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-   -   Alfa Tau 3.1 (https://www.subsim.com/radioroom/showthread.php?t=144371)

goldorak 11-16-08 11:35 AM

Quote:

Originally Posted by MR. Wood
yep i checked out the helo work ok the bear turns badly at slow speed.


Putting ra mod in mod folder did that make it ok for just give me???


:o very strange, for me on the other hand every time I select the russian helo I have a ctd.
Initially I tried to put the mod directly into the JGSME mod folder and use JGSME but it didn't work so I tried the other more complex way. It works albeit with the helo problem. :damn:

suBB 11-16-08 11:55 AM

nice work!!!
 
From a mission objective design perspective:

Hands down, this mod addresses a lot of design issues I face(d) in the MP map set I’m working on.

With units that compliment the western platforms, I could have reduced testing, coding and troubleshooting by 2/3!!!!!! And would have had this map set released by now!!

A great deal of time was spent coding AI to be smart, aggressive, tactical and to be just as responsive as humans and to compensate for lack of platforms.

I guess the AT mod accomplishes the same, even though AT can also reduce my mission design by 2/3, the RA mod seems to be more stable than AT3.1 and my understanding is AT3.1 is still WIP.

I can promise you that if I started from scratch and redesign the map set I’m working on (3 maps) for RA, I could have it done 5 times faster than where I am currently for LWAMi, I’m seriously considering redesign pending test results.

The presences of boomers from both sides fall directly in line with my criteria for MP covert / stealth transiting missions, which won’t just be single missions, but part of a series of MP maps tied to the same scenario. Kapitan knows where I’ve been heading with this and the RA mod makes it possible.

I guess in RA we’ll have to get use to some things like:

-Various modes of ordinance operation. I appreciate this because as an akula driver I choose load out based on tube assignment, leaving controllable weapons and ones I desire to reload assigned to inner tubes, expendable weapons and additional salvos in outer tubes. but RA gives you more flexability in this area(i think)

-UUV modes of operation, including a TV camera!!!!. I can use that for deep sea S&R / retrieval missions, which is also part of another design in the future. I haven’t fully tested the RA uuv just yet.

-UUV performance appears to be returned to normal compared to being toned down in LWAMI. I’m on the fence about this. With the UUV sensitivity restored, I’ve heard its like having a mobile tb-29. I’m sure the SSP would also be a contributing factor to uuv effectiveness in RA. Also, the fact that UUVS don’t generate TIWS could be a problem for a scenario that includes transiting – that’s a TBD. I’m sure uuv sensitivity will be welcomed in MP.

However, the fact that launch transients aren’t detectable doesn’t seem realistic. :down: i've yet to read about anything in details were transients were detectable. I’ve yet to test this but I assume this is true for RA. If so, I’d like to see transients detectable.

Castouts’ workaround of Liquidfuses’ hyper acoustics mod sounds like a must have for the hard-core crowd, which allows you to hear the screws of various submarines on BB. Since it can be worked around for DW, I think that is definitely a must have for any mod.

Some things I need to test / conclude in RA:

1.. AI – fighting force or fodder?. lwami made them beefy, I guess AT has done the same. I’ll also need to create some test scenario where I make AI efficient and monitor the efficiency.

2.. SSP – I need to test SSP performance. So far the layers seem to work in SD. I was pretty happy with lwami. But If RA is at least that or better than that, this is good.

3.. UUV sensitivity vs SSP – just how good is good, or how bad is bad.

4.. other things I don’t know about RA

5.. demand of MP mission objective scenarios for RA - TBD

goldorak 11-16-08 12:14 PM

Can someone tell me how to access the TV screen of the uuv :oops:
From what station do I see the images ?

SandyCaesar 11-16-08 01:07 PM

I think my DW activity just tripled with the discovery of Alfa Tau and OpFor/RA.

Would it be possible to have, at some place (possibly SubGuru, if Mr. Bill Nichols is willing to do all that work), an integrated storage for all the updated versions of the mods? As well as instructions for making OpFor/RA JSGME friendly as per Castout/Goldorak's method, and possibly a list of changes for the versions.

Finally, long-overdue thanks to Raptor_341 and Castout for bringing our attention to these mods.:up:

Man, three different mod packs: LwAmi, AT, and RA. Bring it, DW!:rock:

suBB 11-16-08 01:37 PM

Quote:

Originally Posted by goldorak
Can someone tell me how to access the TV screen of the uuv :oops:
From what station do I see the images ?

i'm still working on it :D i came across UUV TV in the manuals. i've been so excited at RA's performance, haven't done much of anything else.

Raptor_341 11-16-08 05:21 PM

Im also being drawn into the RA camp. It seems to do the models and systems just a touch better than AT 3.1 SubBB im looking forward to your missions, and as said before, i hope to have some of my own out as well. Please keep us posted with your results of testing, ive been doing the same over the last 24 hours as well. I really hope this will bring new life to DW, it has for me, and keep it going MP and SP until or when something better comes our way. We should be able to use RA MP correct? I would like to try it with anyone here who so wishes.

Castout 11-16-08 05:39 PM

For those who downloaded Bill''s link to RA. . . .

I have information that in 2 or three days there will be an update to RA to be released to public.

Playable Typhoon is one of the new platform. Probably with a new gepard(Akula II improved/mod) sonar stations too which features a waterline broadband but it's a completely new interface not taken or copied from any other playable subs.
Bugs to helo Ka-27 Tu-95 or any buggy playables will be solved.

I have been playing with newer version of RA than that Bill has provided and it has got less bugs than the 50Mb RA(the one I pay It's still in beta I guess with new features still being added). The typhoon is already playables in the version I play. The final work will be released to public in a couple of days. So hang on tight. The current RA version which I play has a compressed size a little over 70Mb. And that is still not the final version which will be released in a couple of days.

PeriscopeDepth 11-16-08 05:40 PM

I'm copying my DW folder now in preparation for an RA install. I played around with AT last night and enjoyed it. Any impressions on how RA plays compared to LWAMI?

PD

PeriscopeDepth 11-16-08 05:42 PM

Quote:

Originally Posted by Castout
For those who downloaded Bill''s link to RA. . . .

I have information that in 2 or three days there will be an update to RA to be released to public.

Playable Typhoon is one of the playables. Probably with a new gepard sonar stations too which features a waterline broadband but it's a completely new interface not taken or copied from any other playable subs.
Bugs to helo Ka-27 Tu-95 or any buggy playables will be solved.

I have been playing with newer version of RA than that Bill has provided and it has got less bugs than the 50Mb RA. The typhoon is already playables in the version I play which I think is not a public release version. The final work will be released to public in a couple of days. So hang on tight.

Thanks Castout! Please keep us updated.

PD

goldorak 11-16-08 06:05 PM

Excellent news Castout.
Now we can officially say that DW has come back from the dead. :rotfl:

Kazuaki Shimazaki II 11-16-08 06:54 PM

Quote:

Originally Posted by Castout
For those who downloaded Bill''s link to RA. . . .

I have information that in 2 or three days there will be an update to RA to be released to public.

Playable Typhoon is one of the new platform. Probably with a new gepard(Akula II improved/mod) sonar stations too which features a waterline broadband but it's a completely new interface not taken or copied from any other playable subs.
Bugs to helo Ka-27 Tu-95 or any buggy playables will be solved.

I hope the playable Typhoon swims around better than my Oscar. Even after shafting the turn radius, often the only way I can get Oscar to get to my desired depths is to deliberately set depth deeper than where I want to go so it'll overshoot a bit and then I climb back up to the depth - it seems climb is simmed better than dive.

And if they can make a whole new interface, perhaps we can have Typhoons with 20 missile tubes? :D

goldorak 11-16-08 07:02 PM

How about adding an arleigh burke pretty please ? :oops:
Now that we have a playable udaloy, the perry doesn't cut it. We need something more heavy on the us side for surface warfare.

dyshman 11-16-08 07:13 PM

:ping: i glad to see inspiration in your post))) As i know, the new update will include some more intersting things like: limited batteries on SSK"s or playable Los Angeles FLT1 with 'Red October'(try to intercept her)))). may be DSRV will really work?:hmm:
I happy to use authentic SSN Dallas or Viktor III and Alfa in Red Storm Rising or Hunt for...))))
after some days of MP gaming under the DWX can say, that Alfa with nuclear Starfish is rules)))
Earlier we can say "box of bugs:damn: " about Stock DW, now we can play in super-real Naval Warfare Game!
best regards from Mr' TermalNuclear Captn:rotfl:
Клэнси-отстой!

MR. Wood 11-16-08 07:42 PM

Great News:up:
I'am so happy to see DW come back to life. I haven't ran across any bugs except it crashed when I was playing around with mission editor but that was only one got to love the new mods. All yeah side note I was driving the delta 4 around launched bunch of missiles at some targets got detected had a p-3 come out to find me, I would have to say that the delta 4 has to be pretty quiet at around 3to 4 knots he couldn't find me and I was only at about 200 meters or around 600 feet. And no layer, he droped at lest 6 or 7 bouys around me but I sliped a way. Now we just need a new SSN-21 model and mabe a Jimmy Carter with asdv. Any one Check out the Ohio class boomers :ping:

PeriscopeDepth 11-16-08 08:07 PM

I've been playing around with RA. It is very, very cool! I only have about an hour logged with AT and RA, but I'm thinking I like RA more so far. It's very well done, and could make for some excellent Cold War scenarios.

PD

Castout 11-16-08 08:37 PM

Quote:

Originally Posted by Bill Nichols

The files I uploaded are from a website Castout pointed me to. If there is a newer version, I don't have it.

yea Bill that's the link that actually Theta Sigma found quite some time ago.

Updated Ra will be released to public in a few days so I've been informed. Even I don't have the upcoming final release version, only like the beta of the coming final release.

I'll try to provide the link to the updated RA when it's released.

MR. Wood 11-16-08 09:29 PM

Dose anyone Know if and where the russian dw site is? Do they have one like subsim?

Bill Nichols 11-16-08 09:36 PM

Quote:

Originally Posted by Castout
Quote:

Originally Posted by Bill Nichols

The files I uploaded are from a website Castout pointed me to. If there is a newer version, I don't have it.

yea Bill that's the link that actually Theta Sigma found quite some time ago.

Updated Ra will be released to public in a few days so I've been informed. Even I don't have the upcoming final release version, only like the beta of the coming final release.

I'll try to provide the link to the updated RA when it's released.

Graci :up:

suBB 11-16-08 10:54 PM

interesting....
 
Hey,

Just finished testing SSP in RA vs SSP in LWAMI over speed and various bottom types. And I must say the results are quite interesting.

Here are the test conditions:
  • Platform A – akula 2, detects platform B – 688
  • Test maps were created in RA, then copied into LWAMI
  • SSP: surface duct tested with bottom types rock, bottom, sand
  • Both platforms on the same side of the layer / above and below
  • Cross Layer detection has not been tested, really doesn’t matter for this test
  • Platform A speed remains constant, platform B speed changes from tactical cruise of 12kts to 5 kts
  • Monitor platform A NB and record the range of platform B at time of detection / bottom type / side of layer
Results:

One would expect that chance of detection is proportional to the speed of the platform; the slower you travel, less noise emission, faster you travel, more noise emissions, blah, blah, blah… ok we got that part.

Well lwami lives up to detection proportional to speed. If you want cold war scenarios, anything like lwami will become standard mod for such scenarios, allowing for player skill set to really become an integral part and a deciding factor of the scenario, especially when remaining covert and stealth transiting come into play.

But when it comes to RA, no matter how fast you travel, you are always detected at the same range, regardless of the bottom type. Isn’t that what is known as a hard cap?

Each layer has a base detection factor, where below the layer the detection is reduced, yet and still regardless the side of the layer of both platforms and speed of platform B, detection occurs at the same range in RA

That said, I think RA brings new life into dw, I mean hey, look at the amount of interest just in this thread. But I think the hard cap needs to be removed if you are serious about using this mod for quality scenarios.

This may not be a problem for your typical DM scenario where the ability to detect (not be detected) doesn’t matter and you just want something to shoot at. But the hardcap(if I can call it that) is a problem for mission based scenarios based on being covert and relying on stealth as part of your mission statement.

I’d like to say that the lwami mod has accomplished that already, if somehow the performance of lwami can be coupled into RA, then problem solved.

If not, assuming that Alfa Tau is the same as LWAMI, then as a designer, I’ll have to stick with AT because it still addresses my issues of needed platforms and sonar model performance. I’m going to verify AT vs lwami momentarily.

I’d like someone to use the same test conditions and see if what I’m seeing is repeatable, but you will need all 3 mods installed to pull it off.

:ping:

suBB 11-16-08 11:52 PM

Just tested LWAMI vs AT3.1 and you roughly get the same results with AT3.1 that you get with RA.

LWAMI appears to be (at the moment) the most consistent / functional of the three where detection of ownship is proportional to speed on ownship.

The only other SSP I’m interested in is CZ, have to check that one later on…


:ping: ya later..


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