, but I can't think of anything. I suppose the game's bound to slow down if several friendly units are in close proximity... |
UPDATE: Hilfskreuzer and Armed Merchant Crusier Mod
I just finish testing some of my HK, and AMC's out, I found some problems and some interesting patrols!
HK Pinguin: P1) Left Hamburg for Australian hunting grounds. (since there are no convoys in the Atlantic yet) no ships spotted. 1st ship attacked off Western Africa, large tanker, sunk after 7 rounds!!! Sailed to the cape of Africa, spotted 3 ships sailing, sank all, received minor damage from Liberty ship. 2 weeks later enter convoy sank 4 ships, lost after CL attack. HK Widder: (new ship coming) P1) SUNK BY BRITISH SHORE BATTERIES! HK Orion: (new ship coming) P1) Sunk by 3 DD, sank 1 of them. HK Atlantis: Left Hamburg for Australian hunting grounds, sank total of 15 ships(to long of a patrol to give details) sunk by Aussie air attacks, 2 bomb hits to forward cargo bay, sank in 15mins, heavy fog, very sad to see her go down by the bow. HK Steir: failed to load, needs re working HK Kormoran: failed to load, needs new ship, once SHammers427 gets new computer and can make new ship, I will re-do her. Problems: Ships NOT compatible with each other!!! |
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It is unfortunate that the game will not recognize the player unit if it is in a group, or leading a group. Least not when I tried it (had to hand-edit the mission).
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I agree.
Does anyone know how to capture sound to use in the game? I have the perfect main gun sound for the battleships, and battlecruisers, but I dont know how to get it into the game. Sound: http://www.youtube.com/watch?v=vj-15O-BTDw or http://www.youtube.com/watch?v=-5ATY...eature=related |
Hilfskreuzer tips
I thought I release some tips for my fellow raiders out there. Even though only the HK Atlantis was released, I expect by mid to late Jan, to release all the raiders!
Hilfskreuzer tips: 1) Only attack solo ships. 1b) Never attack medium to large convoys, if you feel the urge to attack a convoy, go for the small ones! 2) Never go after liberty ships!!! they will mess you up!!! I dont know why, but they open up before your guns can, and they do heavy damage! I lost 3 raiders because of them. 3) Zig-Zag when under attack from the air! Though aircraft can be shot down rather easily, they can sink you! 4) End patrol when you get damaged! no matter how small the %, retreat! Enemy ships can sink you a lot faster if you have the smallest %. It adds up fast!!!!! more to come Good luck my fellow raiders! |
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