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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] Longer Repair Times v2.0 Final (https://www.subsim.com/radioroom/showthread.php?t=136136)

Progrocker 05-31-08 09:09 AM

I only want to mention, it seems to me, that the damage from depth charges is many times too low, only yellow (not heavy flooding, red). It isnt very often, that im heavily damaged and i am not able to surface. Even the damage on the surface from enemy cannons is too low and it seems unrealistic to me to have been hit 10 times and only have minor flooding.

Wont be available the former "hardcore" version?

Cap_Observatore 07-15-08 10:42 AM

Thanks a lot for that final MOD sir.:rock:

I was just waiting this update to reinstall my SH3 with GWX2.1.


When I used LRT for the first time, Iīve canīt play it with out this mod.

And for SH4 itīs true to, Im not going to reinstall it, just when SH4 reaches this standart of GWX2.1 with LRT.

Cheers

Zen Master Caine 07-18-08 09:47 AM

Quote:

Originally Posted by Cap_Observatore
Thanks a lot for that final MOD sir.:rock:

I was just waiting this update to reinstall my SH3 with GWX2.1.


When I used LRT for the first time, Iīve canīt play it with out this mod.

And for SH4 itīs true to, Im not going to reinstall it, just when SH4 reaches this standart of GWX2.1 with LRT.

Cheers

Thanks for the compliment. I'm happy to see people are still using LRT. :sunny:

Badger Finn 07-18-08 06:38 PM

To many "Das Boot" moments not to use it !

Nothing like taking a pounding and actually being able to survive and slink away

:up:

way better then "boom" your dead thanks for playing and no need for those repair guys

:lol:

Badger Finn 07-18-08 07:23 PM

Hey ZMC or Nv drifter

dont know why ubi dont release the SDK

I see C&C3 which is a more recent game have released a sdk editor

sure would be interesting to see what could be fixed and added or what the devs never had time to implement...proper wolfpack engagements comes to mind...

h.sie 07-29-08 02:47 AM

thanks for that mod and the time developing it!!!

i've tested both, the lite- and the full version and for me (who has never been on a submarine, LOL) now the repair times seem to be realistic.

but the negative side are the very long flooding times: after a full hit of a destroyer deck gun it took 4-5 hours for one department to fill (very, very slowly) with water. but in spite of that, the repair team was not able to repair it because of its dramatically reduced efficency, so that the boat sunk 4-5 hours after being hitten (hidden??).

what about a totally different approach. would it be difficult for an computer expert (which i am not really) to load the sh3.exe in an debugger and find the memory addresses, which contain the repair times taken when ship is damaged? with this knowledge, the sh3.exe could be patched with more realistic values......

ok, for an 6502 program that was easy 15 years ago, perhaps modern programs are too complex to be debugged......

greetings.

Reece 07-29-08 03:13 AM

Sorry to mention this but it's illegal to edit the exe & dll files, not allowed on this forum, most others files are ok to mod!:yep:

h.sie 07-29-08 03:24 AM

oh, i did not know about that. i apologize for my ignorance. is it illegal to patch an exe-file only for my own use without publishing it??

pkl75 07-29-08 05:48 AM

Sergbuto's Camera mod and LRT ?
 
Hi, can one merge the freewalk features and others included in Sb's mod to the LRT mod in the Cameras.dat ? Or has someone already made that? Can there be any conflicting features?

Gairith 07-29-08 05:49 AM

Quote:

Originally Posted by h.sie
oh, i did not know about that. i apologize for my ignorance. is it illegal to patch an exe-file only for my own use without publishing it??

Yes, it's against the EULA.

badwolf 07-29-08 09:41 AM

Quote:

Hi, can one merge the freewalk features and others included in Sb's mod to the LRT mod in the Cameras.dat ? Or has someone already made that? Can there be any conflicting features?
Hi pkl75
I don't recall anyone doing this, could be wrong.
I take it that when you say the LRT mod you mean the "depth charge shake" part. It would be easier to put the LRT camera.dat values into the freewalk. Very easy to do.

Tobus 08-05-08 04:15 AM

Ok, I soooo want to try this mod, but I have GWX2.1 and OLCE2 and OLC GUI Special. So, which compatibility patch(es) do I use? Only GWX2.1, or only OLC GUI Special, or both? And in what order?

pkl75 08-05-08 07:39 AM

Quote:

Originally Posted by Tobus
Ok, I soooo want to try this mod, but I have GWX2.1 and OLCE2 and OLC GUI Special. So, which compatibility patch(es) do I use? Only GWX2.1, or only OLC GUI Special, or both? And in what order?

Hi Tobus,

According to my compatibility patch readme installation should be in the following order:

OLC GUI Special
LRT v2.02 Final
GWX 2.1 fix patch LRT 2.02
OLCU Special GUI LRT 2.02 Final patch

And then the appropriate compatibility patch: "LRT 2.02 & OLC GUI Special". Find separate thread which includes this: http://www.subsim.com/radioroom/showthread.php?t=140085

OLCE2 is independent from this merging patch' point of view.

So quite a few because I decided not to merge those above mentioned patches. Perhaps it is better idea to merge them too, for simpler installation. :hmm:

If you find any bad behaviour please send a message.

Gairith 08-05-08 07:42 AM

Quote:

Originally Posted by Tobus
Ok, I soooo want to try this mod, but I have GWX2.1 and OLCE2 and OLC GUI Special. So, which compatibility patch(es) do I use? Only GWX2.1, or only OLC GUI Special, or both? And in what order?

This is the order I am running.

1 - LRT v2.02 Final
2 - OLCU Special GUI LRT 2.02 Final patch
3 - GWX 2.1 fix patch LRT 2.02

Badger Finn 08-07-08 03:09 AM

Quote:

Originally Posted by Gairith
Quote:

Originally Posted by Tobus
Ok, I soooo want to try this mod, but I have GWX2.1 and OLCE2 and OLC GUI Special. So, which compatibility patch(es) do I use? Only GWX2.1, or only OLC GUI Special, or both? And in what order?

This is the order I am running.

1 - LRT v2.02 Final
2 - OLCU Special GUI LRT 2.02 Final patch
3 - GWX 2.1 fix patch LRT 2.02

I do it the other way round

my reasoning is the GWX fix patch LRT is to make the patch compatible with GWX

then the OLCU special LRT last since I let OLC's mods overwrite the GWX foundation....

:hmm:

havnt had any problems so far...then again im staring to really grasp the file structure and whats what in the SH3 data...JGSM makes life real easy

Been constructing merged mod packages for myself best one so far ten mods in one easy JGSM package in including the bug fix from AOTD mad max and Jimbuna...

:yep:

Gairith 08-07-08 08:13 AM

Quote:

Originally Posted by Badger Finn

I do it the other way round

my reasoning is the GWX fix patch LRT is to make the patch compatible with GWX

then the OLCU special LRT last since I let OLC's mods overwrite the GWX foundation....

:hmm:

I based my install on the readmes for each patch. The only difference in the patches is the de_menu.txt file for the German language menus. It will not make a difference which is first unless you are using the German text.

Quote:

Originally Posted by Badger Finn
...JGSM makes life real easy

:yep:

Quote:

Originally Posted by Badger Finn
Been constructing merged mod packages for myself best one so far ten mods in one easy JGSM package in including the bug fix from AOTD mad max and Jimbuna...

:yep:

I do the same thing, merging and tweaking mods to fit my liking. I am still have a few more mods to add in to my list before I make one large JSGME mod at which point I will make a back-up copy for safe keeping.

This is my list so far:
Water_Stream_for_Uboats_V4
OLCE2
OLC GUI Special
OLCE2 - Adjusted GWX 2.1 Crew Skins
OLCE2 - Adjusted GWX 2.1 Normal Particle Effects (with reflections)
AOTD-AA-Ship-Schleuse-Bugfix
LifeBoats&Debris_v3B
GWX_ships_Buoyance&draught_mod
LRT v2.02 Final
OLCU Special GUI LRT 2.02 Final patch
GWX 2.1 fix patch LRT 2.02
GWX - No Medals on Crew
GWX - Open Hatch Mod
RL_E v2 standard
Das_Boot_Intro_Movies
GWX - Main movie - 'Das Boot'
Thomsen's Sound Pack V3
VII Prototype Skin
OLC Autowatch
Intro Music - Das Boot Theme
Fuel Economy mod v1.1
DB Icon with Pascal Dmg
WP Targeting
NavMap Sub Icon for OLC
Stock Binocular OLC
Attk Periscope Chrono Change
Jonz Draggable Chrono

It has become a bit of a Frankenstein I think. :o

Badger Finn 08-07-08 08:32 AM

Yea seems where on the same path

ive been side tracked somewhat by the unlocking of SH Commander

so far ive matched

Sounds- Mixed and matched
Command and Combat
GWX Alternate Sound Pack
Thomsons sound pack
No Ring Ring

Graphics
JCWOLF-officer icons eng ver V0.3 + officer faces
ENV Water stream and exhaust - not sure who did this Racerboy perhaps?
Torpedo Damage - Ocean Blue
Life Boats_Debris - Rubini
Gameplay
correct interior diving angles for GWX 2.1 - vickers - radio/command room interior: GWX dev-team-open hatch mod:
GWX Mission Orders -
AOTD-AA-Ship -Schleuse-Bugfix - AOTD_

I could probably add in the merged campagns as well...:hmm:

I was thinkin of including GWX no medals but am lookin at refinding some crew skins and read ya can get conflicts in another post some where in post land...

Seperate mod load ins for OLCU and LRT tho

Still searching for some skin files for the the crew and a Floopy hat mod some russian modder made ages ago...unfortunatly some one hijacked it and its near impossible to find Research says privateer seems to have something similiar as does hamberger face skins mod...

SquareSteelBar 08-07-08 09:46 AM

Quote:

Originally Posted by Badger Finn
...and a Floopy hat mod some russian modder made ages ago...

Floppy Officer's Hat ;)

Badger Finn 08-07-08 10:03 AM

Quote:

Originally Posted by SquareSteelBar
Quote:

Originally Posted by Badger Finn
...and a Floopy hat mod some russian modder made ages ago...

Floppy Officer's Hat ;)

Cheers SquareSteelBar

one of those mods thats hardly a game breaker but nice to have

Thanks again mate

:up:

KapiteinP 08-15-08 08:09 AM

Is this mod compatible with OLC's latest GUI special (2.4.2)?


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