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-   -   ==Environmental 4.4========= (https://www.subsim.com/radioroom/showthread.php?t=135989)

SilentOtto 05-18-08 04:55 AM

I have not seen any reference to this: I am getting an amazing increase of fps using EE installed upon PE. I had been using ROW and now PE for months, and my rig was getting always 20-25 fps in external or bridge depending on environment circumstances.

Now I have simply put EE on top of everything else, and fps are always around 38-40 everywhere, am still experimenting things but this seems to be a consistent increase.

W_clear 05-18-08 05:27 AM

That's very good.:D

Maltro 05-18-08 06:01 AM

Hi, thank you for answer. It happen to me after a long time in 2048 TC not more. It's a shame that happen cause I often use TC. I hope you will solve this "bug".

:hmm:

Please W Clear, a little question, how have you put off the little arrow that we could see when sub is underwater wich was indicating his position?

Thank you!

W_clear 05-18-08 06:22 AM

Quote:

Originally Posted by Maltro
Hi, thank you for answer. It happen to me after a long time in 2048 TC not more. It's a shame that happen cause I often use TC. I hope you will solve this "bug".

:hmm:

Please W Clear, a little question, how have you put off the little arrow that we could see when sub is underwater wich was indicating his position?

Thank you!

Do you like when sub is underwater wich was indicating his position?
:doh: That is unrealistic .

TopcatWA 05-18-08 08:28 AM

Great mod. As already mentioned, I'm also getting better fps response using EE then PE. Thanks.

Hylander_1314 05-18-08 09:05 AM

Quote:

Originally Posted by Maltro
Hi, thank you for answer. It happen to me after a long time in 2048 TC not more. It's a shame that happen cause I often use TC. I hope you will solve this "bug".

:hmm:

Please W Clear, a little question, how have you put off the little arrow that we could see when sub is underwater wich was indicating his position?

Thank you!

TMO, and RFB both mod the sub arrow out of the game. It forces you to become a better navigator and commander. Use your hydrophones to a fix on the surface ships, and then turn your boat accordingly.;)

DrBeast 05-18-08 10:23 AM

Quote:

Originally Posted by Hylander_1314
Quote:

Originally Posted by Maltro
Please W Clear, a little question, how have you put off the little arrow that we could see when sub is underwater wich was indicating his position?

Thank you!

TMO, and RFB both mod the sub arrow out of the game. It forces you to become a better navigator and commander. Use your hydrophones to a fix on the surface ships, and then turn your boat accordingly.;)

However, if you still want the marker back, here's what to do:
Deactivate the mod, then go into the mod's Data\Misc folder and delete the UMark.dds file. Then reactivate the mod.

Maltro 05-18-08 11:21 AM

Thanks for help. Rightly, I would like to disable this marks cause it is not beautiful on my screenshots :D

EE4.4 disable it but I have unfortunatly disable this mod for the moment :cry: cause I have trouble with TC. I am trying PE at this time and this other mod show this mark.

Thanks for help, I know how to disable it now :D

PS : Hey! you are sticky! :up:

DrBeast 05-18-08 11:25 AM

Quote:

Originally Posted by Maltro
PS : Hey! you are sticky! :up:

Yeah I know...I need a bath! :rotfl:

Paajtor 05-18-08 02:20 PM

omg lol:roll:

kakemann 05-18-08 02:22 PM

Love the mod. Been using it. Runs great!

Sailor Steve 05-18-08 03:34 PM

Quote:

Originally Posted by W_clear
Do you like when sub is underwater wich was indicating his position?
:doh: That is unrealistic .

Seeing the marker while in external view is unrealistic?
:rotfl:

DrBeast 05-18-08 03:40 PM

Come on guys, whatever floats each person's boat ;)

Maltro 05-18-08 04:09 PM

So, no one else has problem with wave (see here) after a long time in time compression? I have try to stay under 2048 and the tip to stay in TC = 0 during 10 seconds but no mean to solve this problem...

:damn:

W Clear, would you continue to update your mod later? (maybe to solve this TC problem? :lol: ... :dead: )

I have tried Pacific Environment wich is good too (nice underwater colours, clouds and water reflexion) but I enjoyed a lot of things in yours too.. (specially waves, foam and smokes) I would like to make a mix of both by picking only this files but I don't know which file cause my bug and I am not good enough to pick up the rights files without making mistake... :cry:

So I am waiting EE v5 with impatience ! ;)

Segwin 05-19-08 06:52 AM

I'm running TMO and RSRD at the moment. Will this work with these add-ons?

I noticed that it was going to overwrite some of the TMO files so I stopped it.

tia

DrBeast 05-19-08 06:56 AM

An older version of this mod is included in TMaru, hence the overwrite warnings. It should be safe to let it overwrite (emphasis on should).

DavyJonesFootlocker 05-19-08 08:19 AM

One question- is the flying sub problem eliminated during rough weather? I may do a multi-install and use this in RFB mod.

Wilcke 05-19-08 10:03 AM

Quote:

Originally Posted by DavyJonesFootlocker
One question- is the flying sub problem eliminated during rough weather? I may do a multi-install and use this in RFB mod.

So far I have not seen a flying sub with RFB 1.5, "so far". I am also using EE4.4a with Operation Monsun, and I have not seen any flying u-boats. I have had 15m seas in both installs.

Now for TMO 1.5b, I just run whatever pieces of EE Ducimus put into his release.

conus00 05-19-08 10:03 PM

First of all, let me make one thing absolutely clear: this mod ROCKS!!! Hats off to you for making SH4 ultra realistic experience. The ocean looks so real that I have to stop my head from banging into the monitor because I want to jump in.... :D

There is one thing I would change though and I would like to know how other simmers feel about it: I think that in order to make the enviroment ultra-realistic you have overkilled it a little bit in making the night a little too dark. I have seen ocean at night multiple times and, honestly, it will never get so pitch black. Not even on moonless nights. It hinders the gameplay.... Considering that most of the submarine attacks in WW2 took place at night and the real commanders had other things to rely on, like extra three pair of eyes on the watch, they could smell exhaust fuel of the ships etc. attacking ships gets extremely frustrating with your mod at night.

Don't take me wrong. In no way I intend to slam your mod, you have done a hell of a job but sometimes it is a litlle bit better to ease up on the realistic part for the sake of a gameplay....

What do you think?

Doolittle81 05-19-08 10:28 PM

Quote:

Originally Posted by conus00
...I would like to know how other simmers feel about it: I think that in order to make the enviroment ultra-realistic you have overkilled it a little bit in making the night a little too dark.
.... Considering that most of the submarine attacks in WW2 took place at night and the real commanders had other things to rely on....
...sometimes it is a little bit better to ease up on the realistic part for the sake of a gameplay....

What do you think?

I agree...perhaps there could be an Optional 'patch' to select either RealDark or NotSoDark...?


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