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I guess I’ll join the long line of enthusiastic people waiting for this one to be released!!:yeah:
……I have been hoping for a quality WWI sim for years! klcarroll |
This sounds excelent, I'll be keeping an eye on this one. I've been thinking how great a ww1 sub mod would be for a while now. what types of U boat are you planning on doing besides the UBI and UCIII? Any chance of one of the large U-cruisers with twin 15cm deck guns?
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um guess there is no new info on this?? Pity sounded good
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I can understand everyone's impatience in having a release of a truly good WWI U-boat warfare mod. Funny how the first modern use of submarines in combat has been so neglected by game developers. Aside from 1914: Shells of Fury, I can't think of any recent games that cover this historic and quite dramatic period for submarines.
However, you need to understand that this is essentially a one-man project done on a scale similar in scope to GWX. It took a team of several modders and years to develop GWX and polish it to the level it has achieved. Perhaps if some 3D modelers, texture artists, sound editors, and SH3 file mechanics got together to help, we might all enjoy a great mod for the "Great War" a lot sooner. :hmmm: |
working with sea tiger on this project
Hello,
To answer a few questions. The following U-boats are completed, UB-1 UC-II U-87, U-35 (my favorite) The following U-boat is in the works thanks to Deamon. U-Deutchland, both as a Merchant and as a raider. several DD's TB are complete as is the ARGUS. The aircraft models are completed, not in the game yet . other ships are in the building process. We are facing two major issues that have impeded this attempt since day one. the M1 Marker, if not deleted when setting up the model parts will cause CTD 90 percent of the time. On some high poly models, (in the range of 20000 or higher) can cause a ctd. I am thinking that on importing, the model is showing correctly, yet is somehow flipped 180 across X, causing confusion on the video card, we have flipped it all differing ways, and encounter this issue. Still exploring this but this is a great reason for slow progress. So in short, we have the models, we have the data. we even have working traps that you will discover when completed. What we do not have is a solution as to why M1 must be deleted to have the model show, And the importing problems on the target ships . wish I had better news. but that is where we are stalled at. programs used are Gmax for main model building, 3dmax too, exported using Karpos 3d converter to from an .IM mesh to .OBJ mesh USS Sea Tiger asked me to post this as he has lost his password and cannot recall what email he used to sign in under to get a new password. Thanks for reading and following. along |
Great Project - very much looking forward to seeing it.
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So glad to hear that this project is still going:rock:Although the challenge is mighty big:yep: Lets hope some of the modders out there lend a hand with the development,for the good of all:03::yeah:
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I am working on a naval project for another game that takes place during the same time period, so I have a few models of heavy units that could be useful. Let me know if Seatiger's interested.
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Nice pictures !
Maybe i can help with making boats i'm learning myself on making a mod so maybe i can help you along ?:yeah: |
Hi all
I would accept any help possible to be honest.
A constant issue that is grinding it all to a halt is the deck gun issue. On the U35 and others, I import the model, but the program, will then ctd when loaded or on rare occasion, run one battle but the ctd I have tried hundreds of solutions, not working. U-hai Graciously offered help on this, he is having the same results. I have not hoisted a white flag yet on the project, however ....... iambecomelife,, Sure, any units are of help!! Ill never turn down help,. not that foolish !!! USS Sea Tiger Mike D |
I can't help you with that ... YET :arrgh!:
maybe within some months when i got some experience myself :) But i wish you good luck in your proggress and if you need someone to test your mod then i will be happily there to testplay it ! :up: |
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Have you tried simply classifying the large calibre guns (88mm, 105mm) as AA guns? Of course that will break the automatic merchant targeting but that's much better than nothing at all, and I bet most people won't mind. Plus, some WWI U-Boats actually had deck guns with an anti-aircraft capability. Sorry if this has already been asked.
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IMO, SHIII and even SH4 is better suited as a WWI sim.
WWII was a wolf pack war, for the most part or important part. WWI was a single sub force much like SH series sims so would actually be a better fit. I have always hoped the devs would see this and give it a go but alas. It would be a nice mod that i would jump at playing if it was along the quality of GWX3 Wulfmann |
Very good work!
Looks beautiful! |
Very interesting projekt.
I'll continue to watch the progress. |
This looks awesome -- can't wait to try it out!
Easy_Eight65 |
Looks really nice lad! Definitely looking forward to this.
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Im putting all my thumbs (the 4397 or so of them) up for this to succeed. A working Great War subsim would be the best thing ever :rock:
May the gods of modding be with you, gentlemen! |
Something new and positive about this fantastical mod?:cry:
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