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New Kaidai type 4 in game
old :
http://img171.imageshack.us/img171/8...edaheadeh8.jpg new : http://img179.imageshack.us/img179/6...aitype4ro6.jpg [IMG]file:///C:/DOKUME%7E1/Besitzer/LOKALE%7E1/Temp/moz-screenshot-21.jpg[/IMG]http://img521.imageshack.us/img521/9214/completerk2.jpg http://img521.imageshack.us/img521/9...6ad769fa60.jpg from stern : http://img515.imageshack.us/img515/8...e4towerzv4.jpg from side : http://img204.imageshack.us/img204/8...wersidenr9.jpg http://img204.imageshack.us/img204/8...7e05cbf049.jpg Moved the deck gun back to front where it belongs, new tower in place with interior modelled and a steering wheel, only one AA gunner when at action stations ? :damn: |
Here goes version 2.3 of the Jyunsen B , Kaidai type 4 and Kaichu mod.
Now both Jyunsen B and Kaidai have detailed conning towers, with steering wheel and hatch inside. refer to first post for pictures. http://img524.imageshack.us/img524/3...aitype4di8.jpg Torpedo loadout Kaidai : http://img240.imageshack.us/img240/6...loadoutjx3.jpg Torpedo loadout Jyunsen B : http://img512.imageshack.us/img512/6...loadoutkp4.jpg the same loadout screen with Takao's mod : http://img361.imageshack.us/img361/8303/takaovn5.jpg http://img361.imageshack.us/img361/8...8d1193102d.jpg much better !!! hip hip houray Takao ! :up::up::up: Download link : http://files.filefront.com/v+23+IJN+.../fileinfo.html don't forget to add : Takao's Japanese Name and Rank Mod Takaos_Japanese_Name_and-0.rar Japanese_Military_Songs.rar |
need new skinjob
well now that everything looks ok, but for the two sticks protruding from the Jyunsen B underwater, I guess I need a new skin for it ;)
Do not be fooled by the current brown metal skin, if changed it could look something like this : http://img300.imageshack.us/img300/498/skinjobbw6.jpg which basically says that the maps and stuff are all right, jsut need a nice skin ? anyone ??? do you see her evil eye ??:rotfl: |
You are going to wear that sub out. Hey, need to PM you and no space.
Peabody |
It's a large sub ;) won't wear out that easy, I got to play a bit yesterday and wiped out a convoy of 7 ships just north of the Coco Islands :)
finished off two of them with the main gun :) btw I cleared some messages, no I have some space ;) keltos |
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Peabody |
as found on www.combinedfleet.com :
Jyunsen B1 type : http://img143.imageshack.us/img143/2...yunsenbks4.jpg Jyunsen B2 type : http://img300.imageshack.us/img300/1...unsenb2ur8.jpg the B3 had slower speed of 17.75 knots and a range of 21000 miles at 16 knots. http://img379.imageshack.us/img379/4...unsenb3eg5.jpg Kaidai type 4 : http://img395.imageshack.us/img395/9...aitype4ex1.jpg Kaichu type : http://img366.imageshack.us/img366/5...akaichuvd2.jpg I modelled the Jyunsen B 1 type submarine, but I just noticed (thanks to you Peabody) that I only gave ot a range of 14000 miles at 16 knots... I'd like to make another sub like the C1 but I need 8 torpedo tubes forward... btw just tried the kaidai in game, had to crash dive to get it to submerge, will check the .sim.. other than that it worked fine :) keltos |
periscope depth problem with Kaidai 4
http://img172.imageshack.us/img172/8...ikaidaizw0.jpg
http://img172.imageshack.us/img172/8...1dbc395c20.jpg I couldn't get to periscope depth when playing yesterday, I modified some values in the . sim, uploading new revised version 2.3 as I write. It obviously didn't like that the surface weight was 1720 and submerged 2300, too much of a difference I guess, so I lowered it to 2000, and it went to periscope depth when ordered so. :D I also checked the range and speed both surfaced and submerged (see above post for data) so it would be historically accurate. Keltos link : http://files.filefront.com/v+23+IJN+.../fileinfo.html |
texture problem with Jyunsen B
I forgot to rename the xxxT01copy.dds to xxxT01.dds, silly really:oops:
I made a new simple texture for the whole hull, it is available for download for those who want it (just slip it in the Jyunsen_B directory to replace the other t01.dds), I plan to work on it some more, I want a green hull for the submerged part and a gray one above water, but not so factory fresh ! http://img177.imageshack.us/img177/2...ryfreshsb2.jpg http://img177.imageshack.us/img177/2...a314ffadf0.jpg If anyone has textures to share (red hull with rivets etc...) I'd be happy to get them, still without color pictures of the japanese subs I don't really know if they had it red or green (I only had the green texture). Keltos link to texture : http://files.filefront.com/NSS+Jyuns.../fileinfo.html |
DXT5_NM XY 8 bpp | using DXT5
is the option that finally worked ! I drew a few white lines on the texture shown above, saved it using dxt5NM and voilą : http://img299.imageshack.us/img299/2747/dds5nmaj9.jpg http://img299.imageshack.us/img299/2...cec9a8d3de.jpg so now I can work on a real new camo skin for the Jyunsen B :D:D:D |
Version 2.4 of mod
New Jyunsen B, Kaidai and Kaichu mod version 2.4
http://img229.imageshack.us/img229/3992/jyunsenbvr9.jpg Includes : Kaidai new tower with detailed inside Jyunsen B new texture IJN torpedo mod including Kaiten Takao's IJN name and rank mod 2 single missions by Peabody : Jyunsen B Carrier Attack Jyunsen B vs Convoy Loading screens by John Meeks (#1,2,3,4,5,7,10) loading screen by Michel Guyot (#6) for pictures of the loading screens go to : http://www.subsim.com/radioroom/showthread.php?t=139556 Enjoy ! Keltos coming soon : Japanese crew faces IJN type AM submarine download link : http://files.filefront.com/v+24+IJN+.../fileinfo.html |
Hi Keltos,
you build very nice boats. Great work! Is it possible for you to build the real "Narwhal-Class" ? Greets MadMax |
Maybe, but you have to know that I'm still working on the Class T submarine and that I have to finish up the IJN type AM submarine (like sen toku but only two planes) to include it in this mod, so maybe after, or during if you have a 3d mesh?
keltos |
Twin 5.2 inch deck gun
Well, I'd like to build this :
http://img167.imageshack.us/img167/2...sterwebxs5.jpg but I don't know where to start... how do you add a gun in the gunsradarxxx.Y? how do you make it work ? how to get both barrels to fire (like a BB turret ?), I could do the 3D I think, but the rest alas.... Keltos |
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Take the new S3D and look at a double barrel Jap gun, in the .dat file there is a label and 3D model and nothing else, it's the sim file that makes it act like a gun. NO PROBLEM!! In the sim you place the barrels at specific locations so they look right then add the effects like smoke and shell to use and so on. Shouldn't be a problem. Send me a 3d model I'll put it on a ship and shoot the Jyunsen B. :rotfl:. Seriously it shouldn't be a problem, you make a 3D model of a sub and make it work, a gun should be easy. The only thing you might need to change is the location of the barrels and they give you x,y,z. If you need the barrel to tip up I think that is a rotation in the .dat for the barrel. But, I don't think I would try to built from a painting, if you could find a picture. Also, you don't need to put it in the gunsradar.dat, In fact making ships I have to take guns OUT of the gunsradar.dat. Just take out a gun that is similar to what you are making, add your 3D, remap IDs and change the name. Then use that new name in the UPCData or UPCDataGE stuff for weapons and upgrade packs and put the guns .dat,.sim.zon in the subparts. Peabody |
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[quote=peabody]
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btw what do u think of the version 2.4 ? |
Does this mod work with 1.4 or does it need 1.5?
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You need 1.5 it has the german boat's insides...
Good pictures of jap subs (colorized) : http://images.google.ca/imgres?imgur...%3Den%26sa%3DN |
Thanks for that :)
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