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In the movie "Below" where I think they had a fairly historically correct setting the radar screen was green.
http://ecx.images-amazon.com/images/...TL._SS500_.jpg http://www.aotd-flottille.de/Bilder/greenradar.jpg |
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@Nisgeis
:rotfl: You are right, the movie Below was okay but in detail...oh well. But I had the impression that the setting was historically correct. The question is: If the radar on the cobia hasnīt been updated after the war. |
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Does anyone actually use the radar to track targets? U.S. or German radar sets? Can you get an accurate bearing with the german sets, ie one that matches the periscope bearing. As for red versus blue, sorry, I mean green. It's not a problem to change the colours. I think I've seen two sets of pic with the 'A' scope being green and the PPI scope being Orangey/Red. The one pic of a 'B' scope I saw, it was purple. @M. Sarsfield, SJ 'A' Scope was apparently 5 inches and the SS 'A' Scope was 3 inches, so they are different scopes. The SS set also had a 'B' Scope, which was 3 inches, with a 4,000 yard range and was a bearing indicator. How big is the one on the Batfish and does it have a 'B' Scope? |
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Hmm, then why is there always a green radar? Be it in movies or games...Very strange...
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Most game researchers probably go off of black and white historic photos and compare them to modern radar/ATC equipment. They make the incorrect assumption that all radar [PPI] screens have always been green. It won't be the first time that something in a game, movie, TV show, etc. has been wrong.
Another thing that I have discovered being around sub vets is that 20 vets in a room will sometimes give you 20 different memories. Small details escape a lot of peopel over time - especially 60+ years. |
Assumedly you are right..So the big question has been answered. The radar screens were red.
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Wartime SG Radar imagery:
http://www.history.navy.mil/photos/i...000/i00391.jpg Quote:
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Batfish SS-2 radar
I took pictures of the Batfish SS-2 radar, BUT most software developers have not developed a way for my LG Trax camera phone to talk to Winblows XP :nope: . So, I will have to use my Fuji digital camera when I go back in two weeks.
The unit does have two scopes. The PPI is about 5 inches in diameter and the screen looks like it is orange. There is also a small 2 or 3 inch A-scope to the right of it that is probably green. There are two range dials that use the odometer wheels. One is in yards and the other one is in miles. They had red lenses and the wheels were white with black numbers. |
In SH1 -and I think that was a very well documented game- the PPI was orange and the A-scope green. :hmm:
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Thanks M.Sarsfield for the info, can't wait to see the pics. |
The range dials, though still in meters only are ready for testing. Would anyone like to be involved in the testing? I just got four hits at 6,500 yards whilst just testing this.
This will just be a test of the digital range readouts in all subs. It shouldn't matter whether you are running version version 1.4 or version 1.5, or any of the big mods. But we'll see about that when we test it. The pixel shader work isn't ready yet, as it doesn't work with 1.5 the same way as with 1.4, so the PPI scope isn't ready yet, but in the mean time if you are interested in testing the digital readouts with range rings and bearing lines, you can use the previous version here: http://www.subsim.com/radioroom/show...=radar+bearing If you are interested in testing, please post here. Thanks. |
Glad to help test Nisgeis. Also, I was pondering last night whether there might be a way to cause at least large-caliber shell splashes (i.e. "Particles.P01_&Big_Shell_water_explosion") to return a radar contact, if not all calibers.
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Well, I have tested with stock 1.5 so far. Took me a few tries to understand the dial readings above 10,000m, but quite effective once I figured it out! Deck gun hits on a large target at 10,000m and over the horizon at 13,000m using radar for range (visual bearing on superstructure). Hits on a moving target at 7,000m (bearing obtained by visual). Interestingly enough, hits are not consistent, which seems to indicate the guns are not entirely gyro-stabilized as they might seem (but the variation is not apparent until you fire at these extreme ranges). Seems that there actually is a tiny bit of pitching up and down with the guns. Gun bearing seems to stay constant. Obviously shooting truly BVR (with true bearing unknown) will be much more challenging.
Noticed two things so far: 1. Correct bearing seems to be on the counter-clockwise side of the contact (i.e. rotate clockwise through the target until you lose the return, then rotate back until you first pick up the return, that is the accurate bearing (AI seems to return bearing on the edge of the return first reached rotating clockwise). 2. In the Gato, the range dial on the A-scope is reversed from the range dial on the PPI display (which has the correct range). http://img215.imageshack.us/img215/3787/gato1ls6.jpg Here, PPI dial shows correct range of 9659m, but A-scope has this number reversed (9569m). More obvious here: http://img215.imageshack.us/img215/3559/gato2wq5.jpg A-scope reads 5109, PPI reads 9015 (once again, PPI is correct). Porpoise in training school missions does not have this, but I have not tested any other subs yet. |
Okay, tested the other classes. A-scope range dial has reversed value on:
Gato Gar Tambor Balao Okay on: S-18 S-42 Porpoise Salmon Sargo |
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Out of interest, how are you measuring bearing? The stock camera doesn't allow you to look at the radar antenna bearing indicator properly and it's also not accurate in itself - the bearings are only marked in 5 degree increments and even these aren't accurate - sometimes off by 2 degrees. I am working on a high res accurate bearing indicator, but with this I have noticed that targets directly infront and directly behind are accurate, but ones to the sides are off consistently by half a degree. The bearing indicator problem may be a game measuring error, as the antenna apparently goes between 0 and 360 degrees, which is 361 degrees in a cirlce, or due to the measurement errors, it's possible it's a 3d model placement problem in the interior, the indicator being position a touch too high/low, and therefore being accurate at 0 and 180, but innacurate at the sides. Quote:
Would anyone else like to test this? |
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500m = 0500 1000m = 1000 5000m = 5000 9000m = 9000 10000m = 9000 10500m = 9500 11000m = 9000 11750m = 9750 Quote:
However this was with known and observable bearings. I tried a practice shoot against large tankers at various unknown bearings and ranges from 4-13k at night with rain and heavy fog. This was much more difficult because even if you have the correct bearing, you won't know until you achieve a hit, and the slight pitching/rolling in the gun means you could fire many times on the correct bearing with the correct range and still miss. Add a slow reload time like RFB, and it is a real bitch. Quote:
RFB+radar mod: http://img215.imageshack.us/img215/5240/rfbradarik7.jpg Here you can see there are actually two long range contacts fairly close together. The sweep line is merged with the closer, more southerly contact, giving both range and a fairly accurate bearing. However, it should be noted that return "arc" of the closer contact is wide enough to mask the second contact, so you can get an accurate bearing off the second contact by moving the sweep line on top of it, but the range returned is still for the closer contact until you move the sweep line significantly closer to 90 degrees, at which point you will get a range return on the second contact, but the bearing of the sweep line will be off the contact. I have also now tested it with PE3 alone, RFB alone and PE3 + RFB. PE3 works okay, but the cameras make it a bit more difficult to use the range dials. RFB or PE3 + RFB works like a charm, as noted above. I'll download the new file and test shortly. |
akdavis, you seem to be an advanced radar user.:D . I need to make up a little mini manual of how to use the scopes, like how to differentiate targets on the same bearing with different ranges and all the stuff like that in the proper radar manual.
Stock game's bearing resolution on the SJ radar sets is 9 degrees, which is ahistorical. Actual bearing resolution was 5 degrees and makes it easier to distinguish targets on the A-Scope. The PPI stock scope is too good, with the contacts being dots rather than arcs. Using the antenna bearing indicator, which is loacted above the A-Scope and a high res texture marked accurately, you can get bearing to within half a degree of the leading edge. As part of my testing, I set up a mission in heavy fog, rain and at night with no moon - it's what Radar Training Part 3 used to be like before I moved the submarine closer and have made 3 hits out of 4 with a three degree from 6,000 yards. If I take the time to plot a track and get the correct course and speed, I'm fairly confident I'll get some hits. I've also used the antenna bearing indicator above the A-Scope to plot tracks from radar depth and that works very well too. |
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