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Also, UBI has enought issues getting the sensers for a WW2 subsim right, Then how are they goung to do this for a post 1945 simulator, and there realy isnt enought info to even know where to start.;)
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Comrades,Today we embark once again on our dangerous journey of a deadly game of Cat and Mouse with our worthy opponent the Americans, as your father and his father have done before you...............but this time Comrades will be different,for this time Mother Russia has the advantage!!!!!!!!!! Take her down!!!!!!!!!!!
http://img.photobucket.com/albums/v2...154157_455.jpg CON,SONAR!!!!!!!!!!!!!! Cavitations!!!!!!!!!!!! Possible propeller noise of Russian Submarine...................Bearing 276............Range 2.5 mil Sonar,Con AYE YE Jonesey stick with this Bastard,but just enough not to give us away,XO send Command a report of our situation..............ALL HANDS RIG FOR ULTRA QUIET!!!!!!!!!!!!!!! http://img.photobucket.com/albums/v2...190757_221.jpg http://img.photobucket.com/albums/v2...092442_141.jpg Come on skippers.......USE SOME IMAGINATION !!!!!!!!!!! A cold War scenero could be huge!!!!!!!!!! all the sensors dont have to be ultra real....really other than true military simulators ,what pc game is full real? We can adapt,we always have. |
:hmm: ..Maybe it is a cold war sim..and that is why it can be released so quickly....:yep:
You load the game ...press the fire all missles button...the world is destroyed and you start a new career...:-? I can hardly contain my excitement... |
I see the game as an all theatres second world war release.
Take the best of SH III, some of the GWX lessons, the graphics of SH IV and the latest Dx10 stuff, beef up the AI, while adding in the British Navy's submarine efforts in the Med. I highly doubt it will be a cold war release: "For all of you that enjoyed the photo snapping and recon of Silent Hunter 4 - enjoy the next 30 years of cat-and-mouse without the thrill of firing a single war shot" |
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I want WW1,WW2, and cold war sim.:D To let me play what I feel like at that time.:D
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Well, keeping in mind that our Subsim is the only "source" of this trigger on the web, ...after 5 pages of discussion, Subsim "untouchables" should show some min. respect towards this community (we are not bunch of kids)...
It should be either explained or denied as mistake (joke)... Otherwise, it leaves very bad taste among this respectfull community... If there is info-ban from Ubi, it was stupid step from day one. Your opinion ? :dead: |
My opinion? We'll know when we know. All we have here is five pages of speculation and guessing, and now insults. And there's only one Subsim "untouchable" that I'm aware of.
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We will see when we see, you all might enjoy it more than SH3/4.;)
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I would absolutely love love to see SH5 go cold war. With Sonalysts having pulled out of the entertainment sector this seems to be the only way to get a new modern naval sim. Considering the developers background, I am sure that SH5 would take a slightly different approach the the subject matter, which doesn't have to be a bad thing.
Quite obviously the scenario would have to be a fictional "hot" Cold War. While it would be fictional it would still be authentic with correct OOBs and doctrines. Because saying that this scenario is unrealistic because it didn't happen is to me like to dismiss the billions spend and thousands men serving to be ready to wage that war. A sim with a dynamic campaign and player interaction can by definition not be completely historical accurate anyway, not even when set in WWII. The Kirishima sunk at Savo Island and only there, everything else is already alternative history. I could see three periods being possible. The 1950s with advanced WWII technology and the first generation of nuclear subs. The 1960s and early 70s with the second generation nuclear subs, like the Permit and Sturgeon class. And the late 70s and 80s with the 3rd generation of nuces. The first or second period would make most sense I guess. Let's see what the future brings. |
I'm still eager for a good WW1 submarine experience. Though could UBI make it immersive enough to release as a stand-alone game? Who knows.
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Maybe they are gonna put all those unsold Silent Hunter 2 disks in a new box and try to sell them...:shifty:
I'm still betting on my first hunch that we aren't going to see anything like a new code SHV by 1st quarter of 09. |
@BadaBoom
"Con? Sonar...CRAZY IVAN!" |
Perhaps all will be revealed at next weeks SS Meet http://img522.imageshack.us/img522/9708/piratebf4.gif
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What I wonder is, why are so many opposed to a fictional naval campaign when a lot of the modern flight sims have fictional campaigns? You don't see anyone who plays those type of games complain about that. :doh:
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I never complain because those that I own that have them are not stand alone games. They are tacked on to the WWII main feature. I avoid them like the plague. Yuck..nasty disgusting things...:D ..shiver.
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How about a modern subsim where you can pick your character? Fictional small scale wars and covert actions. You have to get your sub in to enemy controlled waters, deploy a seal team etc. Except this time you then click on the seal team leader and you are him in FPS mode aka Call of Duty 4. Do your covert action, plant your bombs, kill the bad guys and then get your men into the zodiac or frogsuits and get back to the sub. Become the captian again and clear your datum.
Sounds great to me.:arrgh!: |
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Maybe I'm just bitter that Harpoon IV never came out. :) |
A post-WW2 sim would have to really get the sonar physics right (heck if there is a another WW2 sim I'd like to see the physics upgraded-just because nobody knew anything about convergence zones doesn't mean they didn't exist back then). Is the dev team for this series up to the challenge?
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