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-   -   Q Ship mod (https://www.subsim.com/radioroom/showthread.php?t=138229)

Jimbuna 06-23-08 02:45 AM

Quote:

Originally Posted by Reece
I'm not sure but might be worth checking out Jim:
http://www.subsim.com/radioroom/showthread.php?t=133619
Quote:

Originally Posted by USS Sea Tiger From #14: Thanks to some expert help, (meaining not me who did it) The zeebrugge ports are in as are the cidatels bunkers. qships operate and yes, they will eat your lunch if not careful. 3 U-boat types are operational,
Might be nothing but then again!:yep:

Thanks for the heads up Reece....I knew nothing about this.

I have posted the question however:

http://www.subsim.com/radioroom/show...5&postcount=19

Jimbuna 06-23-08 06:22 AM

Quote:

Originally Posted by denis_469
Quote:

Originally Posted by jimbuna
Quote:

Originally Posted by bert8for3
How did I miss this thread? Mind you, it's gone from 0-60 in no time.

Terrific project jim and look forward to it :up:

Cheers mate http://www.psionguild.org/forums/ima...s/thumbsup.gif


Short Update:

Removed HMS Fidelity because she was unlike the other British vessels.

Added US vessels (5 in total) USS Atik, Big Horn etc.

British vessels should appear from start of hostilities to March 41.

US vessels should appear from Jan 42 till Nov 43

Testing continues....more later. http://www.psionguild.org/forums/ima...ies/pirate.gif

Fidelity also need fot game. IABL mde hundreds ships and after 1 week after post mny peoples will not know about Fidelity nothing

I take your point Denis....testing is ongoing http://www.psionguild.org/forums/ima...s/thumbsup.gif

chripsch 06-23-08 08:43 AM

Quote:

Originally Posted by iambecomelife

I would like to see that. The Q-Ship from the now-defunct "Project 25" WWI subsim was going to have retractable guns, as well as a hidden depth charge compartment:

http://www.angelfire.com/oh5/3d_flig...red_edited.jpg

http://www.angelfire.com/oh5/3d_flig...pen_edited.jpg

http://www.angelfire.com/oh5/3d_flig...bum_QShip.html

Would be great if we could hide some guns like this :up:

Looking really forward to it,

Christian

peterloo 06-25-08 09:45 PM

I saw your screenshot and it looks promising. Keep it up! :up:

Just an suggestion - normal Q ship won't engage until the prey come very close (like several hundred meters). Can we do this (like by limiting the gun's range)?

iambecomelife 06-25-08 09:56 PM

Quote:

Originally Posted by peterloo
I saw your screenshot and it looks promising. Keep it up! :up:

Just an suggestion - normal Q ship won't engage until the prey come very close (like several hundred meters). Can we do this (like by limiting the gun's range)?

That would be easy in principle - just clone the 4.7" or another suitable gun, then limit the range to 300 yards. However, this would need to be done for every mod that alters the ship weapons loadouts.

Jimbuna 06-26-08 03:56 AM

Quote:

Originally Posted by iambecomelife
Quote:

Originally Posted by peterloo
I saw your screenshot and it looks promising. Keep it up! :up:

Just an suggestion - normal Q ship won't engage until the prey come very close (like several hundred meters). Can we do this (like by limiting the gun's range)?

That would be easy in principle - just clone the 4.7" or another suitable gun, then limit the range to 300 yards. However, this would need to be done for every mod that alters the ship weapons loadouts.

Which is the reason why we are constrained in this and so many other areas.

Koondawg 06-26-08 10:07 AM

Quote:

Just an suggestion - normal Q ship won't engage until the prey come very close (like several hundred meters). Can we do this (like by limiting the gun's range)?
The Q-Ships started attacking right about the 3000m mark....
Easy prey???
http://img.photobucket.com/albums/v4...asytargets.jpg
Diff skins
http://img.photobucket.com/albums/v4.../diffskins.jpg
Man the deck gun.....
http://img.photobucket.com/albums/v4...mandeckgun.jpg
We're under fire sir.....
http://img.photobucket.com/albums/v4...akingloose.jpg
http://img.photobucket.com/albums/v4...ship/3000m.jpg
I got a few shells in the lead ship...
http://img.photobucket.com/albums/v4...hip/Ihitem.jpg
But there was that second one that kicked my butt...
http://img.photobucket.com/albums/v4.../asskicked.jpg
Jumping into a career...reports to follow...
Koon

Jimbuna 06-26-08 12:50 PM

Well done.......eventually http://img221.imageshack.us/img221/4...kbigid2zj6.gif

FIREWALL 06-26-08 01:09 PM

Is it soup yet? :D :yep:

Jimbuna 06-27-08 08:34 AM

Quote:

Originally Posted by FIREWALL
Is it soup yet? :D :yep:

Nearly :lol:

Jimbuna 07-02-08 07:02 AM

Hopefully by the end of this week.

Forgot to mention it will also include the 5 American vessels also.

Jimbuna 07-23-08 09:31 AM

The soup is ready :lol:

Q Ship mod for GWX2.1

This mod is an attempt to portray the Q Ships used by Britain
and the US during WWII into SH3.

Do not expect to come across a Q Ship every patrol because there
were not that many in service and those that were are few and far
between:

Britain (commencement of hostilities - 31st March 1941)

HMS Chatsgrove
HMS Maunder
HMS Prunella
HMS Lambridge
HMS Edgehill
HMS Brutus
HMS Cyprus
HMS Looe
Hms Antoine

US 1st January 1942 - 30th November 1943

USS Atik
USS Captor
USS Asterion
USS Big Horn
USS Irene Forsyte

Enable with JSGME
Copy and paste the following line into your
C:\Program Files\Ubisoft\GWX2.1\data\Sea\EnglishNames CFG:

SCF=Small Coastal Freighter

For German players (GermanNames CFG):

SCF=kleiner Küstenfrachter

For French players (FrenchNames CFG):

SCF=petit cargo côtier

Special thanks to:

Denis_469 without whose initial file, this mod would never have materialised.
GWX Devs Privateer and bigboywooly
GWX Testers TarJak, irish1958, Alex and KeptinCranky
Independant tester Koondawg

This mod is not to be used for commercial purposes.
If used as freeware, please give the appropriate credits.

Good Hunting
Jimbuna http://www.psionguild.org/forums/ima...ies/pirate.gif

Links:

http://files.filefront.com/Q+Ship+mod7z/;11185369;/fileinfo.html

http://www.mediafire.com/download.php?idmtilmdtjv

dcb 07-23-08 09:49 AM

Great news, worth every minute of wait!:up:
Thanks alot for it. Do I have to start a new campaign or just a new patrol?

Jimbuna 07-23-08 09:56 AM

Make sure your in port and perform a 'rollback' before enabling via JSGME http://www.psionguild.org/forums/ima...ies/pirate.gif

rifleman13 07-23-08 10:21 AM

Downloading now! Thanks jimbuna!:rock:

Now I'm torn between wanting to see it and not wanting to see it!:doh:

Help me!:huh::dead:

:rotfl::rotfl::rotfl:

KeptinCranky 07-23-08 11:23 AM

The solution is to see it, but from periscope depth, at night, from a reasonable distance :D

denis_469 07-23-08 12:16 PM

Thank for mod:up: . I'm d/l now.

Jimbuna 07-23-08 01:00 PM

Quote:

Originally Posted by KeptinCranky
The solution is to see it, but from periscope depth, at night, from a reasonable distance :D

LMAO :rotfl:

@denis_469

You sir, are most welcome....Thank You :up:

roadhogg 07-23-08 01:23 PM

Wicked, wicked :) i was waiting for this one.
I read this post yesterday and noticed no new entries since the 2nd 07, thought maybe it it had been binned due to technical difficulties.
Ty Jimbuna, downloading now :up:

EdIt: Do they not appear till 1941?

Jimbuna 07-23-08 01:35 PM

Quote:

Originally Posted by roadhogg
Wicked, wicked :) i was waiting for this one.
I read this post yesterday and noticed no new entries since the 2nd 07, thought maybe it it had been binned due to technical difficulties.
Ty Jimbuna, downloading now :up:

EdIt: Do they not appear till 1941?

Britain (commencement of hostilities - 31st March 1941)

US 1st January 1942 - 30th November 1943


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